How many more skills will be lost in TES VI?

Post » Mon May 07, 2012 3:46 pm

Like Acrobatics and Athletics were actually skills. Oh look, I'm running and jumping, this clearly means I should level up!
Mercantile was useless and is now mixed in with Speechcraft, which was also fairly useless, into Speech.
Mysticism was just a filler skill for spells that didn't fit anywhere else.
Hand to Hand, really, how many people actually used it?
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ZzZz
 
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Post » Mon May 07, 2012 12:19 pm

I don't understand the Athletics and Acrobatics argument, when they took out Mercaltie (SP?) and Speech covers both now. They said running, swimming, and jumping is something you do automatically and what not, but isn't that also true for talking?
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kyle pinchen
 
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Post » Mon May 07, 2012 11:38 pm

While I do enjoy this game, the amount of dumbing it down for 12 year olds to play it on the XBox is really annoying. (Loss of attributes, loss of real classes, weapons never degrade, etc...) Hope the mods will fix it.

But I understand $ makes things like this happen. :/
Lol'd. We didn't "lose" anything. Bethesda stripped the trash that wasn't necessary, and merged everything that they stripped but was needed into other areas. Attributes are really only necessary from a role-playing perspective if you ask me. If you like to role-play in The Elder Scrolls Series but need attributes to do it, you need to expand your imagination. Why should weapons degrade? In previous games when they reached '0%' they didn't break or visibly change, you just couldn't use them unless you had a hammer. It was more of a chore than a feature. What the hell are you implying by a "loss" of classes? If anything, the new system lets you distinguish your class far better than in Oblivion.
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Chavala
 
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Post » Mon May 07, 2012 11:44 pm

They will probably remove lockpicking, pickpocket or both, as well as the armor skills. Smithing is up in the air, as is enchanting. As said above, one-handed and two-handed might be merged. I don't see how they would cut any more magic schools, although all of them are quite pointless in Skyrim. Maybe they will be merged to a simple "magic" skill. Maybe they axe restoration and move the healing spell to alteration.
Speech will probably be gone, too. It's only useful now to get better prices, and that's quite a limited feature to reserve a whole skill for. Maybe disposition will return, so prices will fall for specific NPCs you do quests for.

There is still so much to be removed! :biggrin:
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Amiee Kent
 
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Post » Mon May 07, 2012 1:27 pm

Hand to Hand, really, how many people actually used it?

How many people use maces? Let's remove them.

How many people use carriages? Let's remove them.

How many people use cooking? Let's remove that.

How many people use Bosmer? Let's remove them.
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Solina971
 
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Post » Mon May 07, 2012 7:04 pm

They will probably remove lockpicking, pickpocket or both, as well as the armor skills. Smithing is up in the air, as is enchanting. As said above, one-handed and two-handed might be merged. I don't see how they would cut any more magic schools, although all of them are quite pointless in Skyrim. Maybe they will be merged to a simple "magic" skill. Maybe they axe restoration and move the healing spell to alteration.

There is still so much to be removed! :biggrin:
They could merge all of the magic schools into just a few news ones. Necromancy, Restoration, Defensive, and Offensive magic.
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Milad Hajipour
 
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Post » Mon May 07, 2012 1:10 pm

They will probably remove lockpicking, pickpocket or both, as well as the armor skills. Smithing is up in the air, as is enchanting. As said above, one-handed and two-handed might be merged. I don't see how they would cut any more magic schools, although all of them are quite pointless in Skyrim. Maybe they will be merged to a simple "magic" skill. Maybe they axe restoration and move the healing spell to alteration.

There is still so much to be removed! :D

Two handed and one handed won't be merged. I don't get why people think it will.
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leigh stewart
 
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Post » Mon May 07, 2012 8:42 pm

Two handed and one handed won't be merged. I don't get why people think it will.
Because all their perks are the same (except for dual-wielding ones), and all the power lies in perks. It's the very definition of redundancy, which Bethesda seems to hate (I don't).
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Valerie Marie
 
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Post » Mon May 07, 2012 11:40 pm

Removing useless skills to make room for other things seems to be a positive change, but you'll never be able to please everyone. I don't think they would be able to remove any others, but I'd be willing to wait and see what happens.
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kat no x
 
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Post » Mon May 07, 2012 11:25 am

All of them will be lost. It'll be a platformer, with cute big headed anime kids. Run while you can. Cry if you must.
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louise hamilton
 
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Post » Mon May 07, 2012 1:14 pm

Heck, if current trends continue we will have 3 skills (stealth magic, combat) in TES IX. :tongue:

I actually came in here to say pretty much that. Removing things from previous games seems to be par for the course for TES, so I really would not be surprised if that eventually happens.

Like Acrobatics and Athletics were actually skills.

There was a whole thread where I argued this. Suffice to say, yes they are skills. Can you run as fast as an Olympic gold medalist in track? Can you jump as high as Michael Jordan from his heyday and dunk from the freethrow line? No you can't because you have not trained your skills nearly as much as they have.

Why should weapons degrade?

Take a piece of metal and bang it as hard as you can against another piece of metal for an hour. Then note the difference in the metal's condition from before and after. That is why weapons should degrade.
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Rex Help
 
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Post » Mon May 07, 2012 11:52 pm

Wait...THIS GAME??? Far too short? Are we talking about the same game here? I am near to 100 hours and not even level 40 yet...


?????????????

I'm right there with you. I'm at level 40 now and about 120 hours into the game. Also, I haven't yet completed the MQ (I left off where I'd found Alduin's Wall) and the only questline I've completed is the Campanions. I'd say I'm on pace to put more hours into Skyrim than I did Oblivion.
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CORY
 
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Post » Tue May 08, 2012 1:04 am

I heard skills, gear and spells will be removed due to making the game "too spreadsheety".
These have been replaced by being able to select one of four archtypes: Blue Warrior, Red Wizard, Green Elf or Yellow Valkyrie.

But it will still be GOTY!
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Danny Blight
 
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Post » Tue May 08, 2012 1:21 am

I do not think they will remove any skills...because I think the next game will play very different. If Bethesda turned around and said, "We're just refining how characters interest with a big world" they will already have admitted defeat.

The next game without a doubt need to be based on a character that INTERACTS with the world via physics. The player decided if they want to crawl, walk, run, jump, grab, climb, or swing. How much the player decided to do the actions should determine "level" which corresponds to how far, how fast, and how long you can crawl, walk, run, jump, grab, climb, or swing.

That means the skills will have to change from being things 'you have acquired' to 'things you do'. If you want to sneak around and slit people's throats, the game should say, "Fine sneak around, stay in the shadows, move quietly in quietly and don't get seen...it should not be based on a perk where at the highest level you can be lazy and run around like a fool and still pull off a stealth kill. Level 1 or level 100 should require the same player skills, the difference should be how far, fast, and long you climb or walk silently. Are you strong enough to climb a 20 story tower or just strong enough to get yourself up to the second floor of a modest house. Can you climb up or down 1000 feet of rope or just 20 feet of rope before getting tired?

To be honest I think Bethesda has bigger fish to fry then what they decided to do about abilities, levels of abilities and perks….their current game is not exactly a model for “how games should work”.
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Adrian Powers
 
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Post » Mon May 07, 2012 6:05 pm

How many people use maces? Let's remove them.

How many people use carriages? Let's remove them.

How many people use cooking? Let's remove that.

How many people use Bosmer? Let's remove them.

This. Is having more skills really that complicated? They waste so much time with the radiant AI , voice acting and fighting dragons, yet skills should be pretty easy to make.
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Grace Francis
 
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Post » Mon May 07, 2012 12:21 pm

Over 9000.
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W E I R D
 
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Post » Mon May 07, 2012 5:32 pm

I agree with Chunkyman and think it will come down to Magic and Combat (maybe Crafting has it's own), with Stealth coming under Combat. You raise those two skills, and choose perks that take the place of abilities.
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Danielle Brown
 
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Post » Mon May 07, 2012 5:05 pm

Hopefully they'll add stuff back to the game rather than taking more out. But let's be honest here, how often do you really use pickpocketing? Even my thief character never uses it except when it's needed.
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Cody Banks
 
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Post » Mon May 07, 2012 10:20 am

I do not think they will remove any skills...because I think teh next game will play very different. If Bethesda turned around and sais, "We're just refining how characters interest with a big world" they will already have admitted defeat.

The next game without a doubt need to be based on a character that INTERACTS with the world. That means the skills will have to change from being things 'you have acquired' to 'things you do'. If you want to sneak around and slit people's throats, the game should say, "Fine sneak around, stay in the shadows, move quietly in quietly and don't get seen...it should not be based on skill level & perk where at the highest level you can be lazy and run around like a fool and still pull off a stealth kill.

To be honest I think Bethesda has bigger fish to fry then what they decided to do about abilities, levels of abilities and perks….their current game is not exactly a model for “how games should work”.
And how that would make sense for an RPG? Wait, stealth is not based on skill? A fat, brutish orc can be sneaky just as well as a trained bosmer? It all depends on the player's reflexes? Please. Skyrim was a great game, but as an adventure one. I like Skyrim for totally different reasons that why I loved Morrowind. Why change the style of the series?
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Austin Suggs
 
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Post » Mon May 07, 2012 10:21 am

It's given me arround a 30% more than vanilla Oblivion, and a 30% less than vanilla Morrowind. So It's not shorter.

Oh, and To OP's question... four. No, five.
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Hayley Bristow
 
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Post » Mon May 07, 2012 9:56 pm

Take a piece of metal and bang it as hard as you can against another piece of metal for an hour. Then note the difference in the metal's condition from before and after. That is why weapons should degrade.
Suffice to say, the type of degradation system the previous games had were useless and more of an immersion breaking chore rather than an actual feature. I would be fine if they put that back in the game as long as you could actually visually see that your weapon quality was declining. Weapons getting weaker and breaking eventually would be an awesome feature, but a weapon condition percentage going down as you use a weapon is boring.
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Mrs shelly Sugarplum
 
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Post » Mon May 07, 2012 8:59 pm

obviously all bethesda games follow the same changes as the last I mean look at Daggerfall and Morrowind, Morrowind was a 100th of the size of Daggerfall, so Oblivion must have been 100th of the size of that, so Skyrim must be 100th of the size of that, and after a few games it will be so small we wont be able to move all because of casual gamers not being able to handle the complexity of walking
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Eilidh Brian
 
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Post » Mon May 07, 2012 4:09 pm

Wait...THIS GAME??? Far too short? Are we talking about the same game here? I am near to 100 hours and not even level 40 yet...


?????????????

Really?! then you do it wrong. I played now exactly 102 hours and i am level 39 no enemy can really hurt me much, and get killed with maybe 2 hits. And what i said was that it is shorter then Oblivion. And i don't think you can change my opinion of the game. I simply feel that i am almost finished with all the Sidequests (maybe there are still some hidden) and Civil War quest in short time. I started already to get quests from Jarls all the time "Kill the Bandit!" "Kill the Giant" "The jarl wants the Dragon dead!"
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Ross
 
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Post » Mon May 07, 2012 2:16 pm

And how that would make sense for an RPG? Wait, stealth is not based on skill? A fat, brutish orc can be sneaky just as well as a trained bosmer? It all depends on the player's reflexes? Please. Skyrim was a great game, but as an adventure one. I like Skyrim for totally different reasons that why I loved Morrowind. Why change the style of the series?



Games are changing, and now games are more about showing and doing then dice rolls. Why say an arrow was a critical hit when you can see it hit the other character in the hand? Why show a decapitation move when one second ago the reticule on the screen was pointing my sword slice at his knees?

Games are now about "show" and "do.” Do not describe a snowy mountain..make a snowy mountain . Do not say I swung my sword to decapitate a foe...allow me to swing the sword at the foe's head when I actully DO THAT.
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Emily Jones
 
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Post » Mon May 07, 2012 4:29 pm

Really?! then you do it wrong.
I only needed to read to here. Obviously you're the one who is wrong. There is no "wrong way" to play an Elder Scrolls game. If you think so, you're doing it wrong.
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Myles
 
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