How to justify the Daedric quests for a morally good charact

Post » Sat Jun 02, 2012 12:10 pm

Boethia, Vaermina, Namira, Molag Bal, clavicus vile,Mephala and Mehrunes Dagon are definitely evil. Nocturnal is evil in nature because thievery is bad.Claim demonic possession to do Boethia, mephala, Molag Bal or Namira quests is a lame excuse.

For vaermina, Sanguine and Sheogorath the daedra is not the quest giver, so it is still possible to do the quest with a clear conscience.

Nevertheless, when some weird statue just tells me "go and kill someone because I ask you to do so" I become suspicious about the good nature of the person. In fact, I become suspicious as soon as anyone call me "Mortal"...
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ezra
 
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Post » Sat Jun 02, 2012 9:57 am

Achievements add nothing to gameplay. They're for braggin rights only.

Not all the Daedra quests are evil, regardless of the Daedra alignment. Azura, Meridia, Malacath don't ask to perform evil deeds. The quests from Hircine and Clavicus are in a sort of grey area. In the case of Vermina, Namira and Mehrunes you can choose not to obey the Daedra (obviusly you don't get the artifacts afterwards) and act like a good guy.
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Andrea Pratt
 
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Post » Sat Jun 02, 2012 9:02 am

to be honest doing the vaemiras quest I thought the voice was dibella warning me so I killed him the i realized i was wrong
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Anna Kyselova
 
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Post » Sat Jun 02, 2012 6:07 am

To serve the greater good one must commit great evil to attain great power before this greater good can be done. A true hero is willing to sacrifice his/her conscience, even when condemned by the whole world. Knowing the result was worthwhile is justification enough.
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RAww DInsaww
 
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Post » Sat Jun 02, 2012 1:39 am

If all you want is the achievement then create an evil character.
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Ezekiel Macallister
 
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Post » Sat Jun 02, 2012 12:03 am

Why do people look for absolution from others or even from themselves while they're playing a single player game where nobody will see what you're doing? Perhaps the moral code that is instilled in us from birth is so strong that it can even cross over to the imagination.

To answer you question though, you already know that a truly good person (if such a person existed) would have no dealings with Daedra. They are to the Elder Scroll series what Demons are to humans. The rewards might lure the unwary but the vigilant will resist temptation and run off to kill a mudcrab in the name of Akatosh or something. To me, getting in contact with Boethia was the worst of them all. With the others I could still find a moral way out by saying that the victims had it coming because they meddled in dark powers or the stupid Daedra wouldn't open the door until someone died. To lead a totally innocent person up a mountain, trap them in a magical spell and stab them to death with a ritual dagger however can not ever be justified if you're supposed to be a good guy. And since you want to get all the artifacts you would have to do this which would make you a bad guy. Plain and simple. You'll love the ebony mail though. It does look cool. ;)

Me? I'm a thief. If I can walk away without bloodshed I will. I don't go looking for evil Daedra but if I do stumble upon them and they make me an offer I can't resist I might take it. I doubt that thieves get into Sovngarde and from what I hear it's a Nord only club anyway so if I have to end up in Oblivion it can't hurt to have some friends on the inside. :D
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Benjamin Holz
 
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Post » Fri Jun 01, 2012 10:37 pm

I could be wrong, but I believe you can destroy the Skull of Corruption and it still counts towards that achievement.

I think you'd have a difficult time justifying why you are aiding many of the daedric princess. I suppose you could set up a vault to hide all of the artifacts in, although you still need to jump through some questionable hoops to get them. Perhaps a different character would be better suited to this achievement?
Nope.It doesn't count.Myself tried.
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Alexandra Louise Taylor
 
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Post » Sat Jun 02, 2012 8:25 am

Some Deadra and considered 'good' and most or considered 'neutral' so just do the 'good' ones, avoid the 'evil' ones at all costs, and if you really want, you can do some of the lighter grey 'neutral' ones.
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Lovingly
 
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Post » Sat Jun 02, 2012 12:47 am

I'm going for the achievement, but my character is good. How can I justify them, especially Vaermina?

Azura and Meridia aren't considerd evil. Vaermina's gives you a choice to thwart her - don't see the problem there. Malacath's involves lifting a curse, which somehow makes you his champion. Sanguine can be and IS justified by your being drunk. Just walk away from the rest.
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jaideep singh
 
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Post » Sat Jun 02, 2012 9:16 am

The jungian appearance of your shadow archetype when power is in your grasp.
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Horse gal smithe
 
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Post » Sat Jun 02, 2012 5:50 am

Azura and Meridia aren't considerd evil. Vaermina's gives you a choice to thwart her - don't see the problem there. Malacath's involves lifting a curse, which somehow makes you his champion. Sanguine can be and IS justified by your being drunk. Just walk away from the rest.
Azura still is a very very petty daedra.

Read "Azura and the box".
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chloe hampson
 
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Post » Sat Jun 02, 2012 8:27 am

Some have done something similar, but I'm RPing this slightly differently.

Basically, the whole backstory behind my character is that he was the bastard son of a Nord noble, born into House Askold during the Great War between the Aldmeri Dominion and the Empire. House Askold had emigrated a couple of years ago from Skyrim into a region of Cyrodiil known as the Border Princes, a relatively lawless land where brute force and conniving politics in equal measure helped one keep power. At the end of the Oblivion Crisis, various Daedric artifacts found their way through the black market and nomadic Khajiit caravans to the Border Princes, where it quickly became a common sight to see warlocks, chieftains and champions adorning themselves with the arms and armor of the Daedra. This in part contributed to the anarchic state of the Border Princes, for with so many warriors whose power had been augmented to immense heights by the artifacts, any form of overarching authority was impossible to implement firmly.

Because of this, the children of House Askold - my bastard character included - were schooled in the knowledge of Daedric artifacts, including their usage and how to keep oneself from becoming wholly consumed by the aetheric property of these relics. Their father thought it an essential part of their education, especially in a region such as the Princes where the influence of the Daedra waxed through their artifacts.

Some time into the Great War, one of the rivals of House Askold - a warlord in possession of no less than three Daedric artifacts (or, should I say, three Daedric artifacts in possession of a warlord) - played upon a passing Thalmor Justiciar platoon's hatred for Talos, and led them towards Askold Keep. The warlord, his men, and the Justiciars quickly sacked the fortress, and my character - albeit younger, probably age 14 - witnessed the full power of the Daedric vestiges as they laid his family low. Only a number of stragglers escaped the massacre at Askold Keep; the steward, my character, and two of his sisters. During the flight from the Keep, my character became separated from the other survivors, and wandered the lands of Cyrodiil as a bastard beggar-child. For the next few years, his wanderings continued from town to town across the countryside, until many seasons later when he embarked on a fateful pilgrimage across the border into Skyrim.

His run-in with the talking dog Barbas made him realise that the reach of the Daedric artifacts was not limited to Cyrodiil alone - a number were scattered across Skyrim itself.

So, he took on the title of Oblivion Walker and embarked on a search for these Daedric artifacts, that with his knowledge and training he might prevent Skyrim from degenerating into the lawless mess of the Border Princes. Although he's not particularly proud of some of the things he's done to attain these artifacts (i.e. sacrificing that irritating mage from Riften to Boethiah), the ends justify the means - to him, at least.

This justifies why my somewhat-lawful character can go around collecting Daedric artifacts. He also figures that with his soul gifted to him by Akatosh, and with Tsun promising his return to Sovngarde, his soul is safe from the insidious clutches of the Daedra.

And more importantly it justifies why my character can walk up to a Vigilant of Stendarr in Ebony Mail with the Masque of Clavicus Vile and still receive Stendarr's blessings.
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Kirsty Wood
 
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Post » Sat Jun 02, 2012 1:18 am

Kill all the witness and never talk about this.
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Anna S
 
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Post » Sat Jun 02, 2012 9:51 am

'In my point of view the Jedi are evil!'.....'Then you ARE lost!' :biggrin:
Student: 'Are there no absolutes? Is everything relative?'
Teacher: 'Absolutely.'

:bunny:
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Isabel Ruiz
 
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Post » Sat Jun 02, 2012 4:51 am

There is no way to justify many of the daedric quests- they are evil. You can say gaining the tools enables you to do good more readily, but that does not take away from the foul things you did to aquire them.

You did evil. That's it, you are not a 'good' hero in the classic sense after these quests, you are a mixed bag.
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Jamie Lee
 
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Post » Sat Jun 02, 2012 4:00 am

I made a new charicter to do the evil stuff (DB, TG, Daedric quests)

You could however use an excuse if you want, better than the rest I read here. You can say that you were collecting the artifacts of each daedra, as you beleive that if they got into the hands of another person they can do far more evil than what you had to do to get them.
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His Bella
 
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Post » Sat Jun 02, 2012 6:54 am

you need to get 15 out of 16 Daedric artifacts to get the achievement. meaning you will have to sacrifice a couple of followers. in the Vaermina quest, your companion is a former worshiper. You could argue he was bad in the beginning.

My guess is that a "Morally Good" Character would have a bigger challenge justifying Boethiah or Namira.
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A Boy called Marilyn
 
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Post » Sat Jun 02, 2012 11:04 am

I'll admit to feeling tricked on several of these quests. Pyrite is basically the chaos god Nurgle. I killed his follower on sight. Death to the mutant and heretic!
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Sarah Bishop
 
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Post » Sat Jun 02, 2012 6:34 am

I don't do them all. There's no way I'm going to be a cannibal and I'm not going to do Daedra murder and more serious or disgusting mischief...a drinking game is another story. My character will bend her personal rules to do good if it doesn't cross a certain line she has. Your line will be personal to you. I can't tell you how glad I am that achievements aren't something I care about so I don't have to struggle with this decision. It's just the way I play. Good luck.

:tes:
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Tina Tupou
 
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Post » Sat Jun 02, 2012 8:17 am

I don't do them all. There's no way I'm going to be a cannibal and I'm not going to do Daedra murder and more serious or disgusting mischief...a drinking game is another story. My character will bend her personal rules to do good if it doesn't cross a certain line she has. Your line will be personal to you. I can't tell you how glad I am that achievements aren't something I care about so I don't have to struggle with this decision. It's just the way I play. Good luck.

:tes:

QFT. I'm with you all the way.
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Darlene DIllow
 
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Post » Sat Jun 02, 2012 9:32 am

if you have a good character, theres no justifying the daedric quests. if the acheivement means that much to you make a new character just for that purpose
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TRIsha FEnnesse
 
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Post » Sat Jun 02, 2012 12:42 pm

I killed the cannibal witch who offers to start the cannibal dedra quest. I later encounter someone in the wild who greets me as the champion of that daedra. Wtf? Looked him up and he should only be friendly if I went trough with the quest. I killed her on the spot like a good hero! And now I'm the champion. Annoyed.
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Suzy Santana
 
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Post » Sat Jun 02, 2012 6:00 am

I'd invocate Azura's box, if you know what I'm sayin'.

:bunny:
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Laura Wilson
 
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Post » Sat Jun 02, 2012 11:31 am

Down 14 bottles of Alto wine and wake up the next day in a drunken stupor with no recollection whatsoever. And hey, Sanguine's quest fits in perfectly.
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Lilit Ager
 
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Post » Sat Jun 02, 2012 6:23 am

I'm going for the achievement, but my character is good. How can I justify them, especially Vaermina?
Only those with power can decide what's right or wrong. By having power, you are good if you wanted to be! :run:
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{Richies Mommy}
 
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