As this game was developed, it looked like it was going towards a nordic life simulator with fighting. WooHoo bee hives are in! I can smith gear!....erm...those aren't my things. Nor are flashy dual wielding finshers, and I'm a bit like Robinhood Daffy when it comes to game combat (I want my dice rolls!

With that, I've seen some great posts praising the atmosphere of the world, somehting that I'd probably like; folks claim that it's different, alive, and intriguing. :thumbsup:
But
I'm still on the fence.
So
I'm wondering about the mental challenge. Are there plot and story twists, puzzles which require thought other than concerning timing or finding the puchbutton in the other room, moral quandries, quests that aren't hand-held?
Is the only mental challenge based in how to spend one's wealth or how to build one's character?
Thanks for any info,
Rumbly