How many FO3 players played 1 and/or 2?

Post » Sat May 28, 2011 12:40 am

While yes FO1+2's combatwas no JA it was alright for it's job. It ws certainly better thaan the FPS crap that FO3 gives us. As it made our CHARACTERS abilities matter. What we where looking for was a refinement on those rulesets not FO3's dismissal of them in favor of Oblivionesque ones. In FO2 with the new party orders I never had a Friendly fire incedent, it's quite easy for you to just move one hex over if you spawn infront of a autoweapon using party member. However you could also give them the "charge!" command and they would move to point blank range to unload the full burst into enemies.
User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Sat May 28, 2011 5:53 am

I've played the games in the wrong order. FO3 then FO1 and then 2 and a little bit of Tactics in between.


Welcome to the club :P

FO 1+2 combat is bad. If you expect the games to play anything like UFO:Enemy Unknown of Jagged Alliance, you're in for a major disappointment. In FO 1+2 your tactical options are very limited and gamey.
If you design a character with low to average Agility, you are first of all, screwed, and second, the best thing you can do is just pull the trigger every turn.


You forget that the combat is noth everything. And 5 agility would do it for mest, heck i have done a 1 Str + 1 End + 1 Agi character once in F2(the random encounters....)!
If your not going extreme, try to keep every value betwhen 3 and 8, the overall stats become pretty decent in contrast to do several 1's and 10's.

High agility characters basicly got 2 tactics, both very gamey and required


Not required at all. And you always had the "Bonus Move" perk if you wanted a different tactic. A very high agi character was for the combat focused character or the swift runner. The "Slayer" of the waist would have high agi, but the "Silver Tounge" would not be that agile in contrast.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Sat May 28, 2011 7:42 am

You forget that the combat is noth everything.

It's pretty damn important IMO. You won't be able to avoid it, unless you already know the game inside and out.

Not required at all. And you always had the "Bonus Move" perk if you wanted a different tactic. A very high agi character was for the combat focused character or the swift runner. The "Slayer" of the waist would have high agi, but the "Silver Tounge" would not be that agile in contrast.

I always take atleast 1 Bonus Move on top of my 8 AGI already. Actions are simply that important.

You already need average AGI to take the Perk and 5 AGI + 2x BM barely cuts it in the late game and you'll have a tougher early game to consider.
I don't relish the idea to do the temple at the beginning of FO2 again with less than 8.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Sat May 28, 2011 9:43 am

Why would you expect Fallout 1 and 2's combat to be anything like Jagged Alliance or X-Com? Those are turned based tactical squad games, Fallout 1 and 2 are turn based RPGs. Huge difference, folks.
User avatar
Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sat May 28, 2011 7:18 am

Seems that many of the old players view the game through the rosy colored glasses of nostalgia.

Doesn't follow - for the "nostalgia" argument to work, it needs to be for something that happened in the past. I could just as well discount your preferences by saying that you're nostalgiac for Fallout 3 or XCOM (which would be wrong - because the more realistic view is that you simply have preferences and the combat in F1/2 was not one fo them.) The original games are still available in their original form, they still run on modern computers with a minimum of tweaking (frak, you don't even need DOSBox or anything.)

It's hard to be nostalgiac for something you just played last week. It's kind of hard to see through rose-tinted goggles something you're currently playing. Those of us who enjoyed the combat in Fallout 1 and 2 (though I will admit it's not as "good" as XCom or JA,) simply like the combat - there's no reason to try and discredit it with illogical generalizations.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Sat May 28, 2011 4:03 am

Why would you expect Fallout 1 and 2's combat to be anything like Jagged Alliance or X-Com? Those are turned based tactical squad games, Fallout 1 and 2 are turn based RPGs. Huge difference, folks.


I wish folks would consider that argument when they compare FO3 with any of the many FPS around.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Fri May 27, 2011 7:19 pm

Why would you expect Fallout 1 and 2's combat to be anything like Jagged Alliance or X-Com? Those are turned based tactical squad games, Fallout 1 and 2 are turn based RPGs. Huge difference, folks.


Because it's much better and because it would work.

UFO and JA is turn-based done right. FO1 and 2 don't have the ingredients that make turn based combat worthwhile: tactical depth.
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Sat May 28, 2011 1:23 am

The only weak spot on a Power Armore was the eyes, the 2nd weakness was shockwaves and similar. The 3rd weakness is that the Power Armore can be teared trough by wearing the materials out.
So we got these choices:
*Sniping the eyes
*Explosives
*Massive minigun fire and i mean massive

The mutants did not have acces to Lasers, Plasma, massive Electric(aka pulse) nor Gauss rifles or pistols. Nailboards would not work, Super Hammers and other high power weapons could do that however. The Super Mutants are to stupid to get a supply line, the advanced teach is dropped by the Brootherhood.
Taking down somebody in Power Armore with an Assault Rifle is like attempting to take down a tanks with a assault rifle, it does not work that way. The glass for the eyes are bulletproff but that that thick, a powerfull rifle could penetrate it(don't forget the shock of the bullets hit to the wearer).
The thing is that only the Super Mutants with Rocket Launchers, Miniguns and Super Hammers are a treats, nobody else of them. And their to stupid to take downthe BoS a smart way.


Yeah, the T-51b Power Armor is a walking tank.

Cept the Capital Wasteland Brotherhood doesn't use T-51bs, they used T-45ds. The armor is even more ancient and offers less protection then the few T-51b capable suits the Brotherhood owns. Theoretically, when Lyons and his team set off to D.C. from California, they were forced to leave their T-51s behind because there's so few left in operational condition. They uncovered the T-45d suits when they raided the lower levels of the Pentagon.

My complain about the food was that it was all unlooted. That does not make sense at all.


Not all the food was unlooted. Empty Tin cans are testimony to what was eaten. The only thing left are TV Dinners, Instant Potatoes, Pork and Beans, and Candy Apples. Hardly the first picks for nutritional value.
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat May 28, 2011 12:55 am

I played Fallout 1 and Fallout 2. I never finished either though, but I never felt the need to once I started Fallout 3.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri May 27, 2011 9:32 pm

I wish folks would consider that argument when they compare FO3 with any of the many FPS around.

You should note the difference between Fallout and fallout 3.

Fallout was pure bred cRPG, so needless to say , combat was never the most important feature. They focused on RPG elements and story.

Fallout 3 is a hybrid, partially FPS and partially RPG. So naturally, you should compare it with other FPS games and other RPG games. you cant ignore the combat problems in a hybrid as easily as in cRPG. Also the developers made a big deal about the combat. So it is more natural to compare it to FPS games, with some common sense.
User avatar
Alexandra Ryan
 
Posts: 3438
Joined: Mon Jul 31, 2006 9:01 am

Post » Sat May 28, 2011 3:15 am

You should note the difference between Fallout and fallout 3.

Fallout was pure bred cRPG, so needless to say , combat was never the most important feature. They focused on RPG elements and story.

Fallout 3 is a hybrid, partially FPS and partially RPG. So naturally, you should compare it with other FPS games and other RPG games. you cant ignore the combat problems in a hybrid as easily as in cRPG. Also the developers made a big deal about the combat. So it is more natural to compare it to FPS games, with some common sense.


No, it's not. The argument was that Fallout combat shouldn't be compared to a game that features combat, and neither should Fallout 3 be compared to a game which features combat. Combat in both Fallout and Fallout 3 is secondary to the RPG elements.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat May 28, 2011 5:01 am

Not many have been comparing FO3's combat to Gears of War, or I've missed something.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Fri May 27, 2011 10:10 pm

Fallout 3 is heavily based on combat. Mostly quests are "kill something" or "go kill somthing in a bunker". that doesnt sound like a game with combat secondary to RPG elements. The game was marketed (!) with gory headshots. And in combat, it is your skill at aiming the cursor that decides if you hit or not.
The Rpg elements are nonexistant. You have stats and skills that dont mostly matter. You have choices that are pointless and do not effect the gameplay. you can max your skills, thats how well designed the game is. You cant say with a straight face that fallout 3 is mainly RPG focused. in a nutshell, player skill trumps character skill.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Sat May 28, 2011 3:00 am

Fallout 3 is heavily based on combat. Mostly quests are "kill something" or "go kill somthing in a bunker". that doesnt sound like a game with combat secondary to RPG elements. The game was marketed (!) with gory headshots. And in combat, it is your skill at aiming the cursor that decides if you hit or not.
The Rpg elements are nonexistant. You have stats and skills that dont mostly matter. You have choices that are pointless and do not effect the gameplay. you can max your skills, thats how well designed the game is. You cant say with a straight face that fallout 3 is mainly RPG focused. in a nutshell, player skill trumps character skill.


Exaggerate much?
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Fri May 27, 2011 10:10 pm

Not really.
Stats for example: i can have 10 charisma, but it doesnt effect anything. I can have int 1 and only thing i lose is skill points for skills that dont effect gameplay. Strenght is rather useless. Endurance increses what, hit points , but because in combat you can freely use stimpacks, the Hp increse is not usefull.
Skills: I can have low weapon skills, but still, i will hit as well as with a high skill,albeit i do bit less damage (which is doesnt make any sense).
Non-combat skills are barely used. they are used too few times, and the skill checks dont even really change anything. I can convince someone to do what i want, or ask them normally, but the in end result usually is the same regardless of how i do it. And the dialogues are mostly okay, but at times they are awful, and your stats dont really effect them.
Choices: I can blow up megaton, but i dont lose anything really. Karma loss is easily negated mainly because its broken system ! i still get a apartment, and people wont really even mention the destruction of one of the largest towns. choices mostly do not effect the ending or the gameworld. There are almost no consequences.
Marketing: What you mostly saw in previews was the VATS and the developers talking about VATS, and showing the headshots and vilence. how isnt that marketing with violence and combat ?
The game essentially is combat based. There really isnt a way to play this game without killing many humans. You cant even talk to raiders, they allways are hostile.
You cant really change how things go, and even when you get to talk the supercomputer to death, the dialogue doesnt do its job. it seems like the supercomputer just for no real reason blows itself. great.

And note on the combat itself: combat is non-tactical and easy even on harder difficulties. main reasons being ,A: you can easily hit enemies even with low skill B: in VATS you only take 10% damage C: enemy AI is stupider than a inbread redneck on moonshine.

i wish i could call this game a great RPG. i dont like wasting 50 euros on a game. Either this game is combat based or it is shoddily done RPG.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat May 28, 2011 3:58 am

I can only think of one RPG that's not heavily based on combat, if at all, and that's Planescape: Torment.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Fri May 27, 2011 11:04 pm

i wish i could call this game a great RPG. i dont like wasting 50 euros on a game. Either this game is combat based or it is shoddily done RPG.


This is why I hesitate to reply. If you don't like the game, nothing I can say will make much difference to you. However, I'll post this much:

I'm playing a "Wastelander" character who is now around level 16. She carries an SMG and a rifle, wears wasteland trader garb. She has never completed a quest, never traded in town, has no Megaton or Tenpenny house, no followers except Dogmeat. She doesn't buy stimpacks, doesn't use caps, except on rare occasion to pay the wandering doctor who walks along the south loop highway.

There has been some combat, but she avoids most encounters, unless she decides she needs something bad enough to risk it.

The goal is to uncover all locations and to get to level cap without any quest experience. I am using a slow leveling mod.

So don't tell me that this isn't a roleplaying game, or that combat is the main feature. I'm having a great time avoiding combat and exploring. The only FPS I ahve played is Stalker, and if I avoided combat in that game, thee would be no game.

If you don't like the game, fine, but at least be honest with your critique.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sat May 28, 2011 3:46 am

As seems to have become my habit (I played Oblivion, then Morrowind), I have now completed Fallout 1. My main impression was of having to fight the 12-year-old interface every step of the way. How did anyone have the patience to sit there and count out caps one by one? The turn-based combat wasn't so bad - the original X-COM is still a fave of mine - but watching Dogmeat amble slowly across the screen each round before it was my turn again did get a little wearying.

I was lucky enough (literally, I guess) to find Bob's Used Cars, and thus the LE BB Gun, before I got to the Hub. Combat became fairly trivial after that, especially when my Small Guns got up to the level where I could reliably put golden BBs into eyes - that part, at least, was pretty much like F3 and VATS. :)

I did get a little annoyed in the Boneyard; it seems that Razor has a bad habit of disappearing or not offering certain dialogue if you do the wrong thing(s) in the wrong order. I ended up retracing my steps from earlier saves and deciphering cryptic walkthroughs for most of a day, just trying to figure out the exact sequence expected of me for my desired outcome. (And then, because I wasn't doing a speedrun, the poor Followers got wiped out anyway. Ah well, it's not like the other ending for them is actually in the game.)

I was impressed by the voice acting. A lot of names I recognize, as a fan of voice actors from games and animation, and the quality was good overall. But now that I've played it, I don't think i'll do so again. (Still undecided on whether to start F2 next.)
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Fri May 27, 2011 8:43 pm

I'm playing FO1 and since I absolutely hate the combat (which makes even killing the first mouse in the game a hassle), I simply run away from all enemies by abusing a run away trick. Since I picked science, speech & doctor as tag skills I'll play through as non-combat anyway. I'll see if it'll be possible to finish the game this way.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Fri May 27, 2011 10:14 pm

The interface in those games, I suppose might be a bit clunky. That's one thing where I probably don't notice it so much because it wasn't that noticeable back when it came out, and I've just got used to it by now. A lot of those old turn-based games have a less-streamlined interface, though. I'm playing through the X-Com series right now, and I have a bit of the same trouble.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Sat May 28, 2011 3:37 am

How did anyone have the patience to sit there and count out caps one by one?


You can just type in the number of caps.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Fri May 27, 2011 11:51 pm

... what?

I thought I tried that, and it didn't work...

augh. *headdesk*
User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Fri May 27, 2011 10:56 pm

So don't tell me that this isn't a roleplaying game, or that combat is the main feature. I'm having a great time avoiding combat and exploring. The only FPS I ahve played is Stalker, and if I avoided combat in that game, thee would be no game.


If you avoid combat in FO3..there's not much game either. No matter how much extra-game customizing you do - I'm playing through Dawn of War 2 and am just using chainswords to get through...am I roleplaying Space Wolves ? Heh. Combat does seem to be main feature to most of the players, and the developers ("violence is f**king hilarious" -- riiiight..) and to be honest, the other aspects of the game don't stand up well to the shooty-shooty bits. His point about your PC really being divorced from the stats (what should define the character, or else they're just irrelevant) is true.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sat May 28, 2011 4:29 am

Well, Fallout in general is a pretty combat-intensive RPG through the entire series. Even playing a more diplomatic character in 1 and 2, I could try to find solutions other than combat, but I wasn't going to get very far without a decent weapon to fall back on. Even if I used running away as my primary strategy, that's still a combat consideration. Fallout 3 is ostensibly possible to get through without any violence, but it seems like it would be quite a bit of work - apparently one of the Devs managed to do it, but I'm also assuming they knew the game inside and out by that point. I would hardly expect the average player to find that a viable option their first time through.

There's quite a bit of combat in all the Fallout games, and it's set up with assumption that the player is going to be doing quite a bit of it. The degree to which you, as a player, decide to engage in it, is of course a matter of opinion and personal experience. But it's still an integral part of the game design. Mass Effect has tons of down-time, as well, where you're engaging in dialogue and exploring around - but it's still heavily combat-oriented.

For my own experience, I play with more non-combat characters. I only tend to fight as a last resort, and I've always got an eye out for thinking of other ways through an objective. Even then, most of my playthrough in Fallout 3 still consisted of finding a location, killing the bad guys, and getting the loot. Even if I primarily try to sneak around my enemies, I'm going to get noticed quite a bit and end up fighting.

I'd say combat is absolutely one of the focuses of Fallout 3. In that, I think it's quite similar to the series as a whole. I feel it's about as prevalent in all the games. Whether the combat/non-combat ratio of the game design is 50/50 or 25/75 - it's still a major element of the gameplay, I've found. The Wasteland is a dangerous world, and not everyone is going to respond to a quick wit - to portrary the right amount of danger, combat is going to have to play some role in the game.

Personally, I think to say that combat is not a focus of the game would be to discredit the work they did in that area.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Fri May 27, 2011 7:09 pm

Didn't see an option for "Played the living hell out of 1 & 2 since the day they were released!" :hehe:
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Previous

Return to Fallout Series Discussion