How much Armour do you think we can put on in TES 5

Post » Fri May 27, 2011 11:33 pm

No indication of anything. The previous FO titles did the same thing.


Indeed, fans need to realize that Fallout and the Elder Scrolls are different games, and trends that seem to be in one game won't necessarily carry over into the other. When we see what Bethesda will be doing for future Elder Scrolls games, then we can start guessing what direction the series will go in.

In any case, I don't know what Bethesda will do in this area, but I hope they go back to something like the Morrowind system, the clothes under armor thing doesn't neccessarily need to be kept if Bethesda is afraid it will unbalance the game as you really won't be seeing them when they're covered by armor anyway. What I want most is to have more clothing and armor slots, I want pauldrons separate from the cuirass and left and right gauntlets, I suppose the belt slot should return too. Though rings should probably be kept to two, in the interest of balance, it's been like that since rings were used as items you can wear in RPGs, at least I've never seen a game where you can wear more than two rings, and that number works, allowing players to wear as many rings they want would just make them too overpowered, maybe if there were more slots, it could still work if the game were balanced accordingly, but I don't think there's much need for that, the old system is just fine, no need to risk making the game too unbalanced with a new one.

One thing about the MW system, in morrowind you were disadvantaged in late game for not wearing armour, and I don't mean the obvious things like less protection, but for enchantment, armour had 5 bodys slots of its own in MW(Cuirass, greaves, shield and 2 pauldrons) that is 5 more powerful enchantments. That needs to be fixed some way.


And Bethesda still failed to fix that in Oblivion, because in the end, the only unarmored glove-type items in the game are a pair of shackles. Plus, they took out the unarmored skill, meaning that no matter how many enchantments you use an unarmored character will still be at a disadvantage because an armored character can get the same enchantments and also have armor.

I think it should be the same as in Morrowind, but with gloves/gauntlets and pauldrons/shoulder wear sold together. I mean you buy boots together, In real life people wouldn't just sell you one glove, right?


No one in real life would just sell you one glove, but you might choose to wear different gloves on each hand, or only one glove on one hand, or you might lose one glove in a pair and use one from a different pair in its place, in Morrowind, you could do this too, but in Oblivion, Bethesda decided to take out that option for some reason. If I don't want to be semetrical, why should I have to?

like every1 else, id like the amount a armour slots as there were in MW, and just as much variety in the weapons and armour as there was in MW. Also, i think it would be sweet if they made things like belts and rings more noticeable, which was kind of done in OB, so if you could mix and match things in E5 including clothing and shiny belts, u could make a pretty bad ass looking character.


Belts weren't in Oblivion, which is why they weren't visible, that being said, though, it always annoyed me that in Oblivion most gauntlets and cuirass's cover up the rings and amulets, if my character has a nice looking amulet, I want to see it whenever I go into third person, I don't want it covered by what I'm wearing.
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Kevan Olson
 
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Post » Fri May 27, 2011 7:47 pm

In TES V, we will choose magic/stealth/combat, and then we will get assigned armor we can't take off. No armor slots ;)
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Stephanie Kemp
 
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Post » Fri May 27, 2011 2:42 pm

In TES V, we will choose magice/stealth/combat, and then we will get assigned armor we can't take off. No armor slots ;)

And a dancing leprechaun will lead you through the tutorial and explain every button to you like you actually have a controller in game...

Yep, we sure hope it won't happen :P
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Nathan Barker
 
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Post » Fri May 27, 2011 12:53 pm

I'd like to be able to wear all of this at once with seperate armour/clotheing slots

Helmet
Belt
Jewelry
Shirt
Pants
Right Pauldron
Left Pauldron
Right Glove
Left Glove
Cuirass
Greaves
Boots
Cloak
And a coat (Over armour if wearing armour and over clothing/skin otherwise)

Coat because I meen if the game is in Skyrim, who in their right mind is going to go running around in full steel without a fur coat or something over it? I meen that'd be suicide.
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Taylrea Teodor
 
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Post » Sat May 28, 2011 12:33 am

Here's a small thought on the "wearing too many rings/amulets" issue, you CAN wear as many SMALL rings as you with but they won't be too powerful but you can maybe only wear two large rings on your hand.
And another limitation is that you can't wear large jewelry under armor, again small rings work but large rings won't fit under gloves. With necklaces it could be similar, as mentioned it could depend on how close you wear them to your body. Bigger amulets and necklaces can't be worn under armor but wearing it OVER armor makes it less effective.

Plus wearing jewelry like Mr. T certainly isn't too helpful in combat, not unless you slap someone with it.


It all takes some more flexible thinking instead of the straight forward "1 + 1" thinking, there are subtractions, variations and fluctuations.
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Ruben Bernal
 
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Post » Fri May 27, 2011 5:23 pm

I wouldn't mind having a bit more armour pieces. As long as they don't put in things like: left thumb armour piece...
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Flesh Tunnel
 
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Post » Fri May 27, 2011 8:07 pm

Indeed, fans need to realize that Fallout and the Elder Scrolls are different games, and trends that seem to be in one game won't necessarily carry over into the other. When we see what Bethesda will be doing for future Elder Scrolls games, then we can start guessing what direction the series will go in.

Well, it is sure that TES and FAllout are diferent games, but it depends on the devs how much appart they will keep them. and since the decrease in the number of equipment slots is visible even in TES itself it is possible that he devs will continue in this trend even in TES V being encouraged by seeing how it works for F3. What happens in Fallout games is surely not an indication of what certainly will happen in TES, but it cannot be ruled out, I fear. That said, I doubt that the devs will go against the will of the fan base in this matter.
In any case, I don't know what Bethesda will do in this area, but I hope they go back to something like the Morrowind system, the clothes under armor thing doesn't neccessarily need to be kept if Bethesda is afraid it will unbalance the game as you really won't be seeing them when they're covered by armor anyway. What I want most is to have more clothing and armor slots, I want pauldrons separate from the cuirass and left and right gauntlets, I suppose the belt slot should return too. Though rings should probably be kept to two, in the interest of balance, it's been like that since rings were used as items you can wear in RPGs, at least I've never seen a game where you can wear more than two rings, and that number works, allowing players to wear as many rings they want would just make them too overpowered, maybe if there were more slots, it could still work if the game were balanced accordingly, but I don't think there's much need for that, the old system is just fine, no need to risk making the game too unbalanced with a new one.


Well, there are many ways to achieve ballance. Limiting the number of jewelery is surely one, but not the only one existing. Look at Might and Magic games, in them, every characgter could have up to 6 rings and this sole fact did not make the game overpowered. Wearing as much as you want is probably not an option especially if we want the rings to be visible. Putting all those 25 rings on your one hand would probably get very messy, but I can very well imagine seeing 3 or 4 rings on each hand.
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Matt Terry
 
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Post » Sat May 28, 2011 1:31 am

We need EARRINGS!
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Daramis McGee
 
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Post » Fri May 27, 2011 3:46 pm

I want back the Morrowind config at very least; a belt, two rings, a necklace, two gauntlets, two pauldrons, cuirass, greaves, boots, helm, shirt, pants, and robe (and I think skirt as well) all at the same time.

It never made a lick of sense to me why you could not have clothes under or robe over. People in Cryodiil must be very resistant to chafing. :P

And bring back non-armor gloves. My mages are tired of having cold hands, and murdering people as an axe-wielding Orc in a pretty skirt is just too fun to pass up.

Stuff like piercings and tattoos would be really cool, too.
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Katharine Newton
 
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Post » Sat May 28, 2011 12:51 am

The number of rings really doesn't effect balance, it's what you can do with said rings. Every item already had a maximum enchantment level. You want more of that item? Just lower the max. level of enchantment. That way, if you feel that you HAVE to have the full number of rings in order to be keep up with the game, it would be realitively inexpensive to enchant them all, due to that fact it would be pointless to use high level soul gems on items that you can barely enchant.

On an unrelated note, I'd like to see more "creatable armours. Like the glass, ebony, ect. Of course, due to the new lore, glass might be a bit hard to find with Morrowind gone. But new provinces bring new materials.
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Alycia Leann grace
 
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Post » Fri May 27, 2011 10:47 am

I want back the Morrowind config at very least; a belt, two rings, a necklace, two gauntlets, two pauldrons, cuirass, greaves, boots, helm, shirt, pants, and robe (and I think skirt as well) all at the same time.

It never made a lick of sense to me why you could not have clothes under or robe over. People in Cryodiil must be very resistant to chafing. :P

A number of the armors looked like they had clothing underneath.
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Anthony Santillan
 
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Post » Fri May 27, 2011 7:06 pm

maybe to balance out the armour clothing situation, there could be nice jewellry type things tht cover the whole body which are enchantable. or slots for jewels on a belt with enchantable diamonds. i dont really care if the system is balanced though, but if it were a big deal then id want to be made to look rich in order to get a bunch of enchanments. sorry if wht im trying to say is hard to understand.
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Jenna Fields
 
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