As of the this afternoon I have 210 esm/esps in Wrye Bash and I realize I'm closing in on the 240 something limit. I've been doing a new install, cleaning mods as needed, testing, testing, testing, resolving mod conficts with TES4edit or by changing the esp The Construction Set. More testing. My load order is sorted with BOSS and, although I'm holding my breath, I've got the most stable Oblivion install I've every had.
But I'm running out of room.
The solution seems to be to merge the mods in the construction set. Another solution is to use the Wrye Bash function to select certain mods for certain save games but that diminishes the spontanaiety of the game. If I suddenly decide to change the way my character is going, a mod I need might not be available. So merger seems to be the best option right now. From what I can gleam on the internet, I should stick to merging mods that add small things. Here's what I'm thinking:
I have a string of UFF & RM type armor/clothing type mods, maybe about 20 altogether. I'd like to reduce this number to 10 or even less.
All the CM companion mod files. NOT the original CM files but the ones that add a single companion or group.
House mods, maybe?
Merging mods seems to be a serious step, which is why I'm asking for advice before I do this. Some basic information:
Computer System: MacBook Pro/playing via BootCamp and Snow Leopard. Sky Captain's Oblivion Stutter Removal working in conjunction with Streamline (streampurge disabled, of course). I doubt if this has an impact, but I thought I'd post it just the same.
Primary mods:
FCOM
QTP3
Better Cities
I can post my load order or any additional information that would be helpful. Any suggestions on mod groups that are safe to merge or suggestions on merging or general warnings about not merging. Even a linky would be helpful. Thanks.
~ Dani ~