» Tue May 08, 2012 1:21 am
I do not think they will remove any skills...because I think the next game will play very different. If Bethesda turned around and said, "We're just refining how characters interest with a big world" they will already have admitted defeat.
The next game without a doubt need to be based on a character that INTERACTS with the world via physics. The player decided if they want to crawl, walk, run, jump, grab, climb, or swing. How much the player decided to do the actions should determine "level" which corresponds to how far, how fast, and how long you can crawl, walk, run, jump, grab, climb, or swing.
That means the skills will have to change from being things 'you have acquired' to 'things you do'. If you want to sneak around and slit people's throats, the game should say, "Fine sneak around, stay in the shadows, move quietly in quietly and don't get seen...it should not be based on a perk where at the highest level you can be lazy and run around like a fool and still pull off a stealth kill. Level 1 or level 100 should require the same player skills, the difference should be how far, fast, and long you climb or walk silently. Are you strong enough to climb a 20 story tower or just strong enough to get yourself up to the second floor of a modest house. Can you climb up or down 1000 feet of rope or just 20 feet of rope before getting tired?
To be honest I think Bethesda has bigger fish to fry then what they decided to do about abilities, levels of abilities and perks….their current game is not exactly a model for “how games should work”.