How many new enemies do you think they'll add in DLC?

Post » Thu Jan 21, 2016 11:14 am

I like the variety of enemies in Fallout 4 but there isn't as many as in Skyrim.

User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Thu Jan 21, 2016 5:30 am

Jetpack/power armoured enemies should have allready been in the game.



anything else would be chinese ghoul spy exiles (perhaps a faction rather than enemy), deadlier war bots (tank sized), mutated plant life (with a man eating forest or swamp to accommodate), more insects, brotherhood outcasts, Centaurs, floaters, wanamingos, robobrains, bad luck dog, talon company mercs. Hell, lets just make up stuff.



we wont really know





im hoping for the sea of tranquility every time is see the moon in fallout. Perhaps the survivors memory's of the battle were frozen until he goes back to memory den and the doc fixs him. The moon battle could be the prequal to the begining of the game.

User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Thu Jan 21, 2016 10:41 am

how about some damn robobrains and centaurs!?

User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Wed Jan 20, 2016 11:47 pm

COUGH



ah lets see


  • More flying/aquatic foes

  • Revamp/additions to the enemy Roulette System

  • Some "vehicles" for enemies to utilize

  • That Burrowing feature Scorps and Mole rats have? yeah x5

  • Abductions from settlements

  • new region

COUGH

User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Thu Jan 21, 2016 4:28 am

Centaurs, Robobrains, nightkin and 4 other new enemy types.



So 7.

User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Thu Jan 21, 2016 2:29 pm


but there are?!

User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Thu Jan 21, 2016 1:27 am

you cut off the rest of my post, / doesnt mean and it means with. jetpack/ powerarmoured enemies are not in the game. you dont see humans with flying abilties in the game. the only way that would be possible is with jetpacks

User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Thu Jan 21, 2016 12:29 am

1, and his name is Gary!



Seriously though, I'd like to see the return of Centaurs, Floaters, Nightkin, and Wanamingos. Probably wont happen though.

User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Thu Jan 21, 2016 6:37 am

I thought there would be more variety both in way of bad guys & weapons. Maybe they intend to fill the void with the DLC... and lots of it.

User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Thu Jan 21, 2016 7:55 am

I'd like more different human foes, like tribal warriors, a human ghoul group with special abilities, cannibals and so on.

User avatar
Talitha Kukk
 
Posts: 3477
Joined: Sun Oct 08, 2006 1:14 am

Post » Thu Jan 21, 2016 3:21 am

Maybe some uh...robobrains, I like robobrains. You like robobrains? I miss robobrains. I think they're interesting, there's a lot in the game that we don't get enough in depth info on, and they removed robobrains, what for? What's the deal? What's the angle? You know who needs robobrains? Dead spouses, that's who. Sure they'd be pretty pissed at first but hey, robobrains ammairite?






Wouldn't mind a gutsy companion either, those guys are a riot, that's why there's a riot in patriotism.

User avatar
Kat Stewart
 
Posts: 3355
Joined: Sun Feb 04, 2007 12:30 am

Post » Thu Jan 21, 2016 4:43 am

Yeah I'm very surprised that Nightkin did not make it into the game, even more surprised that I'm only realizing that now. Centaurs too!!!



I'd like one of the DLCs to feature the NCR and/or The Legion.

User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Thu Jan 21, 2016 3:16 am

Um giant mutated birds please? Maybe that will bring back memories of the dreaded cliffracers though.. They can land Sometimes so melee can hit them.


Also water creatures (really... No fishing Bethesda... The dang npcs fish in game!)


Lastly giant mutated snakes.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Thu Jan 21, 2016 2:56 pm

i feel like giant mutated birds just be a fallout re-skin of dragons, minus the fire, maybe.

User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Thu Jan 21, 2016 11:01 am

How about the remnants of Vault-Tec? Their secret lab where they kept all the top guys...probably some of them willingly mutated to become godlike in the post apocalypse.

User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Thu Jan 21, 2016 11:22 am


Isn't the Vault-Tec HQ in DC?? I'm sure I remember going there in Fo3.

User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Thu Jan 21, 2016 3:32 pm

I don't see how I could not kill them with my bare hands. I didn't get that option with Father, he's a real pos.



and the vault-tec HQ in DC wasn't a research/development facility, I think i was just an office really.

User avatar
Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Thu Jan 21, 2016 6:46 am

It would be cool if a load of Vault-Tec employees are all holed up in a vault somewhere, maybe a special prototype Vault, maybe frozen like you were, that way there would be a 'faction' if you will of 'pre-war' people, there is some potential there somewhere.

User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Thu Jan 21, 2016 12:56 pm

If they're high up in vault tec, then I suspect they have done some pretty terrible things, like enclave level, bad, even worse, with fev, ROBOBRAINS(we could use some), idk...other stuff. they aren't good people.

User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Thu Jan 21, 2016 12:59 am

I still really want to see some creepy as heck nocturnal creatures that make me afraid to explore at night. I think I am missing fear from the creatures in fallout 4. Deathclaw are a joke now and I am more afraid of mutants with missle launchers than any critter.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Thu Jan 21, 2016 8:58 am

I dunno, Robobrains were never really that iconic to me. We got Assaultrons instead who are much more deadly and seem to be quite popular in this game. I agree we should have some sort of water based enemies because water exploration is boring. Can you imagine walking at the bottom of the ocean in your power armour with zero visibility while suddenly a 30 foot mutated dolphin comes at you out of nowhere??? Creepy as hell. Or a Sea serpent.



Speaking of serpents, why no serpents in fallout games? They're just as creepy as any spider or radscorpion.



I'd also like to see more types of mutated/feral humans like the Swamp Folk from Point lookout, so maybe something in style of lovecraft with mutated fish-men ? Could make for an excellent occult/cosmic horror based DLC.

User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Thu Jan 21, 2016 12:32 pm

The Mole people led by Hans Moleman.

User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Thu Jan 21, 2016 7:16 am


I won't argue with that. Dodgy B**TARDS to say the least. BUT..... Without them we wouldn't have a pip boy so...... Some good inadvertently came from their shenanigans!!

User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Thu Jan 21, 2016 10:21 am

I'm expecting all kinds, but as reskins.

User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Thu Jan 21, 2016 12:44 am

Nightkin are West coast mutants made by the Master.



NCR and Legion are mutually exclusive as NV ends with one or both getting beaten and also over 2,000 miles away.




There's a vault tech secret research base in Fallout:BoS but not sure if it's been classed as cannon or not. Would expect them to base it away from any targets and some place less likely to really be noticed so Boston doesn't fit it much.

User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Next

Return to Fallout 4