If they actually knew it was stolen then they should turn you in. Seriously, being a thief in Oblivion was the worst possible way to make money. It defeats the purpose to steal in the first place.
:confused: :thumbsup:
Here's how I want it:
Let's say you steal some silver goblets from a house in the Imperial City
You goto the pawn shop and the Shopkeep will buy them for the first few days without suspicion
But say a few days after the robbery, the person you robbed it from should be aware of the robbery and be alerting the guards and shopkeeps to watch for said silver goblets
If you go to the shopkeep and try and sell the goblets now, depending on your disposition with them and current rep, they will either alert the guards or accept them
Strictly theoretical here: What if an NPC steals a bunch of silver goblets and you try to sell some you found in a cave or something to the same shopkeeper?
If they didn't catch you they didn't catch you. I suppose if there was a one-of-a-kind special antique item (like what every merchant has one of) and you try to sell it then the shopkeeper should alert the guards...depending on both their disposition and morality.
If the item is famous, it's not unreasnoble but otherwise it's stupid for a silver plate to be instantly identified on the opposite side of country. Although I think I remeber in Morrowind a glitch where, for example, if you stole a diamond from a merchant, he would identify ANY diamond you tried to sell to him and attack you.
That's happening to me. I did a quest to steal a grand soul gem in the mages guild, and now I can't use the enchantress to make anything useful. I may as well kill her.