How Many Quests?

Post » Sun Oct 24, 2010 2:51 pm

Cause it's just a collection quest, just like gettin scrap metal for walter to fix his pipes in megaton.
Only difference is that it ends after 30 nuka cola quantum bottles.
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My count.
Vanilla Game
Tutorial: 3
Main quests: 11 (all are achievements)
Sidequests: 17 (all are achievements)

DLC

O:A
Main Quest: 4 (all are achievements)

Pitt
Main Quest: 3 (all are achievements)

Broken Steel
Main Quest: 3 (all are achievements)
Side Quest: 3 (none are achievements)

Point Lookout
Main Quest: 5 (Three are achievements while two are not)
Side Quest: 5 (none are achievements)

Mothership Zeta
Main Quest: 3 (all are achievements)

Total sum for only quests with achievements: 28 Vanilla 16 DLC = 44
Total sum for all quests: 28 Vanilla 26 = 54

How come your count is 54 and paragon is at 59?
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Lauren Dale
 
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Post » Mon Oct 25, 2010 2:54 am

How come your count is 54 and paragon is at 59?


No comprendo el numeros. :)
Look I'm not counting again I have Adv. Topics homework to do and thats enough math as is
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Lucie H
 
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Post » Sun Oct 24, 2010 1:25 pm

How come your count is 54 and paragon is at 59?

Maybe he counted with a repeatable quest or...
This is too much brain exercise for me.
We really need an expert for this... Someone call NASA.
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dav
 
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Post » Sun Oct 24, 2010 11:51 pm

There were quite a few unmarked quests in FO3 though, in addition to the ones that showed up on your Pipboy.

I count 49 marked (Pipboy) quests, 32 unmarked quests, and 18 repeatable quests in FO3, counting all the DLC.

In the base game with no DLC, there are 31 marked quests, 20 unmarked quests, and 16 repeatable quests.

All I know is that New Vegas is supposed to have a lot more quests than FO3, but how many a "lot more" is, we don't know.

All this comes from the Vault Wiki.
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Amiee Kent
 
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Post » Sun Oct 24, 2010 4:02 pm

200? That would be quite a number of quests in just the main game alone. I dont think there will be that many when the game is released, but if there is, WOW.

Personally since I doubt there will be that many, I hope, apart from the main story quests, I hope there are a number of side quests that have a good amount of depth to them. Maybe they could add this choice affects this, kind of plot to them as well which will give them more replayability. Another thing Id like to see in some side quests is a more in-depth look into the plot of that quest that ties into the Fallout universe. The story in the Fallout universe is interesting and Id like to see something that somewhat makes you investigate into the history of everything that happened before the bombs fell.

Overall, since this will also be on consoles as well as PC, Im willing to bet that there will be DLC in the future for it, so I highly doubt there will be that many quests with the main release of the game. But after certain DLCs are released there may be up around that many
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Jhenna lee Lizama
 
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Post » Sun Oct 24, 2010 10:44 pm

Some of the unmarked quests in Fallout 3 are better then alot of Oblivions side guests. :P
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sw1ss
 
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Post » Sun Oct 24, 2010 6:29 pm

Overall, since this will also be on consoles as well as PC, Im willing to bet that there will be DLC in the future for it, so I highly doubt there will be that many quests with the main release of the game. But after certain DLCs are released there may be up around that many

One of the interviewers who got to play the game noticed a DLC option or space on the main menu, and when he mentioned it, the producer covered it with her hand, saying they weren't discussing that at the moment. So I'd say DLC at some point in the future is a certainty.

Some of the unmarked quests in Fallout 3 are better then alot of Oblivions side guests. :P

Absolutely. A lot of the quests in Oblivion were in the item fetch mold. Such as retrieve 10 magic stones, or kill three bears and bring me their teeth, etc. Not hard to implement, but not exactly anything amazing either. While in FO3 we had unmarked quests like "A Nice Day for a Right Wedding", where you played match maker for a couple, which involved quite a lot of work for a successful outcome, and actual sidequests like "Agatha's Song" which while still a fetch quest, had an amazing story, sent you all over the wasteland and into Vault-Tec HQ, and then into a Vault with its own story, and rewarded you with a new radio station. Not to mention quests like "Stealing Independence", which was much more detailed and involving than the majority of Oblivion's quests.

If all of Oblivion's 200+ quests where like the "Whodunit?" Dark Brotherhood quest, that would be one thing. But can you really call something a quest when it involves returning an NPCs stolen potatoes from an ogre corpse just down the road? An ogre that is already dead?
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MatthewJontully
 
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Post » Sun Oct 24, 2010 7:26 pm


Absolutely. A lot of the quests in Oblivion were in the item fetch mold. Such as retrieve 10 magic stones, or kill three bears and bring me their teeth, etc. Not hard to implement, but not exactly anything amazing either. While in FO3 we had unmarked quests like "A Nice Day for a Right Wedding", where you played match maker for a couple, which involved quite a lot of work for a successful outcome, and actual sidequests like "Agatha's Song" which while still a fetch quest, had an amazing story, sent you all over the wasteland and into Vault-Tec HQ, and then into a Vault with its own story, and rewarded you with a new radio station. Not to mention quests like "Stealing Independence", which was much more detailed and involving than the majority of Oblivion's quests.

If all of Oblivion's 200+ quests where like the "Whodunit?" Dark Brotherhood quest, that would be one thing. But can you really call something a quest when it involves returning an NPCs stolen potatoes from an ogre corpse just down the road? An ogre that is already dead?


If I remember rightly Andales quest was unmarked aswell and in my opinion that was the best quest in the game. I remember walking into that basemant and bang. It was awesome.
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Amiee Kent
 
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Post » Sun Oct 24, 2010 4:40 pm

If I remember rightly Andales quest was unmarked aswell and in my opinion that was the best quest in the game. I remember walking into that basemant and bang. It was awesome.

Yeah, it was unmarked and definitely a giant shock. You know what makes it even more creepy? If you use the console to revive the corpses, they are all from Little Lamplight according to the Vault wiki. That means those fresh meat pies from the friendly Mrs. Smith are bound to be . . . tender.
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naomi
 
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Post » Mon Oct 25, 2010 2:24 am

fallout new vegas and casinos equal :sadvaultboy: :cryvaultboy: :fallout: :user: :poke: lol ????
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Mistress trades Melissa
 
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Post » Sun Oct 24, 2010 11:04 pm

There won't be as much as TES because the quests in TES have no real choices. They're just straightforward. Every quest will have 2 or 3 outcomes at least in NV. All we know is that there's more than F3.
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Alex Blacke
 
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Post » Sun Oct 24, 2010 10:50 pm

181 in the regular game 216 with the add ons.


Well there you go. It would be nice to have that many in New Vegas, and it may just be possible with all of the mini-factions running around. Hopefully we'll still get the bigger side quests like in Fallout 3 with some smaller TES IV type quests in between. Of course Oblivion seemed to be a lot bigger than any Fallout game... Looks like we'll just have to wait and see.
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Ross Zombie
 
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Post » Sun Oct 24, 2010 4:49 pm

Well there you go. It would be nice to have that many in New Vegas, and it may just be possible with all of the mini-factions running around. Hopefully we'll still get the bigger side quests like in Fallout 3 with some smaller TES IV type quests in between. Of course Oblivion seemed to be a lot bigger than any Fallout game... Looks like we'll just have to wait and see.

Yea the elder scrolls iv is massive maybe new vegas can reach its scope?
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Stephani Silva
 
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Post » Sun Oct 24, 2010 9:12 pm

Not to mention alot of quests in Oblivion only had one way to complete it, In Fallout 3 and I assume Vegas there will be multiple ways for every quest. Plus replay value to me in a Bethesda RPG is more about different builds as oppose to what missions you take. My Oblivion builds take quests that would make sense to its skills, while in Fallout i can take almost all quests because it gives me options to finish it on my terms.
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luis ortiz
 
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Post » Mon Oct 25, 2010 3:07 am

Not to mention alot of quests in Oblivion only had one way to complete it, In Fallout 3 and I assume Vegas there will be multiple ways for every quest. Plus replay value to me in a Bethesda RPG is more about different builds as oppose to what missions you take. My Oblivion builds take quests that would make sense to its skills, while in Fallout i can take almost all quests because it gives me options to finish it on my terms.



The way quest are counted between the two games are different. In Oblivion, they counted individual stages of a larger quest as a Quest. I would say all in all, Fallout 3 and Oblivion had about the same amount of multipart quests, just that in FO3, the Multipart Quests are counted as One Quest. Oblivion may have had more single part quests, where as FO3 had more unmarked quests. FO3 Quests tended to be more complex than Oblivions.
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J.P loves
 
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Post » Sun Oct 24, 2010 5:24 pm

i hope new vegas has more quests than FO3 did. expecting there to be more than Oblivion is stretching it, but who knows
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louise tagg
 
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Post » Sun Oct 24, 2010 4:29 pm

While in FO3 we had unmarked quests like "A Nice Day for a Right Wedding", where you played match maker for a couple, which involved quite a lot of work for a successful outcome.


Wow... I never did that quest before. Thanks.
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Mariana
 
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Post » Sun Oct 24, 2010 11:52 pm

Wow... I never did that quest before. Thanks.

Just head to Rivet City. Afterwards you can even attend the wedding if you like.
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YO MAma
 
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Post » Mon Oct 25, 2010 6:43 am

Just head to Rivet City. Afterwards you can even attend the wedding if you like.


and Massacre the Wedding Party
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Natasha Biss
 
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Post » Sun Oct 24, 2010 7:49 pm

If non dlc elder scrolls iv has 181 and fallout 3 with all dlc has 77 that's no where near triple?

fallout didn't have 77 quests, i don't count collecting books or ant nectar, a lot of the so called quests aren't really quests, first of all, you do like 4 or 5 main story quests in the first hour before you even leave the vault, growing up, birthday party etc, come on, i don't even count those as quests, a quest is like rileys rangers, who dares wins or the waters of life, etc and there wasn't many of those types of quests, very few, maybe 20 if that, fallout 3 didn't have enough quests period, sure if you count all those insignificat collecting quests but they don't have the quest feel to em, in oblivion there were tons of quests and even though some were small, you had the feelling of tons and tons of stuff to do all the time, in fallout 3 i was done with all the quests at level 15 or 20 and thats without hardly trying, going slow, i never did all the quests in oblivion they had tons of pretty big quests, they weren't all small, a lot of the oblivion quests had a big feel to em, it took a while to do a lot of em, in fallout 3 only a few had a big feel to em, there did need to be about twice as many regular type quests in fallout 3 so at least you didn't have all the quests done at level 15 or 20. a feeling of quests "on the docket" basically.
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jessica sonny
 
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Post » Mon Oct 25, 2010 8:20 am

fallout didn't have 77 quests, i don't count collecting books or ant nectar, a lot of the so called quests aren't really quests, first of all, you do like 4 or 5 main story quests in the first hour before you even leave the vault, growing up, birthday party etc, come on, i don't even count those as quests, a quest is like rileys rangers, who dares wins or the waters of life, etc and there wasn't many of those types of quests, very few, maybe 20 if that, fallout 3 didn't have enough quests period, sure if you count all those insignificat collecting quests but they don't have the quest feel to em, in oblivion there were tons of quests and even though some were small, you had the feelling of tons and tons of stuff to do all the time, in fallout 3 i was done with all the quests at level 15 or 20 and thats without hardly trying, going slow, i never did all the quests in oblivion they had tons of pretty big quests, they weren't all small, a lot of the oblivion quests had a big feel to em, it took a while to do a lot of em, in fallout 3 only a few had a big feel to em, there did need to be about twice as many regular type quests in fallout 3 so at least you didn't have all the quests done at level 15 or 20. a feeling of quests "on the docket" basically.

Nicely said couldn't agree more.
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Robert Bindley
 
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Post » Sun Oct 24, 2010 5:43 pm

Nicely said couldn't agree more.

exactly miami, i hope there are a lot more quests in new vegas, they kinda downplay a lot of things about new vegas i notice compared to fallout 3 , like for instance they say its about the same size etc, i hear the developeres not really want to talk like new vegas is superior to fallout 3, but i'm pretty sure obsidian is well aware of all of FO3's shortcomings, they said there is like almost 50% more dialogue, more quests, more enterable structures and less devestation, more weapons, bigger towns and settlements, much better character creation as far as skills, perks, traits, special system etc, so i think everything about new vegas is gonna be bigger, more etc compared to FO3. and FO3 was the best game i ever played, right up there with oblivion. but they don't want to upstage FO3 with their comments so they kinda downplay certain things and say stuff like of there's more quests but they are smaller, or oh its about the same size, etc, so i'm expecting big things from the game and a lot more challenging game with an even bigger feel to it than fallout 3 had.
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kevin ball
 
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Post » Sun Oct 24, 2010 5:07 pm

The way I see it alll of the named quests that appear in the pip-boy count as true quests. So I think there are 58 with all DLC. The others are known as unmarked, or repeatable quests which are short with small meaning or reward.
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Dan Wright
 
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Post » Mon Oct 25, 2010 6:03 am

The way I see it alll of the named quests that appear in the pip-boy count as true quests. So I think there are 58 with all DLC. The others are known as unmarked, or repeatable quests which are short with small meaning or reward.

Well, that is just it. It is kind of weird what gets counted in the pipboy as a quest and want doesn't. Many of the unmarked quests are longer and more elaborate than the marked quests. It is pretty puzzling to me that more of the unmarked quests aren't treating the same way as the marked ones.

As someone pointed out, many of the early marked quests are simple things like using the SPECIAL book, or escaping the Vault.

In some ways I find the unmarked quests more rewarding, because you aren't being guided or held by the hand with prompts from the pipboy at each step.
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chinadoll
 
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Post » Mon Oct 25, 2010 6:57 am

Many of the unmarked quests are longer and more elaborate than the marked quests.

Examples? The only unmarked ones that seemed long, and required effort were where you got the Xuanlong assault rifle from prime, taking Sticky to Big Town, and giving Pronto 20 Chinese Assault Rifles.
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Khamaji Taylor
 
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