How to make a new vegas modding team?

Post » Thu Sep 06, 2012 11:58 am

Hello everybody. I would like to say that I can make a full-blown mod on my own, but that is not the case.

You see, folks, I am planning on creating a large mod, a new lands mod to be exact, whose information is for now classified, except that this mod is large enough that it would require a team of talented modders.

Disclaimer: This is not a page for recruitment

So I ask for your insight, talented modders of the Fallout: New Vegas forum, tips on how to start a modding team for this project. Any insight would be much appreciated. Hey, maybe some people posting on this page might even be a part of this project.

Thanks
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

Post » Thu Sep 06, 2012 4:24 pm

Well for starters you have to be able to make full-blown mods of your own for people to even take you seriously. Then you actually have to make full-blown mods to show off what you're capable of. Then you begin working on this massive mod idea of yours, do as much on it as you can. When you hit a wall and need outside help, then you create a thread with info on the mod and not just say "it's classified", show off what you've accomplished thus far, and then say you need help and you're looking for people to do what you need.

Ideas Guy isn't a position, sorry.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm


Return to Fallout: New Vegas