After using SetPos commands, the object floats in mid air. Bumping into it or hitting it with a spell makes it resume normal havok and it falls normally, but I want it to start falling as soon as it's been placed where I want it.
Things I've tried to give it a "bump":
SetVelocity
SetVerticalVelocity
MoveTo (self)
SetPos to change the position again slightly
Moving a collisionbox to the same location at the same time, then disabling the collision box
Any ideas?