How to make a multiple summon spell?

Post » Mon Jun 18, 2012 7:50 pm

I'd like to create or edit a current spell so that it summons say five different or alike creatures. Is this possible? How so?
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NEGRO
 
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Post » Tue Jun 19, 2012 12:13 am

Making a usable spell usually means creating three things:

* Spell
* Magic effect (used by the spell when it is cast)
* Effect script (used by the effect when it is cast)

In the script effect you can basically do anything you like using Papyrus.

I should point out a couple of things - the CK wiki doesn't have a magic tutorial yet, but the references for the individual parts of the spell creation UI (spell creation dialog, magic effect dialog and magic effect script) are quite thorough. Between that and looking at the objects/code for an existing conjuration spell, you should be able to work it out without too much trouble.
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Harry-James Payne
 
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Post » Tue Jun 19, 2012 4:33 am

Making a usable spell usually means creating three things:

* Spell
* Magic effect (used by the spell when it is cast)
* Effect script (used by the effect when it is cast)

In the script effect you can basically do anything you like using Papyrus.

Yes this is true. I have already a custom spell created. it summons one creature just fine. I see a way to script in multiple. I haven't been able to figure that one yet from the wiki. Learning Papyrus by scratch.
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Lyd
 
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Post » Mon Jun 18, 2012 3:05 pm

What specific issue are you having?
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Andrew Perry
 
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Post » Mon Jun 18, 2012 8:00 pm

When I add multiple MGEFs to a Spell it only summons the first. The others do not get used. So either there is a specific script needed to be created or something in vanilla limits how many times a summon effect can be used in one spell?
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Jason King
 
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Post » Mon Jun 18, 2012 6:32 pm

I'm no expert, but I would assume it would be a better idea to write a custom script that spawns the extra actors, instead of trying to add the effect multiple times.

Have a look at the Summon Wolves 3 effect, it has a script that I think does exactly what you are trying to do.
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Josh Sabatini
 
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Post » Mon Jun 18, 2012 3:32 pm

I'm no expert, but I would assume it would be a better idea to write a custom script that spawns the extra actors, instead of trying to add the effect multiple times.

Have a look at the Summon Wolves 3 effect, it has a script that I think does exactly what you are trying to do.

Thanks a lot man that's a good idea! Happiness and fortune to you!
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STEVI INQUE
 
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Post » Mon Jun 18, 2012 2:23 pm

I'm no expert, but I would assume it would be a better idea to write a custom script that spawns the extra actors, instead of trying to add the effect multiple times.

Have a look at the Summon Wolves 3 effect, it has a script that I think does exactly what you are trying to do.

you need to look at creating a NEW PERK - Take a look at the PERK TwinSouls this has a limitation of 2 summons - I suggest you duplicate it and start there in the PERK Entry section - I have successfully created a mod to summon 3 different creatures using this method.

[The Perk Entry is to be of type Entry point This is to set Modify Commanded Actor Limit equal to the number of beasts you wish to summon in the spell – i.e. 3 in our case.] if you create a specific Keyword also you can restrict this to only this single spell or have multiple variants]
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Neko Jenny
 
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