one of the main reasons I start a new character is because of this.
I enjoy the scrounging, roleplaying aspects of being low level and poor.
Dynamic Barter Gold: Merchants don't have infinite gold, but receive/lose gold when you buy/sell items.
Haggle Overhaul: Where you can configure how good deals merchants will give you. I use hardcoe settings myself, where merchants only will pay me 0-50% of the value, and ask me to pay 300-500% of value when I buy things.
Item Removal: Where you can configure the mod to only let you find a certain percentage of what you normally find during looting. Ex, setting ringAdjustment to 20 will make you only find 20% of the normal amount of enchanted rings when looting containers or dead enemies.
Repricing: Reprices the buyable houses (you can set them up to cost as much as 10x normal), reduces the high values of enchanted loot, lets you reprice all services (to make training cost 10 times as much for instance)
House Taxes: Makes you have to pay tax for your houses. If you fall behind on the taxes, the local guards will close off your house until you pay what you owe them.
Illegal looting: Makes it illegal to loot guards or other non-evil NPCs. Also makes it illegal to loot containers in cities, or plants/containers belonging to farms.
Try playing with this, and you'll find it really hard to get so rich that it gets boring.
