They work differently for the sake of working differently, then? We maybe dealing with Science! but that Science! wont be regional, the science will be the science everywhere.
It might be science everywhere, but there's still outside factors to be realized. For example, the East Coast has been settled longer then the West Coast, as a result the East Coast is considerably more urbanized over a smaller area then the West Coast. This results in more factories, more military installations, and generally more urban "stuff". Also, the world of Fallout doesn't seem to have the same qualms on Nuclear Power or even the storage of toxic waste, so for the sake of argument let's assume Environmental Laws are pretty lax. You squeeze all that potentially hazardous junk into one location, and then set off a device that disrupts the natural order of things and...well...I can only point to The Pitt. Even at it's worst, there's no location in the Core Region that even compares with the Toxic Waste Dump of that place. If you have areas like that surrounding a region, that region itself is going to be fundamentally different then a place in the Core Region would be.
To put it another way: After a Nuclear Fallout, would the survivors in London proceed about things in the exact same manner as survivors in rural Scotland?
I don't think we should be discussing scale either, there's no reason why the D.C wasteland would be smaller to such a significant degree, it was something that had to be done because I don't think even the greatest most dedicated dev team on the planet would be able to replicate an interactive wasteland to the scale of the originals within any reasonable amount of time. You can can disregard that if you like, I can't know that for sure, it just makes alot of sense to me.
You misunderstand. I was pointing out that the D.C. Wasteland we're familiar with is one small chunk of a larger picture. And pieces like The Pitt paint a very bleak picture for that region, compared to the areas in and around the Core Region. I also used the example of the Boneyard for that very reason - because I notice a lot of similarities between the Capital Wasteland and the Boneyard of Fallout 1.
The point is there is soil everywhere. Rivet city has the exception of being urban based, so they would rely on hydroponics and trade. Whereas a community like Megaton is surrounded by nothing but untapped terrain. But no-one seems to have any survival instinct in D.C, no wells, no irrigation, no nothing it seems. It's not like they've even tried.
Well, to be fair, they're likely the descendants of the U.S. Political System. Not even trying would be their MO.
But in all seriousness, this seems to be a point we're going to agree to disagree on. Just because an area is surrounded by untapped soil, doesn't mean it's suitable for cultivation. And everything I've seen of the Capital Wasteland points to the whole area being dead in the literal term. Outside one FEV aided location, there's not a hint of green anywhere in the Wasteland.
Googling Soil reports on the Washington D.C. area just brings up a lot of lingo I don't fully understand or even pretend to comprehend the gist of, but one thing I do know from living all my life in and around the farming industry - Rocky terrain makes crappy farm ground.
Right, but a community works together for the betterment of their survival, scav teams are a good idea, and maybe some of the more able residents of towns like Billy Creel should do more than wander about from day to day. These communities have the potential and the infrastructure to make an effort, but they're happy stagnating it seems.
Megaton's an unfair example though because time and time again it's been stated that Megaton has reached it's capacity due to the lack of water supplies for expansion. Again, we come back to one of the central themes in Fallout 3. The people of the Capital Wasteland can't expand without clean, fresh sources of water. Yes they can survive on the irradiated stuff, but only for so long (The Water Beggars).
Water has been proven to be the limiting factor in these communities.
Ok, so there's alot of food in D.C, it's 200 years after the world was sent asunder, people have been colonising, good and bad, there are communities, more than enough raider groups, wanderers, scavengers, they all need to eat on a daily basis, no-one's hoarding the food, not everyone has the stomach for human meat, no-one's farming. So where's the food coming from year to year? How has the entire Capital Wasteland been sustaining itself for 10 years, let alone 40, or any other suggested number beyond what can be proved. I don't see alot of Mirelurk meat in Megaton, I don't see any infact. I see alot of prepackaged food, though, it seems to be all they eat.
Honestly, to me it's another indication that the Capital Wasteland hasn't been seriously inhabited for very long. But at the same time, it's not the *only* thing the inhabitants eat. If you talk to the gal running the restaurant in Tenpenny Tower, and ask her about Tenpenny, she'll comment about how he always eats a Iguana Bit Sandwich for lunch.
So I think it's more they use the pre-war stuff to supplement their diets, rather then be all of it.