So how can we make it so that security is a useful skill, more fun to use, and more versatile? I've only had one thought so far, based off someone elses thread about engineering, and it is a very rudimentary idea at the moment, but perhaps it could be merged with some kind of primitive mechanical skill (locks = mechanisms) that could create (basic and unadvanced) mechanisms for theives like hunting traps or the like. I don't know. I don't even know if I like it, but what do you guys think could be done?