How much can we carry then?

Post » Wed Mar 30, 2011 5:08 am

This. But I don't like the term "weight". "Mass" and "weight" are fundamentally the same thing in a scientific perspective. What changes something's "weight", is the gravitational attraction they're subjected to.


Yes, I never meant to imply anything differently, I was just fooling around with the topic a bit. Also using a scale, depending on the mass of all objects involved including the body you're standing on, they weigh differently, thus the term is applicable.

Anyway.... :foodndrink:
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Natasha Callaghan
 
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Post » Tue Mar 29, 2011 8:49 pm

You guys do realize that Galileo was wrong, right? It's been awhile since we learned that...
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Nicola
 
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Post » Tue Mar 29, 2011 9:52 pm

Yes, I never meant to imply anything differently, I was just fooling around with the topic a bit. Also using a scale, depending on the mass of all objects involved including the body you're standing on, they weigh differently, thus the term is applicable.

Anyway.... :celebration:


Ah, intelligence.

A nice breath of fresh air on these forums as of late.. lol. :foodndrink:
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Beth Belcher
 
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Post » Tue Mar 29, 2011 11:23 pm

You guys do realize that Galileo was wrong, right? It's been awhile since we learned that...


Yes. Which is why anyone intelligently debating this (for some unknown reason lol) is referring to gravity in the relativistic sense a la Einstein.
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dean Cutler
 
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Post » Wed Mar 30, 2011 12:53 am

what do we have 3 of in skyrim?

Think before you post

I understand that Beth is now calling the main stats "attributes," but everyone seems to be talking as if Oblivion didn't have them... The latest articles have said things like "In Oblivion there were 8 attributes and 21 skills, whereas in Skyrim there will be 3 attributes and 18 skills." This isn't really correct. It's more correct to say "In Oblivion there were 3 main stats, 8 attributes, and 21 skills, whereas in Skyrim there will be 3 main stats ("attributes") and 18 skills."
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Ludivine Dupuy
 
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Post » Wed Mar 30, 2011 10:10 am

Ah, intelligence.

A nice breath of fresh air on these forums as of late.. lol. :foodndrink:


Thank you.... :biggrin:

Also, I don't think Galileo was wrong, his theory was just incomplete... Correct me if I'm wrong.

Although, I'm really derailing the topic here aren't I? :obliviongate:
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Soraya Davy
 
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Post » Wed Mar 30, 2011 10:02 am

Thank you.... :biggrin:

Also, I don't think Galileo was wrong, his theory was just incomplete... Correct me if I'm wrong.

Although, I'm really derailing the topic here aren't I? :obliviongate:


Well he wasn't entirely wrong, but he wasn't close to being right either. Newton was closer, and had the right idea. Einstein pwn't them all.

But back to the topic. Encumbrance. Yes.
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Dale Johnson
 
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Post » Wed Mar 30, 2011 8:18 am

In what way was Galileo not wrong? Afaik, it was he who claimed that two object of the same size and shape would accelerate equally to the ground, regardless of weight. This is incorrect, you can't be "kinda right" about it. It's either-or.

The bigger the mass of an object, the more inertia (and momentum, as a sidenote) the object will have and thus the slower it will accelerate. on the other hand, It's maximum speed will be higher as well. But this cannot be seen from a drop of 3 feet. You need to drop it from much higher up.
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Natalie J Webster
 
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Post » Wed Mar 30, 2011 4:28 am

Well he wasn't entirely wrong, but he wasn't close to being right either. Newton was closer, and had the right idea. Einstein pwn't them all.

But back to the topic. Encumbrance. Yes.


Yeah, but my point is that science is built on the shoulders of others, and Galileo paved the way. So of course he's not gonna have it all figured out. The important thing is he got the basics, and others came along and built on his discoveries. Right? Even Einstein's theory is incomplete.

Sorry, I couldn't resist continuing this on just a bit more. :teehee:

In what way was Galileo not wrong? Afaik, it was he who claimed that two object of the same size and shape would accelerate equally to the ground, regardless of weight. This is incorrect, you can't be "kinda right" about it. It's either-or.

The bigger the mass of an object, the more inertia (and momentum, as a sidenote) the object will have and thus the slower it will accelerate. on the other hand, It's maximum speed will be higher as well. But this cannot be seen from a drop of 3 feet. You need to drop it from much higher up.


EDIT: He meant if the planet you were standing on had no atmosphere.

http://www.youtube.com/watch?v=5C5_dOEyAfk

EDIT 2: Oh gotcha... Yeah, you're right... that vid isn't suitable proof.
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Alyesha Neufeld
 
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Post » Wed Mar 30, 2011 6:19 am

To answer your main question.

Inventory limit will likely be some fairly good number of lb plus there will be perks in various skills that help you carry more...

I expect in eoither mercantile if its in or speechcraft in the mercatile line there wilol be packrat... and packmule.

In heavy narmor which we were told IS a skill in skyrim.. id expect a perk later on halves the weight of armor your wearing.

In alchemy I expect a perk makes ingredients and potions lighter.

In enchant I could see a perk that makes any enchanted worn item also give off a small to fairly larget feather effect depending on what its main enchantment was. I can also see like if daggerfall some souls giving feather as a side effect of good benifit and say lowered melee damage as a bad side effect...

I can see archery having a higher end perk that lets you carry alot more arrows by making them alot lighter.



Heck I can even see that as part of race.. bosmer being able to cart around 50% more arrows per weight.... nords able to carry 33% more weaponry and 40% more armor... Altmer able to cart around alot more potions and ingredients or soul stones and magic staves rings and amulets...

A bosmer might find heavy objects are 33% heavier for them but light objects are 33% lighter...

perks can do all sorts of interesting things.
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Robyn Lena
 
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Post » Tue Mar 29, 2011 8:41 pm

I think its a good role play move. So you cant just vacume clean everything, and become insanely rich after 1 dungeon dive.
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roxanna matoorah
 
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Post » Wed Mar 30, 2011 12:02 am

Yeah, but my point is that science is built on the shoulders of others, and Galileo paved the way. So of course he's not gonna have it all figured out. The important thing is he got the basics, and others came along and built on his discoveries. Right? Even Einstein's theory is incomplete.

Sorry, I couldn't resist continuing this on just a bit more. :teehee:



EDIT: He meant if the planet you were standing on had no atmosphere.

http://www.youtube.com/watch?v=5C5_dOEyAfk

EDIT 2: Oh gotcha... Yeah, you're right... that vid isn't suitable proof.



wait, so I still don't get this....

If I am standing on High Hrothgar, and have a Khajit in one hand and a nord in the other (dropping them at the same time), which one will hit the ground first?

I dont know how to input encumbrance values into the equation :S
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Chris Ellis
 
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Post » Tue Mar 29, 2011 11:11 pm

In what way was Galileo not wrong? Afaik, it was he who claimed that two object of the same size and shape would accelerate equally to the ground, regardless of weight. This is incorrect, you can't be "kinda right" about it. It's either-or.

The bigger the mass of an object, the more inertia (and momentum, as a sidenote) the object will have and thus the slower it will accelerate. on the other hand, It's maximum speed will be higher as well. But this cannot be seen from a drop of 3 feet. You need to drop it from much higher up.


Of course he wasn't right. But he is still considered the forefather of modern science for all his other contributions, and for challenging the way we looked at the universe. His heliocentric universe, challenging the geocentric universe of the time was correct. But dropping objects, or momentum is not what we're talking about. We're discussing gravity and general relativity. Objects are constantly in motion, in relation to something else.

At any rate, Galileo is responsible for developments in optics, so although I said he wasn't "completely right", I merely was referring to his career as a whole, not his theories individually. I'm well aware of Galileo's accomplishments and failures.
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Francesca
 
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Post » Wed Mar 30, 2011 1:57 am

what do we have 3 of in skyrim?

Think before you post


If you're referring to the health, magicka and stamina bars and seeing them as comparable to the attributes of Oblivion and Fallout 3 you're beyond help.

You're out of your element. Stop posting.
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Mr.Broom30
 
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Post » Wed Mar 30, 2011 7:48 am

Gold should have weight and thus a banking system emerges and the quests along with that banking system and savings loans ect.

but it will probably be easy mode to make gold just like oblivion or fallout and we'll have to mod it in.
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Shaylee Shaw
 
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Post » Wed Mar 30, 2011 7:54 am

wait, so I still don't get this....

If I am standing on High Hrothgar, and have a Khajit in one hand and a nord in the other (dropping them at the same time), which one will hit the ground first?

I dont know how to input encumbrance values into the equation :S

What's more important is: will the khajiit land on his feet?
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Isabell Hoffmann
 
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Post » Wed Mar 30, 2011 1:43 am

i hope that its nerfed. the game looses alot of challenge when you dont have to worry about armor or weapons wearing out or breaking because you have 6 suits of armor and 20 weapons in your backpack. hopefully they do it like stalker. you can carry a few weapons and some arrows and then your other stuff like repair hammers, potions, scrolls, books, food etc. and thats about it. some people like to cheat and be able to carry everything with no limits but we shouldnt be designing the game around the lowest common denominator.
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Queen of Spades
 
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Post » Tue Mar 29, 2011 9:03 pm

Speed is increased with sprint. Chances are Stamina will increase how much you can carry.

Uhm no, sprint is sprint, it is not an overall speed increase.

And yea people seem to agree that stamina may be be the deciding factor. I certianly hope we have a stat for it (fx stamina) and not a perk system. Perks suggest 3-5 different set levels, which would be sorta terrible.
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Isabell Hoffmann
 
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Post » Wed Mar 30, 2011 10:04 am

I think it was said in one the recent articles that we still have encumberance. I would imagine it would tie in with stamina. Even though they say those are the three main attributes ( health,magicka,stamina ) i believe there is more to them within.But that's just my opinion.
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Krystal Wilson
 
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Post » Tue Mar 29, 2011 10:35 pm

Its very unlikely to be stamina as thats uncapped and only needed by some characters. Its far more likely to be handled by perks scattered about where every kind of charcter is likely to have a useful perk or 2 available.

I also expect like in fallout the base invenory size will be fairly hefty.. id say around what you would have gotten with 70 str or so for nords and orcs 50 for dark elves and argonians and 30 or so for high elves and bosmer.
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Dorian Cozens
 
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Post » Wed Mar 30, 2011 12:03 pm

I sure don't. I hate encumbrance. Give us a set inventory size. Not a grid. Not a point/weight-based thing. Just a simple array. The inventory system in FF X comes to mind.

I think that if you want to make your game "just like real life" then you can go ahead and gimp yourself and limit your own inventory. Simple.

Arrays has multiple downsides over a list, first you want stacking, then you want to be able to carry loads of ingredients while restricting the numbers of armor sets you can carry both for realism and to limit loot.
They work ok in games where you don't have to collect raw materials, and make your own potions and similar.
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Emerald Dreams
 
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Post » Wed Mar 30, 2011 8:19 am


But in all seriousness, this hasn't really been revealed to us in full detail, so anything right now would be mere speculation. I would assume it increases with level up, differs between races at a start up point, and can be increased or fortified with perks.


This.
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Shae Munro
 
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Post » Wed Mar 30, 2011 3:29 am

I think it was said in one the recent articles that we still have encumberance. I would imagine it would tie in with stamina. Even though they say those are the three main attributes ( health,magicka,stamina ) i believe there is more to them within.But that's just my opinion.

Well, in an interview Howard stated that their main reason for removing atributes was the fact that atributes were used to increase other stats, intelligence and magicka for example. If stanima effects how much you can carry it kind of defeats the Todds own point for removing atributes.
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Kaley X
 
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Post » Wed Mar 30, 2011 5:24 am

won't it just be based on stamina?
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Isaiah Burdeau
 
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Post » Tue Mar 29, 2011 8:53 pm

No its definetly not going to be just based on stamina.

Its very VERY likely even early on they had it like fallout with a set bae plus a bit for strength plus perks. GTheyt likely took the bit from strength and just increased the perks effects or made more perk ranks.. like went from 1 rank of packrat to 2 and 1 rank of strong back to 2.

Its extremely likely the skills that entail carting stuff around or are likely to entail LOOT gathering... heavy armor alchemy archery and mercantile or speechcrafts mercantile section contain these perks.

also carry cap would definetkly NOT be an uncapped trainable ability as stamina is.
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Naazhe Perezz
 
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