How to make textures thread

Post » Sat May 28, 2011 2:09 am

Here's a new one using layers to make a normal. It's from Jeff Ross so it's a good one. It's from another forum.

"Another tutorial movie by Jeff Ross, this is a movie that shows Layer Effects being used for normalmaps. It's an interesting technique which lets you create 'deeper' and more precise normalmaps than just using the NVidia filter.

http://www.cgtextures.com/.Temp/Forum/tutorial_jeff_ross_normalmaps.swf

The personal website of Jeff Ross: http://www.custom-airbrush.com/ "

by Marcel
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Heather Kush
 
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Post » Sat May 28, 2011 5:23 am

Here's a new one using layers to make a normal. It's from Jeff Ross so it's a good one. It's from another forum.

"Another tutorial movie by Jeff Ross, this is a movie that shows Layer Effects being used for normalmaps. It's an interesting technique which lets you create 'deeper' and more precise normalmaps than just using the NVidia filter.

http://www.cgtextures.com/.Temp/Forum/tutorial_jeff_ross_normalmaps.swf

The personal website of Jeff Ross: www.custom-airbrush.com"

by Marcel
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Nice tip ! I can see where that will have alot of uses for the game (ie. sword blades)
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CxvIII
 
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Post » Fri May 27, 2011 10:26 pm

Nice tip ! I can see where that will have alot of uses for the game (ie. sword blades)

Armour and blade handles with a beveled metal look comes to mind. Jeweler with fancy carving. Almost all handles, even to cups.
engraving into glass. Special effects on glow maps. So on and so on.
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jess hughes
 
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Post » Sat May 28, 2011 9:56 am

Nick_op thanks for the tip. Can you post a couple of screens I'm not sure I follow this. I'm dyslexic so pictures help.
For your project open two textures. One the one your working on. The other the original with the nice colors. Use your eyedrop to supple the color you want from one two the other. color range can also help you. I'd do it in layers to you can adjust. Can you post a picture of the dwarven as I don't have oblivion install right now. Then we'll see about gradients and blurs and grunges

http://i268.photobucket.com/albums/jj31/nick_op/quickmask_tutorial.jpg a tutorial that I just created for my quick-mask tip. Hope it explains things more clearly.

http://i268.photobucket.com/albums/jj31/nick_op/dwarventexture.jpg is part of one of the vanilla dwaven textures. I didn't upload the whole texture as I thought that might be infringing copyright, but this illustrates what I want to achieve.

Thanks in advance.
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lauraa
 
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Post » Sat May 28, 2011 10:13 am

http://i268.photobucket.com/albums/jj31/nick_op/quickmask_tutorial.jpg a tutorial that I just created for my quick-mask tip. Hope it explains things more clearly.

http://i268.photobucket.com/albums/jj31/nick_op/dwarventexture.jpg is part of one of the vanilla dwaven textures. I didn't upload the whole texture as I thought that might be infringing copyright, but this illustrates what I want to achieve.

Thanks in advance.

Thanks for the mask post.
Can you P.M. me the dds. I can't believe they would make a texture this bad.
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Sammie LM
 
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Post » Fri May 27, 2011 6:34 pm

Thanks for the mask post.
Can you P.M. me the dds. I can't believe they would make a texture this bad.


My Texture looks quite a bit better than that - http://img185.imageshack.us/img185/3967/cuirasszc1.jpg - I think that is a closeup of a section of it. But the looks of the texture are more controlled by the alpha channel of the normal map - http://i212.photobucket.com/albums/cc189/JDFanning_bucket/dwarven.jpg (sorry about the resolution but Imageshack is acting up and photobucket downsizes it if you have a free account !!)
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Joey Avelar
 
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Post » Fri May 27, 2011 11:59 pm

My Texture looks quite a bit better than that - http://img185.imageshack.us/img185/3967/cuirasszc1.jpg - I think that is a closeup of a section of it. But the looks of the texture are more controlled by the alpha channel of the normal map - http://i212.photobucket.com/albums/cc189/JDFanning_bucket/dwarven.jpg (sorry about the resolution but Imageshack is acting up and photobucket downsizes it if you have a free account !!)

Thanks JDFan Now That looks about right. The texture I first seen had heavy black lines. This would make the normal and spec look bad with the heavy black lines in the color map and you will never have the right look. The color map should never have black lines if you can help it. In life things don't have black outlines.
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Josh Lozier
 
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Post » Sat May 28, 2011 5:07 am

Thanks JDFan Now That looks about right. The texture I first seen had heavy black lines. This would make the normal and spec look bad with the heavy black lines in the color map and you will never have the right look. The color map should never have black lines if you can help it. In life things don't have black outlines.

The texture I posted was only a small part. What I really want to acheive is the background - the mix of yellow, green and red - as I think that the rest would be quite easy in comparison.

The problem is, I've exhausted the methods that I can think of to create that effect. I'm primarily a modeller, so I'm a bit limited when it comes to textures, especially for a game like Oblivion where the emphasis is on realism, though I understand that having a good texture is far more important than having a good model.

So, if anyone could suggest anything, I'd be grateful.
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leni
 
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Post » Fri May 27, 2011 8:55 pm

The texture I posted was only a small part. What I really want to acheive is the background - the mix of yellow, green and red - as I think that the rest would be quite easy in comparison.

The problem is, I've exhausted the methods that I can think of to create that effect. I'm primarily a modeller, so I'm a bit limited when it comes to textures, especially for a game like Oblivion where the emphasis is on realism, though I understand that having a good texture is far more important than having a good model.

So, if anyone could suggest anything, I'd be grateful.


Have you tried using the Clone Stamp Tool? It's a really nice tool for duplicating textures. Just open a versionof the Dwarven texture and use it to select the portion that has to be cloned so you can stamp it in the other.
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gary lee
 
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Post » Sat May 28, 2011 4:04 am

The texture I posted was only a small part. What I really want to acheive is the background - the mix of yellow, green and red - as I think that the rest would be quite easy in comparison.

The problem is, I've exhausted the methods that I can think of to create that effect. I'm primarily a modeller, so I'm a bit limited when it comes to textures, especially for a game like Oblivion where the emphasis is on realism, though I understand that having a good texture is far more important than having a good model.

So, if anyone could suggest anything, I'd be grateful.

I'd look at how best to make it when I get the dds. That way I can open it and see what's on it. A jpg picture of the texture is not the some as the textures. So with out the dds I will not know the perfect colors to use. This should be all pretty easy to do. Please the dds.
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Nick Tyler
 
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Post » Fri May 27, 2011 8:51 pm

Have you tried using the Clone Stamp Tool? It's a really nice tool for duplicating textures. Just open a version of the Dwarven texture and use it to select the portion that has to be cloned so you can stamp it in the other.

I'll give that a go, I completely forgot about the clone stamp. Could take a while though.
I'd look at how best to make it when I get the dds. That way I can open it and see what's on it. A jpg picture of the texture is not the some as the textures. So with out the dds I will not know the perfect colors to use. This should be all pretty easy to do. Please the dds.

Is it actually possible to send attachments with PMs?
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gandalf
 
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Post » Sat May 28, 2011 3:56 am

I'd look at how best to make it when I get the dds. That way I can open it and see what's on it. A jpg picture of the texture is not the some as the textures. So with out the dds I will not know the perfect colors to use. This should be all pretty easy to do. Please the dds.



http://rapidshare.com/files/88939247/m.rar was not sure what item the texture is for so it includes all the dwarven folder.
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Michael Korkia
 
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Post » Fri May 27, 2011 7:37 pm

I'll give that a go, I completely forgot about the clone stamp. Could take a while though.

Is it actually possible to send attachments with PMs?

A P.M. is away to get private things. Like an email.com.
JDFan has already sent the files, Thanks JDFan .
Nick_op P.M. me anyways As I need to send you the pictures too practice with.
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Barbequtie
 
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Post » Sat May 28, 2011 12:32 am

A P.M. is away to get private things. Like an email.com.
JDFan has already sent the files, Thanks JDFan .
Nick_op P.M. me anyways As I need to send you the pictures too practice with.

PM sent. I'd like to say thanks to both you and JDFan for your continued help. Cheers :)

Also, I've tried using the clone stamp (why didn't I think of that before?). The results are pretty good, but I'm still interested in the help you're offering.
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Liv Staff
 
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Post » Sat May 28, 2011 5:42 am

PM sent. I'd like to say thanks to both you and JDFan for your continued help. Cheers :)

Also, I've tried using the clone stamp (why didn't I think of that before?). The results are pretty good, but I'm still interested in the help you're offering.

Yes as starx said. Use the clone stamp. Will be using the clone stamp and even painting with brushes. As everyone practices they'll see it become second nature and the real artistic side of oneself will come out.
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xemmybx
 
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Post » Sat May 28, 2011 6:24 am

Today we have a lesson in painting from Stefan-Morrell

http://forums.cgsociety.org/showthread.php?t=373024
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Life long Observer
 
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Post » Sat May 28, 2011 6:17 am

Today we have a lesson in painting from Stefan-Morrell

http://forums.cgsociety.org/showthread.php?t=373024


Very good tutorial! I love CGTalk, with the work of amazing artists like Enayla and others. Most of the tuts are also top notch and by looking at the WIPz there is so much interresting things to see and to learn from.
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Laura Mclean
 
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Post » Sat May 28, 2011 12:40 am

Very good tutorial! I love CGTalk, with the work of amazing artists like Enayla and others. Most of the tuts are also top notch and by looking at the WIPz there is so much interresting things to see and to learn from.

Thanks for your post StarX. I was going to be doing a tut for nick_op, but I having a monitor issue. so it might be a day or two.

Here going from a real photo fantasy wood. It's by Marcel Vijfwinkel
http://www.cgtextures.com/forum/viewtopic.php?t=155
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Pixie
 
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Post » Sat May 28, 2011 9:51 am

Monitor is working so I'm doing nick_op tut.
Here we are one of our own members Khugan getting some answers
http://www.cgtextures.com/forum/viewtopic.php?t=151
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barbara belmonte
 
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Post » Fri May 27, 2011 7:50 pm

Crazybump 8.2 is up.

http://crazybump.com/forum/viewtopic.php?p=1497#1497
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Roisan Sweeney
 
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Post » Fri May 27, 2011 7:36 pm

Crazybump 8.2 is up.

http://crazybump.com/forum/viewtopic.php?p=1497#1497


Is there any advantage of using Crazybump instead of the NVidia filter? Or do they both have their strong and their weak points? I always use the NVidia plugin, so this made me curious about what other people think...
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Steeeph
 
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Post » Sat May 28, 2011 4:26 am

Is there any advantage of using Crazybump instead of the NVidia filter? Or do they both have their strong and their weak points? I always use the NVidia plugin, so this made me curious about what other people think...


I prefer Crazy Bump as it gives you more control over the results and offers a much more interactive interface for making adjustments to the normal map to get the results you are seeking. Though with a bit of work you can get the same results with either I just have never gotten as good of a result from the Nvidia filter. (But I'm sure others will have differing opinions depending on what they are used to using !) - If you are familiar with using the Nvidia Filter give it a try and see what you think (since it is free and very easy to use it cant hurt.)
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Ricky Meehan
 
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Post » Sat May 28, 2011 9:20 am

I prefer Crazy Bump as it gives you more control over the results and offers a much more interactive interface for making adjustments to the normal map to get the results you are seeking. Though with a bit of work you can get the same results with either I just have never gotten as good of a result from the Nvidia filter. (But I'm sure others will have differing opinions depending on what they are used to using !) - If you are familiar with using the Nvidia Filter give it a try and see what you think (since it is free and very easy to use it cant hurt.)


Ah, I will give Crazybump a go than, so I can see the results myself.

Thanks JD!
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Juliet
 
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Post » Sat May 28, 2011 5:36 am

Crazybump 8.2 is up.

http://crazybump.com/forum/viewtopic.php?p=1497#1497

I like to do it by hand there are some tuts on how to do it that way. But a lot of people like crazybump. NVidia on it's own doesn't show you a preview well so it's a lot of hit and miss. Then not every normal is going to have the same way to make it look right. So you'll have to just plain forever hit and miss on NVidia alone.
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Svenja Hedrich
 
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Post » Fri May 27, 2011 8:53 pm

Question, when in game you can see the individual faces of your custom mesh as though it were a checkerboard, but not all squares of course, is this a mesh or texture problem..? Am I solving this in blender or in gimp?

Thanks,
Khugan
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Jacob Phillips
 
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