How to make the game look good

Post » Tue Nov 23, 2010 7:28 am

Before
http://imageshack.us/photo/my-images/198/1306709627846.jpg/
If I didn't know better, I would have guessed it was Fallout or something
After
http://imageshack.us/f/192/1306710014836.jpg/
The point of the after picutre isn't about "IT MUST LOOK LIKE THAT". I simply wanted to point out that the game looks washed out more than it has to be. I just randomly covered the image with a layer of transparent blue.
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JAY
 
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Post » Tue Nov 23, 2010 3:59 pm

way to go you used a photoshop filter to change a picture and call it better, I personally think the one before is better becuase skyrim is not supposed to look bright it is supposed to look bleak
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Crystal Clear
 
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Post » Tue Nov 23, 2010 3:30 am

You know why that (after) doesn't look right?

Look at the sky, it's overcast. The colors are supposed to be washed out. But thanks for playing.


Compare that to the Forest snapshop in the Trailer, (With the deer and the statue head), how much more vivid the colors are, because it's not overcasted anymore, thus the color temperature changes.
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sas
 
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Post » Tue Nov 23, 2010 9:04 am

Correction: How to make the game look more colorful.

I like the first one better. It's Skyrim. It's cold, it's dry, it's foggy. It's not colorful.
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darnell waddington
 
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Post » Tue Nov 23, 2010 1:27 pm

sorry ziv but skyrim isnt mania
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Miragel Ginza
 
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Post » Tue Nov 23, 2010 5:41 am

I bet you saw this going differently in your head.
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Katie Louise Ingram
 
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Post » Tue Nov 23, 2010 4:30 pm

I bet you saw this going differently in your head.

This.
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Jesus Lopez
 
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Post » Tue Nov 23, 2010 6:18 pm

Vanilla (1st one) is much better. It's a beginner's mistake, kind of, to think that high saturation and contrast make things look better.
I thought so myself when I first played Oblivion with maxed out shaders.
Then my brother, who is an aritst, came and told me: GAWD that looks awful! I realized the huge mistake I made.
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Manuela Ribeiro Pereira
 
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Post » Tue Nov 23, 2010 8:29 am

This reminds me of those Diablo 3 photoshops of how that could be done better...
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Laura-Jayne Lee
 
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Post » Tue Nov 23, 2010 9:26 am

I bet you saw this going differently in your head.

Lol. Yea definitely.
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Mason Nevitt
 
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Post » Tue Nov 23, 2010 6:35 pm

I bet you saw this going differently in your head.


Not really. Don't make assumptions. I was expecting lots of replies like these from Bethesda Defense Force. Have fun with your gray rivers, well, gray everything. And obviously, mountains don't look blue from afar, right? It's like 90% of video games today. Brown and bloom.
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kasia
 
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Post » Tue Nov 23, 2010 8:16 am

Not really. Don't make assumptions. I was expecting lots of replies like these from Bethesda Defense Force. Have fun with your gray rivers, well, gray everything. It's like 90% of video games today. Brown and bloom.


Who's making assumptions now? I've seen at least a couple of posters I recognize as being critical of Skyrim's visuals posting in this thread.
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Cody Banks
 
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Post » Tue Nov 23, 2010 9:15 am

Not really. Don't make assumptions. I was expecting lots of replies like these from Bethesda Defense Force. Have fun with your gray rivers, well, gray everything. It's like 90% of video games today. Brown and bloom.

It's as though 90% of video games are trying to look more realistic and not be over-saturated!
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xx_Jess_xx
 
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Post » Tue Nov 23, 2010 10:36 am

Who's making assumptions now? I've seen at least a few posters I recognize as being critical of Skyrim's visuals posting in this thread.


What did I assume, exactly?
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Trista Jim
 
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Post » Tue Nov 23, 2010 9:42 am

What did I assume, exactly?


That every poster with the opposite view point was part of Bethesda's defense force, or at least it was implied. Is it possible that the second image you presented really is over saturated?
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GEo LIme
 
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Post » Tue Nov 23, 2010 12:17 pm

That first pic is better than the second, supersaturated one. Really.

Not really. Don't make assumptions. I was expecting lots of replies like these from Bethesda Defense Force. Have fun with your gray rivers, well, gray everything. And obviously, mountains don't look blue from afar, right? It's like 90% of video games today. Brown and bloom.


Either your monitor is miscalibrated, or you've never actually been in the woods before. That first pic doesn't remotely fit "brown and bloom".
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Chloé
 
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Post » Tue Nov 23, 2010 3:45 pm

Not really. Don't make assumptions. I was expecting lots of replies like these from Bethesda Defense Force. Have fun with your gray rivers, well, gray everything. And obviously, mountains don't look blue from afar, right? It's like 90% of video games today. Brown and bloom.

Actualy they kinda do under sertain light... I know I live next to one. infact that screenshot looks typical of CO Springs...
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helen buchan
 
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Post » Tue Nov 23, 2010 9:09 am

http://img802.imageshack.us/img802/2861/predatorskyrim.jpg

PREDATOR!!!
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Sharra Llenos
 
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Post » Tue Nov 23, 2010 6:34 am

Haha OP was just in the four chan thread. But I agree, the colours are too washed out for no good reason
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Danger Mouse
 
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Post » Tue Nov 23, 2010 1:42 pm

Actualy they kinda do under sertain light... I know I live next to one. infact that screenshot looks typical of CO Springs...


Well, it's actually because the further something is, the more atmosphere there is between you and the object, which makes it appear more blue. But he over saturated the pic. Because it did look blue in the original, but it was an overcast foggy day. So when he saturated it, it was too much blue. If it was a bright sunny day, and maybe a little late in the day, you could expect brighter colors I think, but not in the situation depicted in the image. He also added some contrast I think too. Since those mountains are in the distance, there shouldn't be so much contrast. Things lose detail as they get further away, so the mountains actually looked better with less contrast and saturation. That's what I get from the images anyway.
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Stacey Mason
 
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Post » Tue Nov 23, 2010 11:18 am

http://img802.imageshack.us/img802/2861/predatorskyrim.jpg

PREDATOR!!!


Awesome!! :P
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Ricky Meehan
 
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Post » Tue Nov 23, 2010 5:07 am

they


Be more specific please.
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Lucky Boy
 
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Post » Tue Nov 23, 2010 9:09 am

Nice try, except that water looks even more like a public swimming pool now. Here's my suggestions:

1. Reduce or tone down the specular maps. Seriously. Aside from areas near bodies of water and after rain/snow, not every other rock and piece of wood in the game should have that plastic sheen to it.

2. Increase direct lighting in dungeons. One thing I disliked about Oblivion's dungeons is that there were relatively few actual light sources to be found. Many of the rooms, especially in Ayleid ruins, are illuminated by a bizarre nondescript "glow" emnating from the center. These are nice for dramatic effect, but then you realize the dungeon textures were all basically greyscale and then the developers lazily colorized them by slapping lights everywhere. The crypt screenshots in Skyrim don't seem to suffer from this problem too heavily, but it's still somewhat noticeable. There should be areas in dungeons of near-total darkness, and other areas well-lit by torches, lanterns, and candles like in Morrowind.

3. Reduce ambient lighting. Morrowind's interiors are some of my favorites across the Elder Scrolls series, because they have a very dim, "sleepy" feel. Why's this? Because hallways are dark and evenly lit, and areas of interest such as bars are very wildly lit and inviting. No more dramatic sun rays emnating through every single window as in Cyrodiil, please!

4. Make everything look more "jagged". Don't misinterpret me on this, I'm not asking for lower poly models. However, one thing I disliked about Oblivion is that everything looked very "inflated" compared to Morrowind. Suits of armor, whilst very angular and "Greek god statue"-esque in Morrowind, are all very bulky in TES IV. I've heard these referred to as "pajamas" and "fat suits" by other players. You can notice this in masonry, too - the walls, fortresses and castles in Oblivion - they have sort of a "cake icing" look about them. I hate this from the bottom of my heart.

There. More ways to make Skyrim look more like Morrowind less...Gamebryo-esque. :P
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Flash
 
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Post » Tue Nov 23, 2010 12:32 pm

I'm assuming you've never been outside before in Northern Regions. The 1st one looks far more realistic.
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Gemma Flanagan
 
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Post » Tue Nov 23, 2010 12:45 pm

http://img802.imageshack.us/img802/2861/predatorskyrim.jpg

PREDATOR!!!


That looks like it could make an interesting daedric night-eye mod.

Also, as someone who comes from the frozen land known as Canada, I agree the saturated colours look wrong for overcast days in the mountains. The bloom looks wrong too, but I just turn that off when I play new games.
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Wane Peters
 
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