I found the fLightLOD1 and 2 settings in the ini and took them up a few thousand notches to dramatic effect: the lights in cities at night look breathtaking now, as they should.
But i still have a problem. You see even though i have RAEVWD installed, it doesn't seem to have LOD versions of the light meshes in the towns(or oblivion gates for that matter but that's a different story), so when the towns get to such a distance that they switch to the _far mesh, the lights illuminating them simply dissapear, plunging them into darkness, unrealistically - thus effectively capping the distance at which you can see dynamic lights to no greater than that set by uGridsToLoad.
What i've tried to do is find the meshes for instance for the large torch fires AND their metal supports, extracted them from their BSAs, copied them to _far.nif versions, put those in the appropriate folders (Data\meshes\fire and Data\meshes\architecture\castle respectively) then went into the construction set and chose two light sources based on those nifs (in this case the metal torches outside the south gates in chorrol) and set those to visible when distant and saved and loaded the plugin.
No dice. when you back up far enough that the gate itself goes to lod, the torches also completely disappear as well. What am i doing wrong? can i get some help with this please? i'm trying to get the game to be a bit more realistic and have the cities dramatically light up the night, and be points of reference in the darkness. Thank you for your attention.
p.s. yes i did run tes4lodgen before playing.