How to make weapons that float in mid air when dropped?

Post » Sun Jul 26, 2015 6:03 am

I want to make a weapon that, when dropped, floats in mid-air, point downwards. (I also want it to glow, but I think I can do that).

I tried taking the ground model for the weapon I want and translating and rotating the mesh. That gives me the floating effect and the orientation I wanted, but there's one problem - to pick it back up again you need to point the cursor at where the weapon would be if it lay flat on the ground.

Clearly something else needs moving. Can anyone tell me what I'm missing?
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Mariana
 
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Post » Sun Jul 26, 2015 4:51 am

Translating an object does not translate its collision. I'm not sure how you'd find a way around this in your case.

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Jordan Moreno
 
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Post » Sun Jul 26, 2015 10:01 am

I suppose I could create a collision object and place it over the sword. Give it the right name and it'll look like the actual collision object. Then I just need an activation script. I can place the object when the sword is dropped.

It would be better to do it properly, mind, but I'll take what I can get :)

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Isabel Ruiz
 
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