How long with out modding?

Post » Mon May 24, 2010 7:29 pm

How long will you play the pc version of tes V without modding it/downloading mods for it? I would probably beat the game once then start modding after that.
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Steph
 
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Post » Mon May 24, 2010 11:28 pm

How long will you play the pc version of tes V without modding it/downloading mods for it? I would probably beat the game once then start modding after that.

I suspect that I will make a character, just the one, walk around a bit, check out the scenery, talk to some peopls, kill some people, try a small side-quest or whatever, get a general feel of the game, and done.

Then it's straight onto the mods, like last time. ;) So, not even anything close to a whole game for me before I start with the experiments, mutilation, splicing, that kind of thing.
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Nana Samboy
 
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Post » Mon May 24, 2010 11:42 pm

Beat the game once or twice vanilla, then slowly start modding.
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Stace
 
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Post » Mon May 24, 2010 7:46 pm

I always go through all quests, try and explore a few non-quest related areas, barter with different vendors, etc.

Then I run through quickly trying to break things!

Screw around with the console.

Get a good feel for the editor.

Then maybe I'll start using mods.
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Guy Pearce
 
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Post » Mon May 24, 2010 7:26 pm

I only play the console versions.

...

I wanna screw around with mods... (sigh)
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Philip Lyon
 
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Post » Mon May 24, 2010 10:11 pm

It will likely depend on a number of factors, if there's any aspect of the game I simply can't stand, I'll probably get a mod to change it as soon as I can, it also depends on how long it takes before mods that I feel are really worth using become available (Which will depend in part on whether Bethesda gives us a construction set upon release or if we have to wait like with Fallout 3, and how well the game really supports mods.) in any case, though, I'll want to play the game long enough to get a basic idea of how the game plays without mods, not necessarily complete it, but play it long enough to get a good feel of it, at least.
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Cameron Garrod
 
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Post » Mon May 24, 2010 7:11 pm

I'll probably manage about 10 hours of gameplay before something about the leveling annoys me.

Then I'll probably look at the mods I like and script my own for both character and mercantile levels. Unless Bethesda redid them.

After that? I will probably finish the game like that, unless I get distracted by a shiny mod (other than an unofficial patch). Hopefully, by then, someone will have some nice mods that do things similar to the plug-ins for Progress. Not saying I'll use them, but they might give me ideas how to tap into various systems better to make the changes I REALLY want.

Of course... shiny mods... stuff like "Alive Waters" and the weather enhancers and texture/mesh mods that just look "right"? I'll add them whenever, as long as they don't really change gameplay.
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NO suckers In Here
 
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Post » Tue May 25, 2010 2:34 am

Depends on if Bethesda finally does something about the levelling scheme. I jumped through the flaming hoops of twink-like-a-madman-or-be-forever-gimped twice already, I am NOT going through that business a third time.
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Laura Richards
 
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Post » Mon May 24, 2010 6:49 pm

ill probarly play the game a few times around but as a modder i love mods so i will start off with small guild enhancements like with the Dark Brotherhood then ill move on to the major mods like kvatch returned
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Nick Pryce
 
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Post » Tue May 25, 2010 4:44 am

I'll play it a lil, for a few hours, maybe a few days. If I see something I dont like, I'll look for a mod to fix it or start plannign my own mods. One thing that will hit me instantly is the User Interface. then the music and sounds, The things you can turn on the game and instanly say "Wait a minute, thats not right".
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Quick draw II
 
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Post » Tue May 25, 2010 6:49 am

I will probably put in 200-300 hours playing vanilla just to get a solid feel for what I like and don't like with regard to the mechanics and gameplay. Hopefully the game will come out of the box blessed by the Nines and I won't feel the need to add mods. More than likely, though, there will be something that I feel is 'missing' or 'broken', and will find a mod (or try to create one) to fix it. If it's really bad, then I will return my rented copy from the video store and conclude that Bethesda has lost their touch (i.e. soul), and play Morrowind for the rest of my days.
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Rachel Briere
 
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Post » Tue May 25, 2010 12:32 am

I'll get it, play for a while, and look to see if there's any mods that grab my interest. (Which there will be.)
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Alkira rose Nankivell
 
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Post » Mon May 24, 2010 5:42 pm

I love me my mods, big or small.

I played Oblivion for an hour or two before getting my first mods (I didn't pick it up right at launch; those first mods were capes and cloaks and the one that adds a backpack to the quiver model).

For TESV it will depend on how long it is before I feel something is missing, rough, or could be added. No slight to the devs, just that everybody's concept of what they want out of the game/world is unique, and it is impossible to anticipate every little thing. Like capes and cloaks - if TESV lacks them, that would be the kind of thing I would look up and hope to find shortly after starting the game, because when I see a fantasy setting, I think cloaks. I also use the CS myself frequently to round a few corners for specific character concepts (like putting the stats on armor I found in game onto a different model so my barbarian doesn't have to wear glass armor, but can get the benefits number-wise.

I actually picked up the XBox version with SI/KotN long after putting hundreds of hours into modded Oblivion to get a feel for the vanilla game. It was still really good (armed with UESP wiki and a pretty good grasp on balancing controlled leveling, character concept, and fun-value). After playing modded and vanilla, I really just gotta give big love to the devs for making such a large and fantastic game; and then turning it over to the playerbase to detail and tweak to individual taste. If the vanilla version was the ONLY experience, it would still be a great game, but I don't think it would have made quite the same impact on me.
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Rudy Paint fingers
 
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Post » Tue May 25, 2010 2:27 am

I'll probably play for half an hour or so just to check that the character levelling system is as flawed as in TES III & IV then go search for the TES V equivilent of GCD.
After that I probably won't add more mods for a while but I'll certainly add more mods before doing all the original content. Theres still stuff from MW and Oblivion that I've never got around to doing.
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A Lo RIkIton'ton
 
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Post » Tue May 25, 2010 1:17 am

I've got to say, unless it really catches my interest, I won't mod it. Chances are I'll buy it regardless. Probably won't play it much either. I can't invest myself in games other than Morrowind, for the time being.
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Scared humanity
 
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Post » Tue May 25, 2010 6:20 am

For each game Bethesda released with a Construction Set, the less I've been using mods :P

With Morrowind I tried a bunch of mods back when it was new, and even made a couple of minor ones myself.
With Oblivion I tried a few mods and made one very minor mod myself.
With Fallout 3 I eventually tried a single mod earlier this year.

So with TES5, none? :P
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krystal sowten
 
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Post » Mon May 24, 2010 4:05 pm

Please forgive me because I'm new at gaming...but how do you find mods for a game which has just been released?

Doesn't making mods take a bit of time? How can they be available when the game is brand new? :confused:

Educate me. :whisper:
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Charlotte Henderson
 
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Post » Mon May 24, 2010 3:20 pm

a simple mod, such as a basic house, could be done and released in an hour or so. early mods are usually smaller than what is released later, but they are around.

for me, it really depends on what sort of game TESV is. if its really expansive and really draws me in, i may wait months until i start modding. if it doesnt draw me in, i'll be modding within weeks. alternatively, if i see something with huge potential early in the game i may also start modding earlier.
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amhain
 
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Post » Mon May 24, 2010 7:15 pm

The first mod for Morrowind was a class mod :shrug:
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Paul Rice
 
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Post » Tue May 25, 2010 3:18 am

I have a feeling my rig wont be able to handle TES: V... it cant handle Fallout 3 and barely handles Oblivion. looks llike ill be playing a non modded console version :P
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sally R
 
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Post » Tue May 25, 2010 6:37 am

Please forgive me because I'm new at gaming...but how do you find mods for a game which has just been released?

Doesn't making mods take a bit of time? How can they be available when the game is brand new? :confused:

Educate me. :whisper:


Do people actually buy games the moment they are released?
Waiting until the price has dropped a bit and major issues have been patched is something I always do and it also gives the modders a chance to get started
By the time I got Oblivion major overhaul mods like Obscuros were available and that was only about 6 months after release
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Alexis Acevedo
 
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Post » Tue May 25, 2010 4:41 am

I'll play through at least one character.
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Robert Bindley
 
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Post » Tue May 25, 2010 5:20 am

I'll always finish a game at least once before I use mods. By finish I mean the main quest and most of the faction quests. You never really finish a TES game. :)
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Brian LeHury
 
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Post » Mon May 24, 2010 3:22 pm

There's no way I could play through once without mods because I mess around so much with exploring that the Main Quest takes me forever to finish. So whenever an interesting mod comes out, I'll try it. :)

Do people actually buy games the moment they are released?
Waiting until the price has dropped a bit and major issues have been patched is something I always do and it also gives the modders a chance to get started
By the time I got Oblivion major overhaul mods like Obscuros were available and that was only about 6 months after release

Only games I buy when they're released are what Bethesda and id Software releases.... mainly Elder Scrolls and Doom series, plus anything Fallout Beth decides to come up with. Everything else can wait until prices drop, so most games I purchase are in the $20 range. ;) Resisting TES V and Doom 4 right out of the pod isn't going to happen.
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Anthony Santillan
 
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Post » Tue May 25, 2010 3:57 am

Depends on how long it takes for DarN to release a better UI. :D

I won't add any major gameplay altering mods until I've played through most of the game.
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Inol Wakhid
 
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