» Fri Feb 18, 2011 3:08 am
SD is known for quality over quantity with their maps. In a DM or CTF based games, pumping out a tons of maps is much easier, since they gameplay is much more predictable. Maps in those genres can be symmetrical and and not nearly as dynamic.
Designing maps for team based objective gameplay, is much harder (and different.) This is another reason why TDM wouldn't work out well in Brink - the maps aren't designed for it. They would need to create maps specifically designed for TDM.
Yes, you could just put players in any map, and have them run around killing each other, but then you have a mediocre experience (like Squad DM in BC2)