**note - there are no real answers in this post...only questions.**
so, I'm watching the many forum threads on "will you pay for ESO", "why won't you" "it's too much" "it's just fine", etc etc. and of course, it's a relevant question - it's one I've been asking myself, and one I've discussed with a good friend of mine that I've been playing the beta stress test weekends with.
but, going over my own reasons and interests, it's sorta called up a larger question in my mind, and because I'm bored and it's a slow day at work, I've decided to put my thoughts down in the forums...because reasons.
How much money *should* people pay to play an MMO?
what's a reasonable amount? what are the costs involved? how much is too much and will chase people away? how much is not enough and will keep the game from really growing and expanding?
truth is, there aren't really any solid answers to be had, because the companies *making* the games won't give us solid numbers, for any number of reasons. F2P models are often accused of hiding their numbers so we (the potential players) can't know how much money they're making off of us, or so we won't know that they're failing as a company/product. Subscription models (of which there are only a few left) are often accused of the very same things. Truth is, I have no idea how much money LOTRO is currently making off their hybrid f2p/subscription model, I have no idea how much money GW2 is making off their pay once and make money off the store model; and neither do any of you. Not really - you can guess all you like, you can surmise and deduce, but in the end, the only people that really know how much money they are/are-not making, are keeping quiet about it.
so, all we can do for our own part, is ask how much money we *want* to pay, how much money we *should* pay, and at which point is the price too high.
#1 - The game company needs to make money. They need money to justify their initial expense developing the game. They need money to continue providing servers for the game. They need money to justify creating expansions for the game. If we want to play the game at all, we *have* to admit that the company needs *some* of our resources in return, so they can continue to keep providing the game. We *also* really sort of have to admit to ourselves that the company won't do it at all if they can't make at least *some* degree of PROFIT (that is, money over and above what they need to create new content and maintain the servers). So, we *have* to pay for the product - those of us that want to play, at least - and we *have* to either pay a whole lot up front so there's a lot of resources with which to maintain and expand in the future, or we have to pay *some* amount for a long time.
Now, because none of us know how many of us are paying how much, there's no real way for us to gauge, if we're being gouged. if 200,000 people pay 15 dollars a month, that's what - 3 million dollars EVERY MONTH!!...that seems...like a lot, right? How much is that in game development/server cost world? I don't really know. Is 200,000 people a lot? is it WAY over what will actually play? again, I don't really know...
but the answer to #1 really sort of hinges on how many people are paying, how much money the game development/service company is making, and how much it costs to give us new stuff while making a *reasonable* profit. All of which are numbers none of us really have access to. Probably for very specific reasons.
#2 - so, above is why the company has the right to charge us...something, for the game. #2 is all about - how much is too much? How much am I actually *getting* out of the game? how exciting is it? how pretty is it? how immersive is it? how competitive is it? etc...etc... Everyone comes to the game with different expectations and priorities, and a LOT of forum argumentation isn't really about definitive qualities of the game, so much about our personal perceptions. Some people think that the game isn't worth it if there isn't enough pvp - others think that too much pvp ruins the game for them - and so on, and so forth.
So, if we're going to answer #2, I suppose the first thing we have to admit to ourselves, is that it isn't *just* us playing the game. The game is designed to appeal to a community of gamers - it's designed to offer incentives for pvp'ers, for pve'ers, for fashion mavens and combat junkies and drama addicts and lore lovers, for group-ers and solo-ers and so on and so forth, and if YOU get the game YOU want to play, you ALSO have to accept, to at least *some* degree, that there will also be OTHER parts of the game for that OTHER guy to like.
like taxes in America - you're not just paying for the things *you* personally approve of - you're paying for the things *you* need, and you're paying for the things some other guy *needs* that you may never see in your lifetime - and by the same token, THAT guy is paying for *your* roads and *your* kids to go to school, even though he *personally* may never benefit from the things he has to pay for.
If *you* want an elder scrolls game, you *have* to expect, to at least *some* degree, to have to pay for the elder scrolls game that some *other* guy ALSO wanted to play, but with a slightly or even drastically different focus.
So, the game breaker, is just how little of your own priorities are reflected in the game, and how flexible can you be? Is the pvp *really* SOOOOO very bad that it makes every other aspect of the game, no matter how appealing, not worth your time/money? Yes? Sorry to hear that - maybe the next game that comes along will be closer to what you want. Is the game *really* SOOOOO very PVE-centric that you absolutely cannot stand to set foot within the game? Yes? Sorry to hear that - maybe the next game will...well, you know. And so forth...
Anytime you make an entertainment product for a large community, the product itself is going to have to balance out between a wide variety of different priorities, preferences and interests, and YOU are going to have to decide if it got close enough to what *you* want, that you can get past all the things you didn't, or not.
I've wandered a bit, I know. I do that - so, How much money is an MMO that we *can* stand, worth to us?
now, people have fought, backwards and forwards, over whether 15$ a month is too much, not enough, just right, or at the very least, acceptable. I expect that debate to continue for a very, very long time. There's always going to be something to fight over, because EVERYONE has different things they want from the game, and depending on how much money you *have*, how badly you like the game, and how much faith you have in what it will be in the future - that's how much money you'll be willing to pay, right now.
So, the only way to pare down the arguments over how much is too much, is either A - get the dev company to give us much more solid ideas on how much money they make, how much they need, how much they're spending on us. You can all start holding your breath....NOW!
or B - honestly ask ourselves, how much give and take are we willing to have with our fellow ESO players (assuming you've decided to join them)? How much am I willing to allow the PVP crowd to share the ESO world with me? Just how much do you hate the RP'ers with their music festivals, or can you live with them so that you can enjoy your 6-man raid? Just how many books do I feel HAVE to be in the game to sate my lust for stories about Sheogarath and Boethia and the ABC's for Barbarians, and if they're not there, I won't be either?
This is a shared game world. There's no way around it. You can't expect to walk into this world and assume that the whole thing HAS to be built around you and only you - if that's what you want, you won't be happy, unless you're the one in a million definitive generic gamer that they built every feature of the game around. Instead, gauge how much of each feature you want/is here/you can stand, and then decide if 15$ sounds like too much (again, because, unless we get solid numbers on accounting from the game dev company, we're unlikely to ever be able to determine for ourselves if they're gouging us or not, and so that's what you're going to be paying). If 15$ is too much, that's cool. I'm still not sure if it's too much for me or not. Don't buy and don't pay. It's all good.
Sure, we'd all like to pay less. I certainly wouldn't mind paying less. But I *will* mind paying less, if paying less means having to endure the eventual creation of an in-game store, or less frequent fixes or content update, etc, etc. And since (again), I have no idea just *how* much I have to pay to keep the above things running well, and all I can do is *trust* Zenimax online to tell me how much they need, that's pretty much the number that I have to decide about.
Like I said, no answers. Just questions. But I feel a little bit better - and I blew almost a good half hour at an excruciating slow day at work - anyone else bored and in a critical thinking mood, feel free to hop on! and if anyone ever comes up with solid numbers on dev costs server maintenance costs and company profits, feel free to throw that in! That'd make answering these questions a whole lot more doable.