How many guns do you carry?

Post » Sat Dec 05, 2015 1:42 pm

I carry a couple more than I really need.

1. Badaboomstick, an explosive combat rifle, good for general-purpose use.

2. Close and Personal, a heavily-modded combat shotgun for close quarters fighting. Recently upgraded to Le Fusil Terribles.

3. Tinker Tom Special, sniper rifle with recon scope, great sniper weapon. Just upgraded to .50 receiver for even more OP damage.

4. Plasma Death Ray, a plasma sniper rifle optimised for hip-fire accuracy. Only sees occasional use - it's slightly better in VATS than the shotgun, but otherwise not too great. Will probably drop.

5. Gauss Rifle, optimised for long range, as yet unnamed. I only recently picked it up, and haven't got much use out of it yet.

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Sarah Edmunds
 
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Post » Sat Dec 05, 2015 4:19 am

I use whatever varies out the ammo.

So basically 1 big gun and a gun of each ammo type.

B)

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Epul Kedah
 
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Post » Sat Dec 05, 2015 11:01 am

1.- 10mm Pistol (Just to kill Radroaches)

2.- Sniper Rifle

3.- Combat Shotgun

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Kat Lehmann
 
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Post » Sat Dec 05, 2015 5:46 am

Depends on the character.

For my general character, I generally roll with a 10mm, a Plasma Sniper Pistol, and a Gauss Rifle. For Doomgal, I tried my best to match the loadout in the Doom games. So I got a Ripper, a 10mm, a Sawed-Off Shotgun, a Combat Shotgun, an Automatic Institute Rifle, a Minigun, a Rocket Launcher, and a Big F... Fat Man. For my pirate queen, I've got a Revolutionary sword, a Pipe Revolver Pistol, a Pipe Bolt-Action Pistol, and a Laser Musket. And the Broadsider, once I get it for her.

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Daniel Lozano
 
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Post » Sat Dec 05, 2015 9:30 am

I carry 7.

-10mm Automatic Plasma Pistol
-.38 Pipe Rifle
-.50 Cal Hunting Rifle
-Righteous Authority
-.45 Combat Rifle
-Combat Shotgun
-5.56 Automatic Weapon
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Angela Woods
 
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Post » Sat Dec 05, 2015 2:20 pm

5 if you count artillery smokes and flares 3 if not. Quad Barrel Party Starter for my heavy, Recoil compensated powerful automatic assault rifle for general use and a Recon .50 sniper rifle for when I wanna reach and touch people with no one the wiser.
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Wayne Cole
 
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Post » Sat Dec 05, 2015 3:29 pm

I like your style lol

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Lyd
 
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Post » Sat Dec 05, 2015 7:12 pm

Now that I'm at level 51 with all the weapons perks, I carry a silenced .308 sniper rifle (for long distance relationships), assault rifle (firefight outdoors), combat shotgun (indoors), and laser rifle (robots and synths). They are all Legendary items. Once in a while I will take my Missile Launcher but I can get by without it.

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KU Fint
 
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Post » Sat Dec 05, 2015 9:10 am

Good I feel like such a gear fondler . . .

1: Big Jim, a legendary pipe wrench that has a chance to cripple legs

2.: Sgt. Schultz, a plain combat shotgun that I've modded to nearly max potential and does about 120 damage with my perks

3: "Springfield XdM," heavily modded silenced plain advanced receiver 10mm, for situations where I want to quietly kill things that have got too close

4: alternate between a legendary lazer of some sort that some bozo gave me and other "CQB" type rifles. My current preference is a .45 caliber rifle (semi-auto) non-legendary that does nearly as much damage as the shotgun and is used for intermediate to close range engagements (reflex sights).

5: alternate between "Wild Kingdom" (a fully modded non-legendary syringer with a recon sight) and a .308 fully modded non-legendary pipe rifle with recon sight.

6: my main weapon, .50 cal modded pipe rifle with night vision scope, fully modded of course . . .

7: fragmentation mines, usually I carry at least 4 sometimes 10 depending on the mission

8: molotov cocktails, again almost always 4 sometimes as many as 10

9: fragmentation grenades [as I accumulate more of the higher tier explosives I'll 'retire' the smaller booms and use strictly the bigger ones]

0: Big Boy, legendary mini-nuke launcher, I often do not carry it, but I had to reserve a spot for it for those special occasions when total overkill is called for.

-: PsychoJet

=: Stimpacks

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Steven Hardman
 
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Post » Sat Dec 05, 2015 5:15 pm

Suppressed med scoped Overseers Guardian Lucky suppressed 10 mm and a sniper either an explosive .50 hunting rifle or laser / plasma scoped rifle and 12 of some kind of grenade / Molotov

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Leilene Nessel
 
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Post » Sat Dec 05, 2015 7:03 pm

This

10mm silenced Agent Pistol (Walther) for stealthy CQB or ghoul clearing. (Lower VATS cost, Increassed VATS accuracy)

.308 silenced and long-scoped Battle Rifle (modded combat rifle) for long-range encounters. (Double shot)

12 Gauge semi-auto Tactical Shotgun, high-powered and loud for big guys and monsters. (+25% dmg)

...backed up with a black-bladed and poisonous Survival Knife (Combat Knife) when I want to save ammo. (Adds bleed and poison damage)


Equipping 'nades and using them is a mess for me (I end up doing a pistolwhip 9 times out of 10) so I've scrapped the idea. Not really fond of energy weapons or heavy guns and explosives though I have a bunch of legendaries stashed.

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Daniel Lozano
 
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Post » Sat Dec 05, 2015 4:49 pm

One for every ammo type and I removed my weight limit. I have had fun experiences with that, because it has fforce me to changed things up considerably, constantly switching up which guns I am using for a few levels. I'm loving it.

I have an Old Faithful, Explosive Minigun, 10mm, an endless sniping hunter rifle, sawn-off shotty, etc.
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Ria dell
 
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Post » Sat Dec 05, 2015 6:08 pm

Silenced. 50 sniper rifle
Silenced fully modded Gauss rifle
Fully modded sentinels plasmacaster
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Kahli St Dennis
 
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Post » Sat Dec 05, 2015 3:00 pm

One long weapon, one sideam, and one melee weapon at any one time. I mix up the specifics depending on mood/expected situation.

It's nice to have to think on your feet if things go awry; it's far too easy if you're always carrying the perfect weapon for every situation.

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QuinDINGDONGcey
 
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Post » Sat Dec 05, 2015 6:27 am

Just dropped down to two the nimble assault rifle, two shot auto laser pistol and trying to remember to use grenades.
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Michael Russ
 
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Post » Sat Dec 05, 2015 5:18 pm

Currently, Piperifle and shotty. As she is only just starting, she doesn′t have that many choices. Long run will be .50 Sniper, Combat shotty and a Missile Launcher.

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Laura Mclean
 
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Post » Sat Dec 05, 2015 4:14 am

I'm not that far into the game so I probably don't have amazing weapons compared to some people...

Here's what I got...

45 pipe pistol...

double-barrelled shotgun...

308 pipe sniper rifle...

Machette...

hand full of molotov cocktails...

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Averielle Garcia
 
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Post » Sat Dec 05, 2015 10:35 am


This is exactly what I do.
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KiiSsez jdgaf Benzler
 
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Post » Sat Dec 05, 2015 5:15 am

I'm lvl 28 atm on Survival. I'm nearly always short of ammunition because of the 0,5 damage factor and bad aiming, so I circle my guns. Till now I didn't get one of these miraculously (over?)powered two-shot legendaries, so I'm with normal guns.

It's 2 long weapons, a handgun and a melee weapon, then 5 mines and 5 grenades. And a big weapon.

I prefer my combat rifle with reflex sights, still .45 unfortunately, which deals 78 damage. But as I really have not a lot of ammo I'm currently using a laser rifle with 130 damage although I'm not a fan of energy weapons. I stopped using my combat shotgun (120 damage) because of shell shortage and the house rule to carry only one long gun in additon to the sniper gun. The combat rifle is more useful in more situations than the shotgun.

I like the powder sniper rifles, used a .308 and then a .50 as main weapon a time, but they are underwhelming in performance on Survival with about 100 damage against the more frightening foes. So I carry a 6x laser musket that I bought. It's powerful but also has severe restrictions with the need to wind the crank so I don't feel cheating. I prefer it over the Gauss rifle.

I carry a 10 mm as sidearm which I almost never use. And the Shishkebab as melee weapon which I often have to use to spare ammo.

My companion carries a Fatman as a sweet mental insurance. I used it only once, two shots against the Mirelurk queen.

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Jeremy Kenney
 
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Post » Sat Dec 05, 2015 3:06 pm

I've carried quite a lot of weapons most of the time, but ultimately it all got to:

1. Some kind of semi-automatic rifle (.45 combat rifle for most of the game - lots of ammo, good damage, easy job) - general use, especially against common enemies like riders

2. Shotgun (first a double barrel then combat shotgun) - used for mutants and some boss fights

3. Unique laser rifle (Righteous Authority) for most most of the game - for stronger enemies

4. Sniper of some kind - laser, .308, .50 - all the same purpose, kill from great distance from time to time

5. Late game - high damage gauss (The Last Minute or some unique) for boss fights and occasional mean enemies

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pinar
 
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Post » Sat Dec 05, 2015 11:58 am

10 mm pistol,

44 pistol

assault rifle

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Lindsay Dunn
 
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Post » Sat Dec 05, 2015 1:14 pm

I usually play the cowboy style. 1. Machete, 2. 45. Pipe revolver (44. ammo is too rare). 3. either sawn-off double barrel or very short combat shogun, 4. and the 308. sniper rifle. And don't forget the frags :)

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April D. F
 
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Post » Sat Dec 05, 2015 1:18 pm

Pickman Knife, Silenced 10 mm Pistol, Silenced suped up hunting Rifle, Kellogs revolver, and the Alien Blaster I just found not to long ago.
Was using a shotgun, but trying to free up some encumberance.
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Shianne Donato
 
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Post » Sat Dec 05, 2015 9:14 am

Compared to some here, I am really a lightweight. :)

I carry two firearms:

Combat rifle - Overseer's Guardian, chambered for .308 with reflex sight and suppressor - used for close to medium range, both sniping and when there are lots of enemies.

Gauss rifle - The Last Minute, with suppressor - used for long range sniping (BOOM - Headshot!).

I also carry a selection of grenades and mines, and General Chao's Revenge, because swords. :P

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Aaron Clark
 
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Post » Sat Dec 05, 2015 4:37 am

I try to keep one for each ammo type that supports a pistol.

10mm deliverer (Panic guns get off as many shots as possible) (Also a +50% against limbs 10mm that I have stoped using in favour of deliverer)

.44 kelogs pistol (Back up panic gun for tougher opponents)

308 or 50 My sniper pistol (FWIW+50% against ghouls ) Orignallyu 308 but usally use it as a 50mm now)

38 long range popgun. For when I want to blow off ammo.

45 Heavy short range (+25% damage) Mostly use delivier or kellog now. Have lots of 45mm ammo.

Cells (+50 % against animals) (+25% VATS) two of them. one for animals otherwiseI usually use bullets. So I have a lot of power cells.

Also Alian blaster. using ABC.

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stephanie eastwood
 
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