So how's it lookin for Mounted combat

Post » Sat May 21, 2011 12:31 pm

2. other. the terrain is just not suited for mounted combat any ways. consider how bandit archers dodged around when fighting them in OB, imagine trying to hit them on a mountain cliff on your horse, thats just begging to fall to your death.


just pull out you bow or magic. I thinks it'd work fine. but yeah in some situations it might be better to just get off your horse.
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Jessie
 
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Post » Sat May 21, 2011 11:11 am

Mounted Combat consists of ALOT of new animations...

Each weapon type has it's own animation now so this would mean for each weapon that already has a new animation attack they would need to or probably need to give each mounted combat weapon a unique animation as well.

It's hard to add mounted horses combat in unless it was something they started working on at day 1.

I don't think mounted combat will be in, unless they decide to halfass it which todd basically said he doesn't want to do.

Personally I'd love to see mounted combat, even if it wasn't as detailed as unmounted combat.... Simple swings, and jabs, and Proctile animations would make me happy, but when you have a game that is going for A+ in every field it leaves little room for things that will alter the rating by a game reviewer. (not saying thats the only reason that they wont do it, but I beleive Todd is a perfectionist.)
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CHangohh BOyy
 
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Post » Sat May 21, 2011 8:54 am

I'm pretty sure the lack of mounted combat was intentional in Oblivion, it certainly sounded that way when it's exclusion was explained. Mounted combat is tricky to implement unless it's a core feature, otherwise it potentially very unbalancing. The speed bonus alone would make mounted combat against unmounted foes quite easy.

It was a bit odd in TES IV to be able to ride a horse and not attack but I'd prefer that to an awkward or unbalanced system - although if the devs feel they can implement this well I'd love to see it. I'll be happy if it's in or out as long as it isn't done poorly.

But if the AI is good enough then an NPC should be able to take your horse out at the legs as easily as the player could a mounted enemy. All they need to do to balance it is make so your horse bucks you if they take any kind of real damage to rear or torso and goes straight down if the legs are struck in stride. The longer your able to ride it the better it would be to a certain point. But i see this as a no brainer. I don't wanna be able to tank on a horse just make an initial attack or defense till i can kick rocks or jump down from my horse.
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sam
 
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Post » Sat May 21, 2011 8:01 am

But if the AI is good enough then an NPC should be able to take your horse out at the legs as easily as the player could a mounted enemy. All they need to do to balance it is make so your horse bucks you if they take any kind of real damage to rear or torso and goes straight down if the legs are struck in stride. The longer your able to ride it the better it would be to a certain point. But i see this as a no brainer. I don't wanna be able to tank on a horse just make an initial attack or defense till i can kick rocks or jump down from my horse.


Yeah exactly, you don't stay on your horse the whole time, just at first with a quick attack or some arrows from afar.

If anyone has played dynasty warriors, you'll remember it wasn't very easy/effective to stay on your horse when fighting other generals. It was good for plowing through large crowds of people, but when fighting an officer i usually got off.
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Sasha Brown
 
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Post » Sat May 21, 2011 1:27 am

for horses i dont excpect nothing less than the horses of red death redemption, i know that combat is too diferent but in red death redemption i really feel the horse like a living creature and also i have mount horses and red death give me the same feeling.

some tips:

1 they dont follow your comand at the instant (there is a little delay) this helps to increase the feeling of a living horse

2 to stop them you need to give them the stop order more than once, this give the effect of "ohh! ohh! hold hold calm"

3 you can force them to increase their speed but they are animals so maybe they suffer when you push too hard.

4 you dont give the jump order, they jump when they see an obstacle (they arent stupid)


and for combat:

1 charge attack
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Charlie Sarson
 
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Post » Sat May 21, 2011 5:42 am

Mage characters don't use weapons and you can't swing around a claymore one handed, so mounted combat would be restricted to guys with one handed weapons. Totally not worth the colossal effort it would take .
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Rodney C
 
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Post » Sat May 21, 2011 4:04 am

I don't expect mount and blade mounted combat in Skyrim it's mostly dungeon crawls anyway. but having to dismount to kill stupid wolfs was past stupid, simply let me fire a bow to the left, cast spells and use a one hand weapon to attack targets to the right and I'm more than happy.

Do not understand the game balance problem just give horses less health and have them panic easy. Was easy enough to jump up on a rock and do ranged attack in Oblivion anyway.

Also I find the idea that they could add horses to the game but not letting you ride is past sadistic. Like giving troll spears and letting you loot them but not use them. If they have horses they have to animate them, not much more work to animate with a rider, yes mounted combat is far more work but not riding in it self.
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Deon Knight
 
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Post » Sat May 21, 2011 2:11 pm

I don't think that it will be featured on the game, because if it will, then they'd like to show it in the trailer as such feature would do well for promoting the game. And, seeing from the trailer, the terrains that we've seen thus far are too rugged and weren't really ideal for mounted combat. The saddled horse that we've seen looks more like the beast of burden sort, to boot.
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Alexis Estrada
 
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Post » Sat May 21, 2011 2:59 am

Mounted combat would be nice only if they got the balance right. That means, if we can do it, so can our enemies even if we're unmounted. Mounted horses, even without combat, I want in pretty much regardless. That or believable alternatives to fast travel that feels immersive. Currently horses is the only thing we've got.
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Benito Martinez
 
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Post » Sat May 21, 2011 1:43 pm

I don't think that it will be featured on the game, because if it will, then they'd like to show it in the trailer as such feature would do well for promoting the game.


They're still working on it.

100 people x 40hrs(you know they're pulling overtime too) x 25 work weeks(5 1/2 months) = 100,000 man hours

They'll manage.
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Red Sauce
 
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Post » Sat May 21, 2011 11:03 am

I really don't care one way or the other if mounted combat is included. I just care if the "mounted" part is included. And although we do know there are horses in the game, we don't know yet if we can mount them. But I was thinking if we can't mount them, it'd be cool just to own a horse or other animal/pet and have some kind of interactions with them.
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ijohnnny
 
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Post » Sat May 21, 2011 9:06 am

Mage characters don't use weapons and you can't swing around a claymore one handed, so mounted combat would be restricted to guys with one handed weapons. Totally not worth the colossal effort it would take .


why wouldn't mages be able to use magic on horseback? and as far as two handed weapons go, maybe we could use them but we swing really slow, and also you should be able to use a bow on horseback and that takes two hands, so maybe you just wouldn't be able to steer it.
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victoria gillis
 
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Post » Sat May 21, 2011 5:10 am

I really don't care one way or the other if mounted combat is included. I just care if the "mounted" part is included. And although we do know there are horses in the game, we don't know yet if we can mount them. But I was thinking if we can't mount them, it'd be cool just to own a horse or other animal/pet and have some kind of interactions with them.


Well the horse had a saddle. it would be terrible if they included saddled horses but you can't ride them
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Luna Lovegood
 
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Post » Sat May 21, 2011 5:02 pm

i dont really need as i never used a horse in oblivion, but i would imagine it takes a lot of work to make it good

They're still working on it.

100 people x 40hrs(you know they're pulling overtime too) x 25 work weeks(5 1/2 months) = 100,000 man hours

They'll manage.


when you have a deadline youre always short on man hours, do you realize how many more features people ask to be implemented in the game? those 100,000 hours is not nearly enough to make it all happen . . . maybe if they put mounted combat as their top priority but they wont, and they shouldnt.

dont base your expectations on the number of man hours they have left or spent
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Katey Meyer
 
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Post » Sat May 21, 2011 1:44 pm

RDR horses movement and turning was really fluid and I do believe BGS can do something just as great. Mounted combat is a must, it breaks the immersion too much to not be able to fight from a horse back and always having to take a step away from it. If the motto of Skyrim is "do whatever you want, be whoever you want", then horse combat must be in for it to be possible.
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Holli Dillon
 
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Post » Sat May 21, 2011 3:44 am

So i think i remember hearing in the kinda recent podcast interview with Todd Howard that they wouldn't include horses unless they make them more fun to play with. He said in oblivion they were boring and it felt like "riding in a jeep" (maybe not an exact quote but he said something like it). I take it that one of the things that made horses bad in oblivion was the absence of mounted combat, so i hope that now that we saw a horse in the video, mounted combat is included.
Didn't he imply in the podcast even if horses as mounts weren't in the game the world would feel weird without them. Until we actually see someone riding a horse it doesn't see as if we can say it's mounts are confirmed at all.
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RUby DIaz
 
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Post » Sat May 21, 2011 4:20 am

why wouldn't mages be able to use magic on horseback? and as far as two handed weapons go, maybe we could use them but we swing really slow, and also you should be able to use a bow on horseback and that takes two hands, so maybe you just wouldn't be able to steer it.

magic should work very well from horseback, no two hands weapon would not work well but many could be used one handed, the horse speed adds to the speed of the weapon.

Balance is not a huge issue as this is a single player game and the main purpose with mounted combat would be to kill wolfs and other creatures chasing you.
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Roy Harris
 
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Post » Sat May 21, 2011 5:50 am

Didn't he imply in the podcast even if horses as mounts weren't in the game the world would feel weird without them. Until we actually see someone riding a horse it doesn't see as if we can say it's mounts are confirmed at all.

The horse in the trailer is saddled up. It'd be such a tease to give us un-mountable saddled horses. I'd bet 1:25 that we can ride horses.
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Ebou Suso
 
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Post » Sat May 21, 2011 4:24 am

I'm quite certain of this: IF you can ride horses, you can also fight on them.

Todd clearly stated that IF they did horses, they'd do them good. Not like some kind of jeep as in Oblivion. In order for a mount-experience to be good, you'd pretty much have to have mounted combat.
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Melung Chan
 
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Post » Sat May 21, 2011 5:33 pm

Not looking good since they've been working on it for five years and it's still not ready eight months before release.
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Alberto Aguilera
 
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Post » Sat May 21, 2011 5:19 am

if they do it like mount and blade warband........then yes. if its not like warband then i dont want it in at all.
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Mario Alcantar
 
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Post » Sat May 21, 2011 11:52 am

if they do it like mount and blade warband........then yes. if its not like warband then i dont want it in at all.


well i hope they make it something new. not like mount and warband.... better.
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Rhiannon Jones
 
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Post » Sat May 21, 2011 4:48 pm

Not looking good since they've been working on it for five years and it's still not ready eight months before release.

This.
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Laura-Lee Gerwing
 
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Post » Sat May 21, 2011 11:15 am

If horses are in, modders will add dragon mounts. I hope. In any case, M'Aiq and I will just fry the horses up.

On the subject of mounted combat, I don't care if it is in or not. If it's in, I'll have fun trying it out, but if it's not in, then I won't mind.
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Holli Dillon
 
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Post » Tue May 10, 2011 7:12 am

If they can't make the combat work I would rather they just removed horses all together. I don't care if we saw one in the trailer.
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Vivien
 
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