I'm trying to create a new activator (a switch to open a door) and want to use an existing (static) NIF model for it. (As an example think of it as using a lamp as a secret door opener.)
So I take an existing activator object (e. g. "electrical switch") and change its ID to create a new object. In FO3, this new object still works as an activator (of course). After I change the object's model, however, the player cannot activate the switch anymore (no "Activate" when approaching the object). This obviously has to do with the static model not containing some extra information to be used as an activator. Do I need to modify the model with Nifskope? And how?
Any ideas?
Best regards,
WolfR