How long do Argonians live?

Post » Fri May 13, 2011 11:04 am

I've been pondering on how long Argonians live for quite a while now, and only recently thought of coming and asking here (yes, I do think rather slowly like).
So, do Argonians live for maybe a hundred years, a thousand ears, or forever? That being said, who's the longest living Argonian in the Elder Scrolls Universe?
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I love YOu
 
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Post » Fri May 13, 2011 3:53 pm

No idea, at all.

I'm pretty sure the devs haven't mentioned the Argonians' life expectancy. There's no information on the longest-living one that I know of either.

I'm going to assume the life expectancy for a healthy Argonian is at least somewhere between 100 and 200, though, seeing as they're reptiles. I remember reading somewhere that the close proximity of the Hist can extend their life but I don't remember if it was canon or fan speculation.
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Elizabeth Falvey
 
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Post » Fri May 13, 2011 4:53 pm

My personal feel is that the Hist are Argonians and are the oldest Argonians (Argonian Elders), though we have no real idea how long Hist actually live we do know their presence has been around for a LONG time, I just wish I knew if they were different Hist or if there is a select few that have been alive for such an extended period. All the more reason I would love to see TES:V go to Black Marsh, thats at the top of my list of mysteries I want to see solved!
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c.o.s.m.o
 
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Post » Fri May 13, 2011 11:28 am

The Hist (and Argonians) have always intrigued me as well, though I'd rather go to the Summerset Isles for TES:V. :) I'd be happy with Black Marsh, though, too. So much mystery...I wonder how it would work, though, because unless you're Argonian, you can't survive the poisonous ground/air/water in the center of the province.
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Amanda Leis
 
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Post » Fri May 13, 2011 10:02 pm

The Hist (and Argonians) have always intrigued me as well, though I'd rather go to the Summerset Isles for TES:V. :) I'd be happy with Black Marsh, though, too. So much mystery...I wonder how it would work, though, because unless you're Argonian, you can't survive the poisonous ground/air/water in the center of the province.


Interesting problems provide interesting stories/quests :)

They had a pretty cool solution to the problem of running around in the blight infested vortex of Red Mountain. Maybe they'll weave another tale of wonder. I hope they bring back spears if they go to Black Marsh, since Argonians obviously have an affinity with them.
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Alexandra walker
 
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Post » Fri May 13, 2011 12:39 pm

Observe that not all of Black Marsh is deadly for outsiders as well if I remember correctly.
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Mr. Ray
 
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Post » Fri May 13, 2011 10:22 pm

My personal feel is that the Hist are Argonians and are the oldest Argonians (Argonian Elders), though we have no real idea how long Hist actually live we do know their presence has been around for a LONG time, I just wish I knew if they were different Hist or if there is a select few that have been alive for such an extended period. All the more reason I would love to see TES:V go to Black Marsh, thats at the top of my list of mysteries I want to see solved!


Interesting ideas - but it appears that Hist are in fact Trees - of the vegetable variety and that Argonians are reptiles of the reptilian/animal variety.

Also the Hist (and their civilisation) predate most other stuff around - many believe they are the oldest inhabitants of Nirn - their civilisation flourished and was mostly destroyed when the Elnofey were having their little war etc.

Hist are trees - and trees can live for hundreds and even thousands of years.

There is some fascinating stuff in there waiting to be revealed alright - I would prefer to be certain that all the Lore-destructive stuff is past and any overly-restrictive aspects of dealing with the consoles' requirements has been worked around rather than rushed and then caved into ...
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Gaelle Courant
 
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Post » Fri May 13, 2011 3:16 pm

My personal feel is that the Hist are Argonians and are the oldest Argonians (Argonian Elders),


Pequeninos eh?
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Logan Greenwood
 
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Post » Fri May 13, 2011 1:43 pm

That is an excellent idea, Mortazo.
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Jerry Cox
 
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Post » Fri May 13, 2011 3:09 pm

Interesting ideas - but it appears that Hist are in fact Trees - of the vegetable variety and that Argonians are reptiles of the reptilian/animal variety.

Also the Hist (and their civilisation) predate most other stuff around - many believe they are the oldest inhabitants of Nirn - their civilisation flourished and was mostly destroyed when the Elnofey were having their little war etc.

Hist are trees - and trees can live for hundreds and even thousands of years.

There is some fascinating stuff in there waiting to be revealed alright - I would prefer to be certain that all the Lore-destructive stuff is past and any overly-restrictive aspects of dealing with the consoles' requirements has been worked around rather than rushed and then caved into ...

Are you really that naive? Thinking they are just trees? Shutting out everything that is not normal? This is fantasy you know, And on top of that this is the Elder Scrolls, ANDDDD on top of that, that stuff is in Argonia. They got some pretty [censored] up stuff down there...

I dont really know if their trees or not just wanted to argue....

~~~~~~~~~~~~~~
The hist are a portion of the original Elfenholy[sp?? I have no idea].
They had no part in the war, yet their lands were ravaged as a consequence. Just as the others separated and eventually the races started forming etc. so did the Hist. Yet I think they split up into two seperate groups and one became the argonians and one became the hist. alot of this I jsut made up in my head so dont criticize, I get bored quite easily and thats when i come here.
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louise tagg
 
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Post » Sat May 14, 2011 1:16 am

Are you really that naive? Thinking they are just trees? Shutting out everything that is not normal? This is fantasy you know, And on top of that this is the Elder Scrolls, ANDDDD on top of that, that stuff is in Argonia. They got some pretty [censored] up stuff down there...

I dont really know if their trees or not just wanted to argue....

~~~~~~~~~~~~~~
The hist are a portion of the original Elfenholy[sp?? I have no idea].
They were

There is actually alot of http://www.imperial-library.info/fsg/brendanarticle1.shtml that http://www.imperial-library.info/mwbooks/marobar02.shtml describes them as 'trees'.
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Sebrina Johnstone
 
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Post » Sat May 14, 2011 12:48 am

That is an excellent idea, Mortazo.


That was his idea, not mine. It is quite interesting though.
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Petr Jordy Zugar
 
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Post » Fri May 13, 2011 7:29 pm

Are you really that naive? Thinking they are just trees? Shutting out everything that is not normal? This is fantasy you know, And on top of that this is the Elder Scrolls, ANDDDD on top of that, that stuff is in Argonia. They got some pretty [censored] up stuff down there...

I dont really know if their trees or not just wanted to argue....

~~~~~~~~~~~~~~
The hist are a portion of the original Elfenholy[sp?? I have no idea].
They had no part in the war, yet their lands were ravaged as a consequence. Just as the others separated and eventually the races started forming etc. so did the Hist. Yet I think they split up into two seperate groups and one became the argonians and one became the hist. alot of this I jsut made up in my head so dont criticize, I get bored quite easily and thats when i come here.


That is an amazingly confused offering Oblivionisbetter

Oblivionisbetter, let me introduce you to a little idea that Gez recently contributed in another post = Context. It works this way:

I say:
Interesting ideas - but it appears that Hist are in fact Trees - of the vegetable variety and that Argonians are reptiles of the reptilian/animal variety.


You say:
Are you really that naive? Thinking they are just trees? Shutting out everything that is not normal? This is fantasy you know, And on top of that this is the Elder Scrolls, ANDDDD on top of that, that stuff is in Argonia. They got some pretty [censored] up stuff down there...
I dont really know if their trees or not just wanted to argue....



I then refer you to the second paragraph that you apparently overlooked:
Also the Hist (and their civilisation) predate most other stuff around - many believe they are the oldest inhabitants of Nirn - their civilisation flourished and was mostly destroyed when the Elnofey were having their little war etc.

Now correct me if I am mistaken, but I always thought intelligence is a prerequisit for civilisation? Let me guess that you wish to reply that you have just given an example that writing, intelligence and civilisation do not necessarily have anything to do with each other?

Does that assist you with your desire to "just argue"?

Next you say:
The hist are a portion of the original Elfenholy[sp?? I have no idea].


I reply the phrase:
"their civilisation flourished and was mostly destroyed when the Elnohfey were having their little war etc."
Why were you claiming that suggests the Hist are Elnohfey? Whether of not there is a link would predate the time to which I was referring and would be part of the question of what life-forms on Nirn are fundamentally descended from - another matter entirely. But you have rendered your last phrase significantly more believable.

Then you say, having started out by calling me "naive":
"Yet I think they split up into two seperate groups and one became the argonians and one became the hist. alot of this I jsut made up in my head so dont criticize, I get bored quite easily and thats when i come here."


And I reply: "I can quite believe you just made it up in your head - and what you made up in your head is about as accurate as the comments you made about my post." :)

You do understand 'deliberate misinterpretation' and a response of 'sarcasm'? Does that make things clearer?
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Fluffer
 
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Post » Fri May 13, 2011 11:23 pm

Looks like Oblivionisbetter's got every thing wrong down to his name ^^ (sorry couldn't resist :P call me an ass if you like)


Interesting ideas - but it appears that Hist are in fact Trees - of the vegetable variety and that Argonians are reptiles of the reptilian/animal variety.
(from Gez)

At first I would agree with you there, Hist does sound like a vegetable variety, but I know I read something somewhere (I'm being pretty vague here) that their was a sort of connection Argonian-Hist; it stated something that sounded like Hists were part of the Ancient Argonians or.. wait no it said that Hist were the original habitants of Argonia (if not of the hole Easten part of Tamriel). If it so, then wouldn't that give the Status of Vegetable-Spirit? What I am getting at here with this silly idea, it to point out that they are more than just a mere vegetable, but a culture with some sort of organisation to it. Question here would then, from whence does this information provide by Gez come from?

Just a thought though, probably will know in the TESX...
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Motionsharp
 
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Post » Sat May 14, 2011 1:33 am

Looks like Oblivionisbetter's got every thing wrong down to his name ^^ (sorry couldn't resist :P call me an ass if you like)


(from Gez)

At first I would agree with you there, Hist does sound like a vegetable variety, but I know I read something somewhere (I'm being pretty vague here) that their was a sort of connection Argonian-Hist; it stated something that sounded like Hists were part of the Ancient Argonians or.. wait no it said that Hist were the original habitants of Argonia (if not of the hole Easten part of Tamriel). If it so, then wouldn't that give the Status of Vegetable-Spirit? What I am getting at here with this silly idea, it to point out that they are more than just a mere vegetable, but a culture with some sort of organisation to it. Question here would then, from whence does this information provide by Gez come from?

Just a thought though, probably will know in the TESX...



Tada:
The Hist were originally the trees of Argonia, though the term has mistakenly been used for the Argonians.[1][2] During the great war between the Ehlnofey, the Hist were bystanders, but most of their realm was destroyed as the war passed over it. A small corner of it survived to become the Black Marsh province in Tamriel, but most of their realm was sunk beneath the sea.[3] According to the Monomyth, the Hist acknowledge Sithis in his role as the original creator.[4] The Hist have been tossed around quite frequently on The Elder Scrolls Official Forums, all due to one dangerously mislaid sentence. In the PGE, Argonians are said to never have left their homeland "except for a relatively intelligent strain called the hist.[sic]"[1] This statement, implying that the Argonians are a type of Hist, left quite a bit of fallout, but was resolved by a clear statement by Mark Nelson that the whole thing resulted from ignorance on the part of the editors of the Guide. Hist are, in fact, great sentient trees worshiping the eternal, immutable, god of chaos, Sithis. Unfortunately, it is difficult to find many canonical statements about the Hist in game lore. The Annotated Anuad gives us the some information, telling us that the Hist are one of two races to survive the "twelve worlds of Creation," along with the Ehlnofey, and that the Hist had a great homeland sunk beneath the sea by the wars of the Ehlnofey. It is never certain how much credence one should give to a creation myth. Any statements regarding the Hist's survival of the twelve worlds of a Creation should be treated with due suspicion.[3]
Argonians are known to have deep connections with the Hist, calling themselves "people of the root,"[5] and licking the leaking sap of their trunks in religious rites. The Argonian Traveling-New-Woman leaves an intriguing story regarding her Naming Ceremony and its involvement with the Hist.
"My parents told me not to lick the Hist tree until my Naming Day, so I did. My parents caught me and a boy from my nest in a soft-leaf patch right before the naming ceremony. I feared I'd get more of a licking from my parents than I gave the tree... So I ran as fast as I could through the swamp and into the rest of the kids waiting for their naming ceremony. Everyone had a good laugh and the name stuck."[2]
? Traveling-New-Woman, Morrowind Dialogue
The Argonian Compendium states this to be one of the most famous pieces of Morrowind era Argonian lore, and begins furiously interpreting the passage, declaring in favor of the rite as a sixual initiation into advlthood, the usage of nests, and various other minor things.[2] Marobar Sul's Ancient Tales of the Dwemer also contains a story relating the importance of the Hist, taken from the Argonian slaves of southern Morrowind.
The tale concerns a settlement of Argonians wiped out by "Dwemeri"[A] imperialism. Dwemer come to an isolated Argonian settlement, and begin to fell the local trees without much ado. The Argonians remain unfazed. "[We] allowed them to use the plants as they needed them, provided they never touched the Hist, which are sacred to us and to the land...For many years, we lived peaceably. No one wanted for anything." The Dwemer showed signs of dissatisfaction with their arrangement, as it became clear that the sap of the Hist could be made into resilient armor called resin. The Dwemer sent out a woodsman named Juhnin to fell the Hist for profit. "Of course, we Argonians cried out against it. It was our home, and the Hist, once gone, would never return. The merchants reconsidered, but Juhnin took it on his own to break our spirit. He proved one terrible, bloody day that his prodigious skill with the axe could be used against people as well as trees. Any Argonian who stood in his way was hewn asunder, children as well. The Dwemer people of Lorikh closed their doors and their ears to the cries of murder...It is difficult to explain...But the deaths of our living ones was not nearly as horrible to us as the death of our trees. You must understand that to my people, the Hist are where we come from and where we are going. To destroy our bodies is nothing; to destroy our trees is to annihilate us utterly. When Juhnin then turned his axe on the Hist, he killed the land. The water disappeared, the animals died, and all the other life that the trees nourished crumbled and dried to dust." The story proper begins some time later as the Dwemer daughter of Juhnin speaks to an old Argonian woman working in the now destroyed region, and begins to relate the tale. The child learns that the all the Argonians are soon to die from the Hist's absence, and begins to tear up. The Argonian woman gives the child a small seed, saying 'We Argonians have an expression...That the best soil for a seed is found in your heart." The child leaves to plant it in front of her house. The following day, Juhnin comes across a giant Hist tree at his doorstep, and draws his axe to fell it. Successive blows make no change to the tree, and the tree regenerates to match the wood chopped off. Some time passes, and a local notices Juhnin's emaciated body lying on the ground, axe in hands, with no tree in sight. "Shortly thereafter, small desert flowers began pushing through the dry dirt in the town. Trees and plants newly sown began to live tolerably well, if not luxuriantly. The Hist did not return, but Kamdida and the people of Lorikh noticed that at a certain time around twilight, long, wide shadows of great, bygone trees would fill the streets and hills."[6]
Many cursory remarks give the impression that the relationship between the Argonians and the Hist as nearing the level of symbiosis. From the keyboard of Mark Nelson: "I will tell you that there's more to the Hist than has been told, and they and the Argonians have a much deeper relationship than previously thought...Black Marsh is, sadly, far too unexplored, leaving the enigmatic Argonians shrouded in a bit too much mystery for my liking." Gary Noonan provides a description of the Argonians as being similar to the Khajiit, and varying from a nearly human to a completely lizardlike race much like the Khajiit vary from a nearly human to an entirely catlike race, depending on how many times "they decide to lick the tree". In further posts by Mark Nelson he commented that he was not willing to speak of the relationship between the Hist. "As for the relationship, I'm not talking yet." "There has been talk about how the Hist (and Hist sap) are related to Argonian sixuality. This hasn't changed...it's still related. And, it's not a taboo topic; I just don't think it's the most interesting one out there." The issue has not since been delved into with any more depth or clarity.[2]
A. ^ A running joke within the series is that Marobar Sul's Ancient Tales of the Dwemer are almost entirely not about the Dwemer. Each book in the series is provided with an appendix denying Dwemeri heritage to the tale it comes paired with. The appendix for this particular tale runs as follows: "'The Seed' is one of Marobar Sul's tales whose origins are well known. This tale originated from the Argonian slaves of southern Morrowind. "Marobar Sul" merely replaced the Dunmer with Dwemer and claimed he found it in a Dwemer ruin. Furthermore, he later claimed that the Argonian version of the tale was merely a retelling of his 'original!'"[6] An essay by the Morrowind character Hasphat Antabolis, who, incidentally, provides the player with a Dwemer related quest in Morrowind,[8][9] is included in Oblivion, attempting to construct a possible reason for the public's great love for them. Antabolis concludes that "Marobar Sul's Dwemer are so much more comfortable, so much friendlier, so much more familiar, than the real Dwemer, whose truly mysterious nature we are only beginning to understand." Antabolis is forgiving of Sul's faults. "I have some sympathy for that preference. As the following essays will show, the Dwemer were, to our modern eyes, a remarkably unlikeable people in many ways."[10]
1. ^ a b Imperial Geographical Society. Pocket Guide to The Empire: The Wild Regions. Retrieved on September 4, 2006.
2. ^ a b c d Brendan. Argonian Compendium. Retrieved on September 5, 2006.
3. ^ a b The Anuad Paraphrased. Retrieved on September 4, 2006.
4. ^ The Monomyth: Introduction. Retrieved on September 5, 2006.
5. ^ Zeph. The Elder Scrolls Treasury III: TES3 Encyclopaedia: Argonians. Retrieved on August 3, 2006.
6. ^ a b Marobar Sul. Ancient Tales of the Dwemer: The Seed. Retrieved on August 29, 2006.
7. ^ UESPWiki: Oblivion - Fighter's Guild Quests: The Hist. Retrieved on September 5, 2006.
8. ^ Faern Sargtlin. The Story of Morrowind: Arkngthand, Dwemer Ruins. Retrieved on August 29, 2006.
9. ^ UESPWiki - Morrowind: Antabolis Informant. Retrieved on August 29, 2006.
10. ^ Hasphat Antabolis. Collected Essays on Dwemer History and Culture, Chapter 1: Marobar Sul and the Trivialization of the Dwemer in Popular Culture. Retrieved on August 29, 2006.



Can we get off of Hist speculation and back onto how long Argonians live? I'm curious.
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Pawel Platek
 
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Post » Fri May 13, 2011 11:23 pm

Lol - Oborrowind, Gez copied the idea of using the word 'context' like that - all the content you refer to as Gez's was actually mine.


However, someone I am not too fond of at the moment, but who has some very good ideas, has suggested that the Hist have a serious role in the creation of the Argonian race - it seems clear that the Argonians as such do not predate and are not co-evil with the earliest Hist so they likely are a species 'altered' from their given nature in the Mundus.

That links into all that stuff about licking the sap and that determining what manner of Argonian their eggs become , etc.

So what are the Hist up to? Having had their Civilisation all but destroyed by more mobile speciaes they decided they needed to have such creatures on their side - and the Argonins etc are it.


My take once this is accepted is that the Hist have to be using magica and bio-engineering to 'form' Argonians to their needs - and that they have a symbiotic relationship.

Please note that there are other Argonian type beings in Argonia. Presumably, like the ferocious Naga to be found at the heart of the swaps that only those with Hist-given (or natural) immunities and 'consent markers' can penetrate, they are also closely tied into the doings of the Hist.

This close relationship means you have to include the Hist when you look at Argonian Society.

Remember the story about the Argonian Village where someone tried to Chop down the village Hist? And the land goes from fertile to barren? You might reckon that is literally so - because it makes sense the Hist monitor and enrich the soil using magica and their roots - what else would civilised and intelligent trees do?

So to really understand how Argonians live SanguineRooster you have to understand Hist too

Want more?
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Danielle Brown
 
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Post » Fri May 13, 2011 10:38 pm

Lol - Oborrowind, Gez copied the idea of using the word 'context' like that

:huh: :huh: :huh: :huh:
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CHARLODDE
 
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Post » Fri May 13, 2011 8:40 pm

:huh: :huh: :huh: :huh:


Are you saying the cat's mother copied it from you? I think she predates you both at TR and here - no shame in admitting to using a good idea that someone else copied from someone else first.

Well let me ammend that - I assume that you are not posting here under two identities and are not someone who was n at the start of TIL and TR? And since your presentation, though slightly more long-winded mirrors hers ...

'course, the first time I ran into that way of presenting 'contextual crits' was about 50yrs ago ... so? :shrug:
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Marquis deVille
 
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Post » Fri May 13, 2011 11:14 pm

So much mystery...I wonder how it would work, though, because unless you're Argonian, you can't survive the poisonous ground/air/water in the center of the province.


Fred Imperial can't close Oblivion gates and nor can Tedril the Dunmer walk up to the top of Red Mountain. You're the hero, and you're special, for without you there is no event. :P
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Emily Jeffs
 
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Post » Fri May 13, 2011 11:03 am

I'd be happy with Black Marsh, though, too. So much mystery...I wonder how it would work, though, because unless you're Argonian, you can't survive the poisonous ground/air/water in the center of the province.


Keep propagating that silly notion.
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Evaa
 
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Post » Fri May 13, 2011 11:10 pm

1999: youre saying that gez copied the clan mother, but in the post above you said that he copied you, so did the clanmother also copy you?
and just how old are you? each post adds about 5 years to your age it seems.
besides, ever heard of developing an idea independently? (it may not have happened in this case, but it does refute your 'older than thou' argument).

Xui: i would say that its far more likely to walk to red mountain or close a gate (which, afaik, was done by people other than you?) then it is to first navigate through a dense swamp full of unimaginable horrors, survive half a hundred diseases, and then lick a hist tree and ask him a question. while the hist do have a close relationship to argonians, can they still influence their age once the argonian is living in highrock? i know that some form of emotional telepathy is apparently possible, but age is a whole other matter...
anyways, its not even determined that the hist determine argonian age -- the parents job is to bring children into this world, after the children mature the parents have no control over them.

wow, that was a messy rambling paragraph. im not even sure what i was getting at.
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Trevi
 
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Post » Fri May 13, 2011 11:41 pm

There is actually alot of http://www.imperial-library.info/fsg/brendanarticle1.shtml that http://www.imperial-library.info/mwbooks/marobar02.shtml describes them as 'trees'.


Just like the snake men of akavir may or may not actually be humans. We will never know for sure until we can see it with our own eyes in a game set in that region! I was simply suggesting that IF in fact Hist are actually some sort of ancient argonian elders then they would be QUITE old. Again assuming the amount of Hist is static and they do not reproduce.

The easy anwer is that Hist are trees, very ancient and magical trees if nothing else but even then I would love to see those trees because they are cool/powerful enough to be worshiped by a whole race. I could probably throw in the fact that Oblivion had Hist Sap as an item in one of the quest, im really not certain what part of the argonian sap comes out of but I do not want to find out! We would have to find out for sure that the sap was actually from one of these trees for sure though, I could stick a Hist Sap label on my Sprite drink here but that doesnt mean it really is!

This is the definition of MYSTERY!
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Andrew Tarango
 
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Post » Fri May 13, 2011 6:18 pm

IMMORTAL-FEATHERED-TREE-GODS!

It's not like the Tseasci are the only ones you know.
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x_JeNnY_x
 
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Post » Fri May 13, 2011 9:06 pm

IMMORTAL-FEATHERED-TREE-GODS!

It's not like the Tseasci are the only ones you know.

Being cut down to build THATCHED COTTAGES!
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Tasha Clifford
 
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Post » Fri May 13, 2011 9:07 pm

Dont you destroy a Hist tree in the fighters guild quest to stop the blackwood company? If so dosnt that pretty much make Hist trees?
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Brian LeHury
 
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