So how many mods possible?

Post » Sun Jun 20, 2010 3:45 pm

In Morrowind plus the expansions, it was 250. In Oblivion it was 254.
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Blackdrak
 
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Post » Sun Jun 20, 2010 12:51 pm

We don't know.
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sam westover
 
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Post » Sun Jun 20, 2010 12:31 pm

New engine, new possibilities? Don't know... probably a lot more?
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Lizbeth Ruiz
 
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Post » Sun Jun 20, 2010 2:15 pm

We don't know.

There was not mention that the game will be moddable, so right now 0.
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Taylah Haines
 
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Post » Sun Jun 20, 2010 9:09 am

It will most likely be moddable, it just makes sense on their part. Who the hell puts on 250 mods at once? Jesus...
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Juan Suarez
 
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Post » Sun Jun 20, 2010 1:25 pm

Indeed, no info on modding yet. But I don't think they would stab themselves by making the game unmodabble. They know it's one of the biggest reasons for the longevity of Morrowind and Oblivion.

With that said, they should definetly rethink their marketing strategies for DLCs and add-ons. Some of the things players have modded themselves would have earned them alot of money if they got there first. There's so much they could have explored and they barely scratched the surface.
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Sylvia Luciani
 
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Post » Sun Jun 20, 2010 6:11 pm

It will most likely be moddable, it just makes sense on their part. Who the hell puts on 250 mods at once? Jesus...


ME in morrowind.
In fact there was only 250 because i couldn t fit the 300 i ve had choosen.
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Ruben Bernal
 
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Post » Sun Jun 20, 2010 6:16 am

3

This answer has as much weight as any other, since we know nothing about this aspect of the game.
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Baylea Isaacs
 
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Post » Sun Jun 20, 2010 6:44 pm

37 mods exactly.
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Ricky Meehan
 
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Post » Sun Jun 20, 2010 5:08 am

We won't know until the devs tell us these things. As it stands now this thread is nothing but a 'guess the number' game.

Thanks for your understanding,

Milt
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Chrissie Pillinger
 
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