How much can we carry then?

Post » Wed Mar 30, 2011 5:46 am

I'm sure this has already been brought up, buy I couldn't see any thread about it on the front page so here I go. Since we wont be having the traditional attritbutes, what is gonna decide on how much we can carry? And as lots of people are already complaining about , without speed and athletics, no faster running speed either? I'm sorry but if these things are set for all characters, it is a very sad day for the TES series.

ANyway, the main focus here is the strength thing, cuz I'm really wondering how they'll pull it off, sorry if it's obvious
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Yama Pi
 
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Post » Wed Mar 30, 2011 11:18 am

Probably a set starting number and you may be able to increase it by Perks, Item effects like Feather or possibly Stamina. I also think the races will have different starting points. Like Wood Elves shouldn't have the same amount of Encumberence as a Nord when starting off however the Wood Elf might have a higher set speed then the Nord.
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GabiiE Liiziiouz
 
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Post » Wed Mar 30, 2011 5:51 am

Keep in mind, just because attributes were removed doesn't mean that their affects are also out of the game. If anything, BGS likely just allocated those abilities to other places (for example, the perk system). I'm sure encumbrance will work relatively the same way as it did in Oblivion and Fallout 3.
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Claire Lynham
 
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Post » Wed Mar 30, 2011 5:35 am

What weighs more? A pound of feathers or a pound of bricks?

But in all seriousness, this hasn't really been revealed to us in full detail, so anything right now would be mere speculation. I would assume it increases with level up, differs between races at a start up point, and can be increased or fortified with perks.
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Eileen Collinson
 
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Post » Wed Mar 30, 2011 1:39 am

I have seen some people speculate that the stamina attribute and race will affect it in other threads, but their guess is as good as any at this point.
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Leticia Hernandez
 
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Post » Wed Mar 30, 2011 10:11 am

No encumberance, because most players don't like encumberance anyway. Why can't everyone carry everything?
/sarcasm

Im sure its a perk now...
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jess hughes
 
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Post » Wed Mar 30, 2011 5:39 am

No encumberance, because most players don't like encumberance anyway


I sure don't. I hate encumbrance. Give us a set inventory size. Not a grid. Not a point/weight-based thing. Just a simple array. The inventory system in FF X comes to mind.

I think that if you want to make your game "just like real life" then you can go ahead and gimp yourself and limit your own inventory. Simple.
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Oyuki Manson Lavey
 
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Post » Wed Mar 30, 2011 4:13 am

encumbrance will most likely be determined by stamina also we have feather spells/enchantments
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Adrian Powers
 
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Post » Tue Mar 29, 2011 9:01 pm

I'm sure this has already been brought up, buy I couldn't see any thread about it on the front page so here I go. Since we wont be having the traditional attritbutes, what is gonna decide on how much we can carry? And as lots of people are already complaining about , without speed and athletics, no faster running speed either? I'm sorry but if these things are set for all characters, it is a very sad day for the TES series.

ANyway, the main focus here is the strength thing, cuz I'm really wondering how they'll pull it off, sorry if it's obvious


I'm sure like everyone else has said, Bethesda has all that stuff allocated somewhere else. I think it's gonna play the best yet of any of the games so far.


What weighs more? A pound of feathers or a pound of bricks?



http://www.youtube.com/watch?v=5C5_dOEyAfk :ahhh:
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Lori Joe
 
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Post » Wed Mar 30, 2011 12:13 am

An encumbrance perk should be based on something, not just chosen willy-nilly. even if it just based on health and/or stamina levels.
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FLYBOYLEAK
 
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Post » Wed Mar 30, 2011 4:56 am

http://www.youtube.com/watch?v=5C5_dOEyAfk :ahhh:

they still weigh the same, the only thing that has changed is gravity
x=y
.5x=.5y
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marie breen
 
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Post » Wed Mar 30, 2011 10:39 am

they still weigh the same, the only thing that has changed is gravity
x=y
.5x=.5y


No... it's just lack of wind resistance as the moon has no atmosphere, although... you're obviously right that gravity is different/lesser there.

EDIT: Pretty fitting for the topic though right? :foodndrink:
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Rachie Stout
 
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Post » Wed Mar 30, 2011 8:32 am

No... it's just lack of wind resistance as the moon has no atmosphere.

EDIT: Pretty fitting for the topic though right? :foodndrink:

I am not talking about in that situation, I am saying that you are implying that they weigh differently on the moon if they were the same as on earth
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abi
 
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Post » Tue Mar 29, 2011 10:03 pm

I've been saying it since way before attributes were confirmed gone: carrying capacity might be determined by max stamina. It makes sense (at least to me) and it would make stamina boosts at level up just as important as health and magicka. I don't think it would be a perk, because it would seem odd to have only like 4-6 different possible max encumberance values, and I can't think of any one skill that carrying capacity fits best in (maybe mercantile, but only if they don't combine it with speechcraft).
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Tammie Flint
 
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Post » Wed Mar 30, 2011 3:41 am

No... just lack of wind resistance as the moon has no atmosphere.


Actually, what truly defines "weight" is far more scientifically complicated than that. Your "weight", in a relativistic sense, greatly depends on how gravitationally attractive the core of the planet or object you're standing on is. Heavier core with heavier elements, results in more gravitational pull/attraction. How close you are standing to the core, or to its center of gravity also affects how much you "weigh". For instance, the gravitational attraction at the level of your feet is stronger than the attraction at the level of your head. "Weight" is a profoundly complicated, and scientifically subjective concept. But yeah. I digress, lol.
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Leah
 
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Post » Wed Mar 30, 2011 8:14 am

I am not talking about in that situation, I am saying that you are implying that they weigh differently on the moon if they were the same as on earth


They do weigh differently there just like people would as the moon doesn't pull on the objects as hard as the Earth because it has less mass. The objects do however have the same mass there as they do here (although, I think that's what you meant right?)... but this is off topic and we probably shouldn't derail the thread. :D
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Zualett
 
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Post » Wed Mar 30, 2011 2:52 am

They do weigh differently just like people would as the moon doesn't pull on the objects as hard as the Earth because it has less mass. The objects do however have the same mass... but this is off topic.

yeh but they weight the same as each other

and I doubt encumberance will be a set amount, it may go up ever level or one of the three attributes will determine it
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Beast Attire
 
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Post » Wed Mar 30, 2011 3:43 am

They do weigh differently just like people would as the moon doesn't pull on the objects as hard as the Earth because it has less mass. The objects do however have the same mass... but this is off topic.

What no a feather and a hammer have significantly different masses, and therefore different weight. Their acceleration is the same, however, even though the forces are different.
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Danii Brown
 
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Post » Wed Mar 30, 2011 1:55 am

My current character in oblivion is able to carry around 1060 lb of equipment. Not exactly the most realistic system ever.
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Danny Blight
 
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Post » Tue Mar 29, 2011 8:58 pm

I am not talking about in that situation, I am saying that you are implying that they weigh differently on the moon if they were the same as on earth


Uh, they DO weight differently. Their MASS is the same though.
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Yvonne Gruening
 
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Post » Tue Mar 29, 2011 8:40 pm

I'm sure encumbrance will work relatively the same way as it did in Oblivion and Fallout 3.


The encumbrance in those games was determined by attributes...

Think before you post.
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Romy Welsch
 
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Post » Wed Mar 30, 2011 12:31 am

What no a feather and a hammer have significantly different masses, and therefore different weight. Their acceleration is the same, however, even though the forces are different.


I know, that's not what I was saying. Lack of wind resistance causes them to fall at the same rate. I'm not saying the hammer and feather have the same mass as one another, they just weigh differently on the moon than they do here because the moon has less mass than Earth. That's all I was saying.
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Jerry Cox
 
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Post » Tue Mar 29, 2011 11:38 pm

Uh, they DO weight differently. Their MASS is the same though.


This. But I don't like the term "weight". "Mass" and "weight" are fundamentally the same thing in a scientific perspective. What changes something's "weight", is the gravitational attraction they're subjected to.
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leigh stewart
 
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Post » Wed Mar 30, 2011 10:11 am

I'm sure this has already been brought up, buy I couldn't see any thread about it on the front page so here I go. Since we wont be having the traditional attritbutes, what is gonna decide on how much we can carry? And as lots of people are already complaining about , without speed and athletics, no faster running speed either? I'm sorry but if these things are set for all characters, it is a very sad day for the TES series.

ANyway, the main focus here is the strength thing, cuz I'm really wondering how they'll pull it off, sorry if it's obvious


Speed is increased with sprint. Chances are Stamina will increase how much you can carry.
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Dalton Greynolds
 
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Post » Wed Mar 30, 2011 6:38 am

The encumbrance in those games was determined by attributes...

Think before you post.

what do we have 3 of in skyrim?

Think before you post
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Irmacuba
 
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