how many layers do you want?

Post » Thu Jul 22, 2010 12:55 pm

No.

I'm inclined to agree, there were too many parts too collect to get full armor in MW,
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Mark Churchman
 
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Post » Thu Jul 22, 2010 1:11 pm

I'm inclined to agree, there were too many parts too collect to get full armor in MW,

Did anybody seriously have trouble assembling a full suit of armor in Morrowind? The only suits that didn't basically come pre-packaged at your local armor shop were Orcish, Dwemer, Glass, and Daedric. And they were about as common in that same order, with full suits of Orcish pretty easy to find in any number of dungeons or shrines.
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Dj Matty P
 
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Post » Thu Jul 22, 2010 12:59 pm

Did anybody seriously have trouble assembling a full suit of armor in Morrowind? The only suits that didn't basically come pre-packaged at your local armor shop were Orcish, Dwemer, Glass, and Daedric. And they were about as common in that same order, with full suits of Orcish pretty easy to find in any number of dungeons or shrines.

Which means Light armor based characters are screwed :(
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Mélida Brunet
 
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Post » Thu Jul 22, 2010 1:46 pm

Which means Light armor based characters are screwed :(

How so?
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Tom
 
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Post » Fri Jul 23, 2010 1:39 am

How so?

Glass armor really wasn't all that common unless you want to kill the guys at Ghostgate, whereas Dwemer armor was practically jumping at me wherever I went, Orcish, and ebony armor was also quite common compared to glass
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Ells
 
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Post » Thu Jul 22, 2010 4:51 pm

3 layers.

Though only 1 layer for head, feet and hands.
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roxxii lenaghan
 
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Post » Thu Jul 22, 2010 1:53 pm

Glass armor really wasn't all that common unless you want to kill the guys at Ghostgate, whereas Dwemer armor was practically jumping at me wherever I went, Orcish, and ebony armor was also quite common compared to glass

Ebony was about as common as glass. If you're going all out stealth character, you are probably joining Hlaalu. The first quest giver rewards you with a glass cuirass and greaves (or boots, maybe) for her final quest. No fighting necessary. If you're in the fighters Guild, Percius gives you access to glass cuirass, greaves, boots, and helm for the final quests.

Checking UESP, glass has around 45 instances in game (including random drops on stuff like Golden Saints) whereas Ebony has 32 (also including random drops). But then, glass appears in sets in 20 different locations whereas ebony appears in sets in only 8.

-----

And this is only if we ignore the Tribunal expansion, where very high quality light armor is practically thrust on you a couple levels into the game.
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candice keenan
 
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Post » Thu Jul 22, 2010 6:17 pm

http://www.gamesas.com/index.php?/topic/1167480-does-your-character-model-need-more-slots-for-wearable-items/page__st__40 is a discussion about slots -- not exactly layers, but really the same thing. I posted a half serious post there that shows how much I love character customization to the extreme. Check it out. :)

(Would stay away from the poll if I were you, though)
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Isabella X
 
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Post » Thu Jul 22, 2010 11:20 pm

Also while on the subject, no robe over armour, I saw a lets play of Morrowind and I laughted over how silly putting a robe over a plate armour

I'm not saying the two should never mix, but I prefer a robe+armour mix to look like this

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/empire/WarriorPriest/warriorpriest-look-03.jpg
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Thomas LEON
 
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Post » Thu Jul 22, 2010 1:53 pm

Also while on the subject, no robe over armour, I saw a lets play of Morrowind and I laughted over how silly putting a robe over a plate armour

I'm not saying the two should never mix, but I prefer a robe+armour mix to look like this

www.mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/empire/WarriorPriest/warriorpriest-look-03.jpg


Like a cartoony giant inside an impossibly massive suit?
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neen
 
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Post » Thu Jul 22, 2010 4:29 pm

I don't mind about how many layers, I do care about what you can do with them however.
Customisation needs to be the focus on clothing and items.
Sure make them pretty, but allow even a vanilla player with a console be able to make up a fresh armour set with mix and matching specific pieces.
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clelia vega
 
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Post » Thu Jul 22, 2010 4:05 pm

Having many layers of clothing and armor would only lead to exploits in the field of enchantments, each piece of clothing and armor would have to be so powerless that it would be almost annoying in order to stop us from being demi-gods with mere equipment. If there are more players, I'd like it to be more for the customization options, not enchanting options. I wouldn't mind if we only would have enchanted items equiped on our outer layer, as long as it is balanced.
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Alberto Aguilera
 
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Post » Thu Jul 22, 2010 10:33 pm

Also while on the subject, no robe over armour, I saw a lets play of Morrowind and I laughted over how silly putting a robe over a plate armour

I'm not saying the two should never mix, but I prefer a robe+armour mix to look like this

http://mythicmktg.fileburst.com/war/us/home/images/armiesofWAR/empire/WarriorPriest/warriorpriest-look-03.jpg

It's the bad guy from Sonic!
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Haley Cooper
 
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Post » Thu Jul 22, 2010 8:47 pm

Like a cartoony giant inside an impossibly massive suit?


*rolls eyes as the point obviusly flew right above your head*

Wrong focus chap, I was refering to the style of having armour over robes, not the armour design itself. Pay more attention next time.
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Elizabeth Lysons
 
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Post » Thu Jul 22, 2010 8:41 pm

*rolls eyes as the point obviusly flew right above your head*

Wrong focus chap, I was refering to the style of having armour over robes, not the armour design itself. Pay more attention next time.

That picture is essentially just the armor/skirt option that was also available.

There isn't anything about most Elder Scrolls armors that I think would preclude wearing a robe over them, but I would like to see more in terms of cloaks, capes, stuff like that.
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Rachel Hall
 
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Post » Thu Jul 22, 2010 11:49 pm

That picture is essentially just the armor/skirt option that was also available.



True, but I'm not talking how to achive that look, just how I feel specificly the armour+ robe combo should play out.
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roxxii lenaghan
 
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Post » Thu Jul 22, 2010 11:22 pm

I voted 3, but I'll settle for 1 if 3 cause clipping problems.
Having many layers of clothing and armor would only lead to exploits in the field of enchantments, each piece of clothing and armor would have to be so powerless that it would be almost annoying in order to stop us from being demi-gods with mere equipment.
A solution could be assign to each enchanted object an interference field linked to their power and volume, so if you wear too many items they will become instable, less effective/cursed and possibly, lethals to the user.
And the field could affect even your own spells, with higher chances of failure or unpredictable effects.
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xxLindsAffec
 
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Post » Thu Jul 22, 2010 8:58 pm

3 layers.
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Juanita Hernandez
 
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Post » Fri Jul 23, 2010 2:28 am

The different layers of clothing and armor worked in MW because a lot of them had limited enchantment value. Pauldrons in particular weren't very enchantable. In OB, there were no limits on each individual item, so they cut down the total number of pieces to reduce the ability to stack enchantments.

In other words, they "broke" Enchanting between MW and OB, so in order to "fix" the symptom they broke the armor/clothing system as well.
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Taylor Thompson
 
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Post » Fri Jul 23, 2010 12:44 am

The different layers of clothing and armor worked in MW because a lot of them had limited enchantment value. Pauldrons in particular weren't very enchantable. In OB, there were no limits on each individual item, so they cut down the total number of pieces to reduce the ability to stack enchantments.

In other words, they "broke" Enchanting between MW and OB, so in order to "fix" the symptom they broke the armor/clothing system as well.

Other way around, they cut armor slots to make better looking armor and clothing.
Then they removed cast on use enchants because it was to easy to exploit, together with some constant effect enchants like restore health for the same reason.

Then they removed max enchanted values for items and let the soulgem decide the strength. This let everything have the same enchant value so you can wear any clothes you want as a mage :)
Other way around, they cut armor slots to make better looking armor and clothing.
Then they removed cast on use enchants because it was to easy to exploit, together with some constant effect enchants like restore health for the same reason.
So yes if we get twice as many equipment slots maximum constant effect enchant will be lower.
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Lily Evans
 
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Post » Fri Jul 23, 2010 1:42 am

1 layer, mages got the shaft harder under Morrowind's systems than Oblivion's.

Unless clothes have far more enchantment value than armor and we keep away from MW's enchantment value = http://forums.bethsoft.com/index.php?/topic/1167650-how-many-layers-do-you-want/gold value rule.
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Chica Cheve
 
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Post » Thu Jul 22, 2010 2:22 pm

Since when did enchant value = http://forums.bethsoft.com/index.php?/topic/1167650-how-many-layers-do-you-want/gold value in MW? That certainly applied to grades of clothing, but not to weapons and armor. A few of the more exotic and expensive armor types had relatively low enchanment values, although other expensive ones had high enchantability. It wasn't consistent. On the other hand, the "one size fits all" enchantability of items in OB helped destroy any sense of uniqueness between types of items and materials. Consistency is good, having everything blandly identical isn't. Hopefully, Skyrim will improve on both.
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Etta Hargrave
 
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Post » Thu Jul 22, 2010 5:09 pm

lol I voted over 9000!!

But seriously 3 would be great but we need a system that limits enchanting. Otherwise we will all have an enchanted cloak over an enchanted armor over an enchanted shirt and that's kind of overpowered IMO
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ZzZz
 
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Post » Thu Jul 22, 2010 6:57 pm

Just limit "stacking", so that only the strongest enchantment (or potion effect) of any type counts, although all "timed" effects are still "running". In other words, if you have something that gives 2 points of Whatever Constant Effect, a second item that provides 10 points of Whatever for 30 seconds, and a third that causes 20 points for 2 seconds, the following would happen:

You'd get 20 points of Whatever for 2 seconds, followed by 10 points for the remaining unexpired 28 seconds on the second item, then 2 points continuously after the second expires. It's not actually that difficult to program, but kind of awkward to explain. Of course, you could still have 20 different effects in operation if you have 20 clothing and armor slots, but only a limited amount of each effect.
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kirsty joanne hines
 
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Post » Thu Jul 22, 2010 1:03 pm

Two layers for the chest, one layer for the rest of the body is sufficient (voted 2 on the poll). The inner slot holds shirts, the outer slot holds things like coats and tabards; cuirasses and robes could go in either slot (although only letting you wear one cuirass at a time).
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Christina Trayler
 
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