How to make the shiskabob?

Post » Sun Feb 21, 2010 1:01 am

Okay, I found the schemtic for the rock-it launcher, have the parts, it won;t let me make it at the workbench. I have a repair of 92. Also, I can not find any schemtics for the shiskabob, I have the guide book, it doesn't list any blueprints for it, yet it is listed as a weapon. Are there any? I have all the parts, but can not make it. Ideas?
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Sun Feb 21, 2010 12:35 am

I think you can only find them as weapons, not make them like in FO3. Which is really stupid IMO.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sun Feb 21, 2010 1:50 pm

Okay, I found the schemtic for the rock-it launcher, have the parts, it won;t let me make it at the workbench. I have a repair of 92. Also, I can not find any schemtics for the shiskabob, I have the guide book, it doesn't list any blueprints for it, yet it is listed as a weapon. Are there any? I have all the parts, but can not make it. Ideas?


As far as the Rock-It Launcher goes, according to the Wiki -

1 Can not be produced regardless of finding the schematics, as the item was cut from the game files.

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_crafting#Schematics



Looks like someone decided to cut the weapon from the final game, and forgot to cut the schematic as well.

And the Shishkebab has to be purchased from vendors or taken from enemies.I don't think any of the craftable weapons from Fallout 3 can be made in New Vegas, and only a few of them are even available . God, how I miss my Nuka Grenades. :(
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

Post » Sun Feb 21, 2010 12:36 am

finally saw a shishkebob in game.

on legion assassins after screwing over kaiser salad man

ps..its pretty weak you know
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Sun Feb 21, 2010 12:29 pm

soooo, the only FO3 weapon i can make is the lunchbox mine? and then there are only, what, three other weapons that can be made? the dog tag fist and the time bomb? so weak
User avatar
Cool Man Sam
 
Posts: 3392
Joined: Thu May 10, 2007 1:19 pm

Post » Sun Feb 21, 2010 9:21 am

I'm not quite sure why they cut the craftable weapons. Some of them were pretty fun, and shishkabob was freakin' amazing with pyro perks.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sun Feb 21, 2010 9:25 am

I can think of only one possible reason, as it seems dumb to not have all those craftables, and yet have all the items that were used for it in game, for instance the vacuum cleaner/firehose/leaf blower parts for the Rock it launcher. Let alone the schematic. So my thought is possibly, some future DLC that will bring in a host of major crafting recepis? I guess? I dunno.....
User avatar
Robert Garcia
 
Posts: 3323
Joined: Thu Oct 11, 2007 5:26 pm

Post » Sun Feb 21, 2010 5:57 am

I've seen them for sale at the Great Khan Armorer.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Sun Feb 21, 2010 12:31 am


ps..its pretty weak you know


Weak? You can apply poison to it which stacks with the fire damage-over-time. Add in high melee skill and Pyromaniac perk and you have the most powerful melee weapon in the game, if not the most powerful weapon, period.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Sun Feb 21, 2010 2:59 am

I know how to make a nice juicy gecko kebab.. :drool:
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sun Feb 21, 2010 2:55 pm

Look at it this way if you're on a PC: Who needs a shishkebab when you can GECK yourself up a nuclear machine gun or some such?
User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am


Return to Fallout: New Vegas