Each TES game should come out "When it's done." This is why I disliked
Skyrim's release: they announced the 11/11/11 release date way in advance; this tied them to it.
Overall, I'd want each TES game to have 4-6 years or so of solid, intensive development given to each. Moreover, I'd like to not see more than one flagship TES game released for the same console.
Skyrim, graphically, was one of the weakest titles to come out on the PC in a long while; in spite of the intimidating-looking system specs, a few mistakes made it in that showcased just how technologically lagging the game was:
- While the "recommended" specs claimed Skyrim would need a quad-core processor, http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074-9.html. (the difference between the i3 and i5 shown comes from having more L2 cache)
- Similarly, even a low-end video card proved sufficient to run the game even on "ultra" settings at a good resolution, and still get a smoother framerate than most of us played Oblivion at.
I'm not some silly "impatient gamer" that gets mad if I don't get a frequent, regular release from the series. Rather, I see that it definitely cheapens the games: take a look at
Madden NFL and
Call of Duty to see what I mean: annual releases makes the game absolutely terrible. (CoD has been going downhill after MW1)
but you would complain about it if it happened in reverse.
That's because when it's done as a console game ported to the PC, it suffers in a way that isn't seen the other way around. In fact, this suffering actually often extends to the console version, too: the most impressive-looking console games made through history were the result of PC games being ported to the console after their initial PC release... To name a few,
Morrowind on the Xbox,
Battlefield 3 and
Crysis on the 360, (while the former was a same-day release, PC development finished well before console development) and perhaps the biggest example of all,
Indiana Jones and the Infernal Machine on the Nintendo64, which nearly looked like a DreamCast game upon release.
Graphically, this can be seen quite well with TES games: neither
Oblivion and ESPECIALLY
Skyrim represented bleeding-edge visuals upon their release on the PC; this was on account of the games being clipped to the Xbox 360's capabilities. Hence why, for instance, you might notice http://www.youtube.com/watch?v=de1M4Q_g2eg. (notice the lack of "dynamic soft shadows?")