how do I make a holdout weapon?

Post » Tue Jun 01, 2010 8:56 am

so, im working on a starter kit to get players started out but i cant figure out how to make a weapon i made a holdout weapon, so how do i do that?
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Sxc-Mary
 
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Post » Tue Jun 01, 2010 5:24 am

anyone?
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Katie Louise Ingram
 
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Post » Tue Jun 01, 2010 5:42 am

im not seeing anything in the weapon itself, though it is scripted, so i imagine whatever script removes your equipment will leave select weapons if you prompt it to.
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Ian White
 
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Post » Mon May 31, 2010 8:50 pm

There might be a form list for holdout weapons, I would look there.
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dell
 
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Post » Tue Jun 01, 2010 7:28 am

There might be a form list for holdout weapons, I would look there.


There is. Look at the bouncer scripts to see how it is done.
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Max Van Morrison
 
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Post » Tue Jun 01, 2010 7:54 am

cheers people!
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dean Cutler
 
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Post » Tue Jun 01, 2010 10:07 am

Did you ever fathom this? Ive been looking and feel rather ashamedly stumped.
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K J S
 
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Post » Tue Jun 01, 2010 1:05 am

Did you ever fathom this? Ive been looking and feel rather ashamedly stumped.


it's a clumsy, kludgy way to do it, but that's FO code for you lol
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Prohibited
 
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Post » Tue Jun 01, 2010 9:28 am

Go to the FormList section of GECK objects and filter for "Holdout". You will see a standard holdout weapon list and an improved holdout weapon list. The improved list is for "breadbox"-sized weapons that require a certain level of Sneak to take in. The standard list is for genuinely smallish weapons.

To avoid conflicts with other mods, you should use a script to add your new items to the existing holdout weapon lists rather than overriding the formlist files themselves.
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April
 
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Post » Tue Jun 01, 2010 5:35 am

Go to the FormList section of GECK objects and filter for "Holdout". You will see a standard holdout weapon list and an improved holdout weapon list. The improved list is for "breadbox"-sized weapons that require a certain level of Sneak to take in. The standard list is for genuinely smallish weapons.

To avoid conflicts with other mods, you should use a script to add your new items to the existing holdout weapon lists rather than overriding the formlist files themselves.


Or use http://www.newvegasnexus.com/downloads/file.php?id=34703 to merge the affected FormLists so it doesn't stick in your gamesave. :)
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lucy chadwick
 
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