How to make someone write/juggle/dance

Post » Fri Aug 20, 2010 4:23 am

I was just playing with the construction set and I noticed under miscellaneous/animobjects/idleobjects there was an item named "SE09RelmynaWriteBook".
How could I use that to make one of my npc's write?
Also, I saw someone juggling in Bliss and I was wondering how to make my NPC's juggle.
I'm assuming dancing works similarly.

I appreciate the help. =)
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Amelia Pritchard
 
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Joined: Mon Jul 24, 2006 2:40 am

Post » Thu Aug 19, 2010 7:56 pm

Idle Manager -> to assign the animation.
Anim Objects -> to assign the Anim Object to be attached to actors playing the assigned animation.

overall its fairly straight forward and easy to understand once you start messing with the systems.
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Angus Poole
 
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Joined: Fri Aug 03, 2007 9:04 pm

Post » Fri Aug 20, 2010 7:27 am

I'm starting to understand a little bit.
When is throwing me off is it asks me to select a .kf file from the folder.
How do I use one from the game?
I tried typing "characters\_male\IdleAnims\SETakeNotes.kf" in the box, but it said it was incorrect.
Is there some trick to this I'm missing?
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Joanne
 
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Joined: Fri Oct 27, 2006 1:25 pm

Post » Thu Aug 19, 2010 10:44 pm

I'm starting to understand a little bit.
When is throwing me off is it asks me to select a .kf file from the folder.
How do I use one from the game?
I tried typing "characters\_male\IdleAnims\SETakeNotes.kf" in the box, but it said it was incorrect.
Is there some trick to this I'm missing?

Always look at the Wiki first: http://cs.elderscrolls.com/constwiki/index.php/Anim_Object. There are also alot of good tuts how to start. So you get the base understanding.

As for your question: you can't just type something in what is not in your folder structure. It will be checked.
Either extract what you need from the bsa file (in this case Data\DLCShiveringIsles - Meshes.bsa), using a tool like bsacmd. Or, better, use an existing entry in the cs and copy it by simply giving it a new ID.
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Sarah Unwin
 
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