Basically the topic line-- I'm working with the Pale Pass Icelayer, to make a mystical barrier-effect. I've removed the Collission, so I can do my own thing when the player meets it, but it is too opaque for what I'd like-- is there a way to make it more transparent?
Need to adjust the alpha channel of the .dds texture -- white = non transparent - black = complete transparency - shades of grey in between (just make sure you save it in either DXT5 or DXT3 so the alpha channel info is saved with the texture !