Hello, I'm new to this forum and was hoping to get a bit of information on how to make NPC's like raiders and super mutants, actually ALL NPC's that I would encounter use custom ammunition without freaking out and acting like they have nothing to attack me with and running away or just immediately resorting to fisticuffs. I know how to simply change the names of ammunition, so that in the game, as an example, the .32 caliber pistol (its actually a revolver or a handgun, not a pistol but that's another topic) uses obviously the .32 caliber bullets that the hunting rifle also uses. Now everything would be just fine if I simply change the display name of them to whatever I wish, like .357 magnum or something. That's not what I want to do. I want to create the .357 magnum ammunition seperately, as a new ammunition type, that is only useable with the revolver and not the hunting rifle-it would have it's own new ammunition. My problem is that when I create the ammo, make the weapon use that particular ammo, the NPC's don't recognize they have the ammo in their inventories. This is where I need some help please, I'm not certain how to make it so they have this new ammo at their disposal as well as follow normal loot calculations when they die and I can pick up the custom ammo. Can someone please help me understand how to correct this, I'm sure it's rather simple to do but when you're dealing with a simple mind such as mine, not everything clicks lol. Thank you.
P.S. Please if you know how, break it down barney style for me step by step so I can make sure I have the instructions understood clearly.
zone_stalker_357@yahoo.com