How do merchants know which of your goods are stolen?

Post » Wed Sep 01, 2010 11:09 am

This drove me absolutely nuts in Oblivion, the fact that I had to go all the way to some special fence just to sell stolen goods when none of the regular merchants should have known that the property I had on me was stolen in the first place. If I stole something from the Imperial City, it still wouldn't allow me to sell it in Bruma, even though nobody there would know that it was stolen.

I REALLY hope this is no longer the case in Skyrim.
User avatar
naana
 
Posts: 3362
Joined: Fri Dec 08, 2006 2:00 pm

Post » Wed Sep 01, 2010 2:12 pm

There's already been lots of threads on this. And we all agree.
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Wed Sep 01, 2010 6:39 pm

This drove me absolutely nuts in Oblivion, the fact that I had to go all the way to some special fence just to sell stolen goods when none of the regular merchants should have known that the property I had on me was stolen in the first place. If I stole something from the Imperial City, it still wouldn't allow me to sell it in Bruma, even though nobody there would know that it was stolen.

I REALLY hope this is no longer the case in Skyrim.


I agree with you. There is no way that anyone could possible know what item's are/ are not stolen. (Unless it is the person you stole it from; maybe)

I hope it's not the case in Skyrim as well.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Wed Sep 01, 2010 9:54 pm

They have a red icon by them that indicates they are stolen.
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed Sep 01, 2010 1:00 pm

They have a red icon by them that indicates they are stolen.

:teehee:
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Wed Sep 01, 2010 10:41 pm

This drove me absolutely nuts in Oblivion, the fact that I had to go all the way to some special fence just to sell stolen goods when none of the regular merchants should have known that the property I had on me was stolen in the first place. If I stole something from the Imperial City, it still wouldn't allow me to sell it in Bruma, even though nobody there would know that it was stolen.

I REALLY hope this is no longer the case in Skyrim.


The merchants are psychic, just like the guards. Duh.

I love Oblivion, I do, but it really did a bad job with crime, I mean I kill someon in their house, nobody sees it... but wait... Adamus Philida knows?! I steal something valuable without being seen by a soul, try to sell it... but wait... the shopkeeper knows?!

Morrowind did a much better job in this area.
User avatar
Roberta Obrien
 
Posts: 3499
Joined: Tue Oct 23, 2007 1:43 pm

Post » Wed Sep 01, 2010 11:22 pm

There's a magical security strip that you are unable to disable. Kinda like the magnetic security strip in real life.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Wed Sep 01, 2010 12:25 pm

Oh, standard APB protocol. You know, for stuff like cups, plates, forks, you get the idea.

Joking aside, this is another of those 'they cry fowl we fix it they still cry fowl' things.

People complained in Morrowind that you make more money plundering villagers homes than you did plundering dungeons.

So they made it a little less worth your while to steal, to encourage adventuring and exploring.

And people still complain. :P
User avatar
Naomi Ward
 
Posts: 3450
Joined: Fri Jul 14, 2006 8:37 pm

Post » Wed Sep 01, 2010 12:14 pm

There's already been lots of threads on this. And we all agree.

Oh do we now?

I think if you steal a high value item you should get caught if you try to sell it nearby. I don't think we should be able to sell wherever we want if we steal.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Sep 01, 2010 8:14 pm

Oh do we now?

I think if you steal a high value item you should get caught if you try to sell it nearby. I don't think we should be able to sell wherever we want if we steal.


It isn't like you're stealing a house or a person... If I robbed your house I'd sell it on craigslist in diff city, right? All valuable items
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Wed Sep 01, 2010 8:48 am

They have a red icon by them that indicates they are stolen.

:confused: :thumbsup:

Here's how I want it:
Let's say you steal some silver goblets from a house in the Imperial City
You goto the pawn shop and the Shopkeep will buy them for the first few days without suspicion
But say a few days after the robbery, the person you robbed it from should be aware of the robbery and be alerting the guards and shopkeeps to watch for said silver goblets
If you go to the shopkeep and try and sell the goblets now, depending on your disposition with them and current rep, they will either alert the guards or accept them
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Wed Sep 01, 2010 8:40 am

:confused: :thumbsup:

Here's how I want it:
Let's say you steal some silver goblets from a house in the Imperial City
You goto the pawn shop and the Shopkeep will buy them for the first few days without suspicion
But say a few days after the robbery, the person you robbed it from should be aware of the robbery and be alerting the guards and shopkeeps to watch for said silver goblets
If you go to the shopkeep and try and sell the goblets now, depending on your disposition with them and current rep, they will either alert the guards or accept them


Good idea
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Wed Sep 01, 2010 8:53 am

:confused: :thumbsup:

Here's how I want it:
Let's say you steal some silver goblets from a house in the Imperial City
You goto the pawn shop and the Shopkeep will buy them for the first few days without suspicion
But say a few days after the robbery, the person you robbed it from should be aware of the robbery and be alerting the guards and shopkeeps to watch for said silver goblets
If you go to the shopkeep and try and sell the goblets now, depending on your disposition with them and current rep, they will either alert the guards or accept them

This^

I'd also recommended a value check. Cheap items are less likely to be fussed over, while valuables may even be reported to surrounding cities. (remember one of the thieves guild quests were the item was too "hot") And the more valuable an item is, the less time before it goes hot, and the shopkeepers and guards are alerted.
Also give items a max time (using the value check) after a while, people stop searching for it and just accept the fate of their valuables.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Wed Sep 01, 2010 11:31 pm

If the item is famous, it's not unreasnoble but otherwise it's stupid for a silver plate to be instantly identified on the opposite side of country. Although I think I remeber in Morrowind a glitch where, for example, if you stole a diamond from a merchant, he would identify ANY diamond you tried to sell to him and attack you.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Wed Sep 01, 2010 8:18 am

If they actually knew it was stolen then they should turn you in. Seriously, being a thief in Oblivion was the worst possible way to make money. It defeats the purpose to steal in the first place.

:confused: :thumbsup:

Here's how I want it:
Let's say you steal some silver goblets from a house in the Imperial City
You goto the pawn shop and the Shopkeep will buy them for the first few days without suspicion
But say a few days after the robbery, the person you robbed it from should be aware of the robbery and be alerting the guards and shopkeeps to watch for said silver goblets
If you go to the shopkeep and try and sell the goblets now, depending on your disposition with them and current rep, they will either alert the guards or accept them


Strictly theoretical here: What if an NPC steals a bunch of silver goblets and you try to sell some you found in a cave or something to the same shopkeeper?

If they didn't catch you they didn't catch you. I suppose if there was a one-of-a-kind special antique item (like what every merchant has one of) and you try to sell it then the shopkeeper should alert the guards...depending on both their disposition and morality.

If the item is famous, it's not unreasnoble but otherwise it's stupid for a silver plate to be instantly identified on the opposite side of country. Although I think I remeber in Morrowind a glitch where, for example, if you stole a diamond from a merchant, he would identify ANY diamond you tried to sell to him and attack you.


That's happening to me. I did a quest to steal a grand soul gem in the mages guild, and now I can't use the enchantress to make anything useful. I may as well kill her.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Wed Sep 01, 2010 10:38 am

Problem is whether an item is unique or not. Engraved silver cups with an engraving would be easily tracked down, unless the witty thief filed away the markings. Saving the filings of course for alchemy or even resale, of course.

But a middle class set of silverware isn't going to raise a lot of suspicion, period. If things could be designated as unique or generic, that would be better. If you're going to steal something you make sure it's something you can sell.
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Wed Sep 01, 2010 7:35 pm

C'mon, bro, they got tiger blood. Winning.
User avatar
Dona BlackHeart
 
Posts: 3405
Joined: Fri Dec 22, 2006 4:05 pm

Post » Wed Sep 01, 2010 3:52 pm

If I'm not wrong, in Oblivion, all the stuff you stole actually didn't appear when you went to sell stuff to a normal shopkeeper so I always thought that my character doesn't want to show it to them in fear they may recognize that stuff and figure out that they were stolen and report you, but only shows it while selling it on the black market.
User avatar
Harry Leon
 
Posts: 3381
Joined: Tue Jun 12, 2007 3:53 am


Return to V - Skyrim