Why the heck did they decide to call them "Unarmed" "Weapons" total oxymoron . . . why not just "Fist Weapons" or "Fist/Paw/Claw" weapons?
@Asmodai: ah thanks for clarifying that. So arguably PA is a bit "underpowered" when it comes to melee or unarmed combat.
In my mod(s), I intend to:
1. Make it impossible to sneak in PA, and make the Stealth Boy module much more costly in terms of materials and fusion core use. With Stealth Boy running 1 100% fusion core should last maybe 50 seconds. The fact it is more-or-less an equally valid option to sneak in Power Armor as it is to sneak outside power armor is annoying to me.
2. Make Power Armor a more durable (30% across the board?), but also cost a LOT more to repair (300% across the board?)
3. Make the power armor frames lootable (sure someone has already done this) and (if they are not) make them degrade with damage (same for all armor and weapons)
4. Make Fusion cores about 50 times more expensive to buy from vendors.
5. Give a large boost to heavy weapons use while wearing PA (not sure the proportion). Maybe a 2x multiplier of current Heavy Weapons Perk? That way it gives a bonus only to characters who already have at least some Heavy Weapons perkage.
6. Make all clothing and PA effects stack.
Those were the ideas I had prior to reading this thread. And now I'm thinking that modding the effects on STR and/or melee might need to be considered? Actually just stacking clothing perk buffs with PA STR buff will accomplish that to a considerable degree.
At a more advanced level, making objects like cars throwable while wearing PA and with a sufficiently high aggregate STR would be neat. The ability to rip doors off of hinges and stuff like that would be very cool but I doubt I'd have the skill to ever implement something that complex, at least in the short term.
Any thoughts or suggestions?
ADDIT: actually tempted to imagine some kind of changes to use of scoped weapons while wearing power armor. Something just doesn't seem quite right about using a scoped weapon, or really, doing anything other than "shooting from the hip" while wearing power armor. it just doesn't seem right to be able to tilt one's head into one's shoulder enough to be able to effectively use a scoped weapon.
One idea that occurs to me that would achieve the overall effect I'm seeking (to make PA even "more powerful" but also simultaneously "more costly and constrained"): any use of "aimed firing" of a rifle in power armor depends on installing a (HIC) "HUD Interpolator/Calibrator" optics device onto the weapon. This would take the place of the standard optics (although mods that allow combination of CQB and long-range optics on one weapon would also be of interest to me) slot, and make the weapon less useful while not wearing power armor (hip fire only). The HIC would include "High tech gyros, spatial anolyzers and optical projectors . . ." which would make it possible to do both cheek aiming and scope aiming of the weapon while wearing power armor.
Pistols, missile launchers, and mini-guns would be the exception: with what the game calls "aimed firing" being available for all of them even without installing a HIC. To use scopes on pistols would however require a HIC be installed.
This seems like it will be a more complicated thing to mod, given it will change the user modes available depending on being in a Power Armor Frame or not, but I might try it.