Well, 700 divided by 50 equals 14.
So, 14 individual mods per weapon.
Well, 700 divided by 50 equals 14.
So, 14 individual mods per weapon.
Why doesn't it match what we saw in the video? How many weapons have possibilities that exceed the average of 14? How many have less? We aren't even sure as to what they meant by "base weapon".
Is an aluminum baseball bat a modification of baseball bat or are they two different weapons. Putting saw blades on both will yield +2 modifications either way, but their is a different effect on remaining modifications and remaining base weapons. One way it is two base weapons accounted for and two modifications accounted for and the other it is one base weapon accounted for and 3 modifications.
We simply do not have enough information to make any reasonable estimate. The best we can do is come up with a hopeful guess.
I wonder if they are going to have the Fallout 3/Fallout NV standbys like the 10mm submachine gun, 12.7mm pistol, the railgun, the caravan shotgun, the combat shotgun, the shishkebab, or the anti materiel rifle right from the get go?
I could see many of the Fallout NV weapons not being there, but not the standard ones from Fallout 3.
Fallout 3 has about 50 base weapons if you leave off the unique and alien weapons so with Fallout 4 having 50 base weapons odds are good.
Of course the Fallout 4 10mm pistol modded to be a 10mm SMG likely won't look anything like the Fallout 3 10mm SMG.
A 9mm pistol modded in to a 9mm SMG likely won't look like an Fallout New Vegas 9mm SMG/M3 grease gun.
But I'm sure someone will mod in the various weapons from previous Fallouts with their original images fairly soon after modding gets started.
Proximity to DC really isn't a factor. Just as long as there is a decent assortment of weapon types things will work out. As an example: If BGS didn't put a combat shotgun into Fallout 4, there will be something that functions almost as good or possibly even better.
With 50 base weapons, I'm sure you will be able to create some thing that is equivalent to any weapon from Fallout 3 or Fallout New Vegas.
It may not look like the weapons from previous games, but that hardly matters.
Especially when you know the modders will eventually add them back in just to be little more lore friendly.
You can even rename the weapons to what even you like.
This level of customization will be amazing!
Todd Howard actually said over 50 base weapons, and over 700 modifications for those weapons... So I guess the only limitation, is your imagination and mods made specifically to weapon types... You can't put a sniper scope on a laser rifle, has to be an energy weapon scope, and vice versa.
It's like Borderlands except better as we can choose our own mods. Something I have hoped would get put in games for years.
well im sure not every weapon can use every modification would be awkward having an explosive radius or laser focusing mod on a switchblade.
An explosive switchblade is something I wholeheartedly approve of.
Your detached limbs may not approve of this
I wonder if enemies will fight with base weapons/armor or modded (I would assume modded). And if so, I wonder if there will be any randomization as to how they are modded. ...could be very interesting.