How many cells do you set with MGE?

Post » Fri Jan 17, 2014 1:12 am

Just curious as to how far you set your distance with MGE? I aim for around 15 - 20 cells due to CPU limitations, but even then I get some serious chug in the forests of the TR mod.

How many cells do you set?

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JaNnatul Naimah
 
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Post » Thu Jan 16, 2014 3:59 pm

5, 'cause I feel that setting it higher makes Vvardenfell feel too small.

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Elizabeth Davis
 
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Post » Fri Jan 17, 2014 3:02 am

15-20? That's insane.

I set it to 3.

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Franko AlVarado
 
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Post » Fri Jan 17, 2014 1:34 am

Thats barely enough to see all of Balmora :P

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Greg Cavaliere
 
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Post » Fri Jan 17, 2014 1:15 am

6 for me.

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Amie Mccubbing
 
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Post » Thu Jan 16, 2014 12:51 pm

I set it to 2. Started at 3 but it seemed a bit much so I backed it off to 2.
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Tha King o Geekz
 
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Post » Thu Jan 16, 2014 5:17 pm

The smog and ash is thick in Morrowind. Blame the mountain, not the player tourist.

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SiLa
 
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Post » Thu Jan 16, 2014 9:18 pm

For all those with low cell counts.. is that through aesthetic choice or CPU limitations?

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Saul C
 
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Post » Fri Jan 17, 2014 3:05 am

Both.

In response to the comment about not being able to see all of Balmora: that's kind of the point. I want Morrowind to feel like a bigger place, not a smaller one. And setting distant land out any further than is required to eliminate "drawing" does nothing more than enhance that inherent flaw.

It's basically the same problem I have with companion mods: you've got people trying to shore up the game's shortcomings and are instead magnifying them. It's much better to focus on the game's stronger aspects than in areas where it will *never* succeed.

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Eileen Müller
 
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Post » Thu Jan 16, 2014 11:54 pm

Choice.

Even if I had a much better setup, I'd spend it on more shaders and denser distant statics rather than on further view distance.

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Jesus Lopez
 
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Post » Fri Jan 17, 2014 12:06 am

I have always been happy with my 15.

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Abi Emily
 
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Post » Thu Jan 16, 2014 11:44 pm

Purely aesthetic. I've got a pretty fair gaming laptop with a 2GB GT 750M graphics card, 8 GB of RAM and a 2.4 ghz (3.4 with a single core on turbo) Ivy Bridge i7 processor that could surely handle more than 2 cells of distant land. But, like BTB, I like the fog because it preserves the mystery of Morrowind.

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Ella Loapaga
 
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Post » Thu Jan 16, 2014 10:20 pm

5 cells - by choice. It seems to give me the balance I like. And, that still looks pretty good on the mainland.

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Darrell Fawcett
 
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Post » Thu Jan 16, 2014 8:35 pm

I normally run 12 at the moment, but..like others here...I am contemplating lowering it a bit more. As you can see from my computer specs in my signature, I too could run with more if I wanted to. The view distance, as you can see from the other previous answers, is for many, just a personal choice thing.

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RAww DInsaww
 
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Post » Fri Jan 17, 2014 12:25 am

I just check my MGXE settings. Apparently it's set to 30 cells. It doesn't feel small though?

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Tyler F
 
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Post » Thu Jan 16, 2014 6:03 pm

round(playerlevel/7)
edit: just kidding, but 3/4 cells is too short if you levitate/jump high often, horizon is truncated at sea level
edit2: so, I'd say min. 3 until you levitate/jump a lot, then min. 6, min 7 is not bad for the horizon
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Lori Joe
 
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Post » Thu Jan 16, 2014 6:10 pm

Can you explain what you mean by denser distant statics? I mean what good are distant statics if you can see them from a distance?

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Killer McCracken
 
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Post » Thu Jan 16, 2014 5:17 pm

I mean I would increase the distance in which they would render. Right now I have to cut them off fairly short due to the fact that I play on a laptop.

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Tammie Flint
 
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Post » Fri Jan 17, 2014 3:05 am

MGE XE, 50 cells + 4x AA. At worst ~45-49 FPS:

http://piclair.com/data/bs9m2.jpg

Extremely happy with the performance, has really upped my interested again for MW..

Any shader recommendations btw? Been ages since i messed with this game. I run these at the moment:

http://piclair.com/data/f14zj.jpg

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phil walsh
 
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Post » Thu Jan 16, 2014 11:48 pm


What graphics card you use to run that high?


I just re-arranged my shader chain http://www.tesvskyrim.com/screenshot-2405-1 based on an old post by Abot I stumbled across a few days ago.

There are also a number of interesting shaders in http://www.gamesas.com/topic/1462188-mge-xe-shaders-library-and-development/.

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Elizabeth Lysons
 
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Post » Fri Jan 17, 2014 2:45 am

GTX Titan, though the heavily overclocked i7 helps too. Also, having a ton of RAM is actually useful now (Win 7) since if you have enough the whole game gets loaded into it (like a RAM-drive), no loading times is pretty nice (and RAM Is quite cheap). Not sure it does anything for performance in MW other than loading times though..

Thanks for the link!

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Pat RiMsey
 
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Post » Thu Jan 16, 2014 6:55 pm

And how does it run when you're in a town, i.e. Balmora, with a mod such as Starfires NPC Additions, with more clutter and without distant textures that look rubbish?

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Claire Jackson
 
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Post » Thu Jan 16, 2014 1:00 pm

IMO a tweaked vingette that's extremely subtle as well as film grain and Apel's Gamma Correction shader go a loong way. I also tweaked sunshafts so that they show up when the sun isn't on screen and that makes a big difference too.

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Chris Cross Cabaret Man
 
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Post » Thu Jan 16, 2014 9:32 pm

Define ton of ram please. lol At the time I built this thing 5 years ago...the 16GB of ram it has was a ton of ram. I also use the LAA (4GB) patch on Morrrowind.exe, and I still have loading stuttering, only momentary...but it is there. *shrugs*

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Chloe Botham
 
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Post » Thu Jan 16, 2014 6:28 pm

I only have 8 and I get along fine.. the graphics card makes the biggest difference as far as I've noticed though. Especially if you're trying to run the game with MGE.

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Dominic Vaughan
 
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