» Fri May 27, 2011 11:39 pm
What I really find oddis the fact that Apple had the possibility to become the only platform and lost towards IBM PC. Already, at the time, Microsoft was taking a big chunk of the PC market. The games were limited of the OS and machine's possibilities. Just like today. But back then, Apple had the better machines and the better OS.And here we are, 20 years later, playing our games on IBM PCs and Microsoft Windows.
In 1990, the most advanced consoles at the date were Sega Genesis(Mega Drive) and SuperNES. As strange, as it sounds, many people, back then, understood the limitations of the technologies at the date. What is odd today, it's the fact that you can make a good looking game, without gointg overboard and make a perfectly decent gameplay, add a good story and such. And yet, most of the companies are preferring to sell you graphics. When you finish a next gen game in 4-10hours, I say that the game wasn't worth the money. Most of those short games are thrown into a corner and forgotten. But there are still a few games that are okay. I might not like Fallout3(and yet, it got quite a few things right, so there is hope that a Fallout4 might be a better product), but, excepting the very short main quest, the game it has a good run for the bucks. If the editor is released, the game will be around quite a few years(that made Morrowind a good game, saved Oblivion and there are a few other titles that were saved by the fans mods).
I still believe that if you want to reach the casual market, you have to understand that the casual players have different tastes, not state of the art computers and play 1 or2 hours per day, but they still want a longer game. You might have herad of small RPG's like Avernum or Geneforge. Those are aimed towards that audience. The console crowd was initially considered casual gamers. But the console crowd is as hardcoe as the PC crowd. Sure, they have different titles to be attached of, but they are no different. And hardcoe players are the only ones with high end machines. That's a fact. No casual player will throw 400 euro on a state of the art video card. Nor 300 euro on RAM with OC capabilities.And the examples can continue. You can have one crowd, but not both. If you want the both crowds, you will have to make sure that the game will work on a machine bought from a store, like BestBuy, Circuit City(rest in peace) and so on,..And we know how good the prebuilt PC's are....
In our days, consoles are selling constantly 4-5 million copies. On PC only high profile titles are managing to get that kind of sales. Wii is selling crazy. funny titles, because they know exactly the profile of their customers. The best console titles can go to 10-15 million of copies sold. On PC there are only a few titles that ever reached that kind of sales (Blizzard titles, The Sims). The PC gaming industry is't s still trying to figure out to which people should sell. And what.