How much time do you spend on the face editor?

Post » Fri Sep 17, 2010 3:43 pm

I just used the default Oblivion face for a while. It didn't look too bad.
Then I decided to give editing it a shot.
I'm not sure if I've made an improvement on her though. I sure hope so.

http://img841.imageshack.us/i/screenshot3oe.png/
http://img513.imageshack.us/i/screenshot11e.png/

Maybe I should have done it in better lighting.


She definitely looks better in the after shot. The mouth is the big change I think. It looks more natural. Maybe it's the light, but the skin tone looks better too, and something about the eyes is slightly less creepy =)
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NEGRO
 
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Post » Fri Sep 17, 2010 11:17 pm

well, some sun bathing did her much good, no doubt.

the only thing that could improve right away is that wide nose of hers. that has to go!
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The Time Car
 
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Post » Fri Sep 17, 2010 7:48 pm

She definitely looks better in the after shot. The mouth is the big change I think. It looks more natural. Maybe it's the light, but the skin tone looks better too, and something about the eyes is slightly less creepy =)


I think the skin tone is slightly better, It's mostly the light I think.
The problem is, when I try and make her skin just a tad darker, the eyes always seem a different shade (usually a lot paler)
When I try and change the eyes to match, they go all black.
I just can't win :shakehead:
Still, I think she looks very pretty as she is. Then again, beauty is in the eye of the beholder so :shrug:
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SUck MYdIck
 
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Post » Fri Sep 17, 2010 7:11 pm

I always click random until I find something I like, then edit accordingly. Take's about 10-20 mins.
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Lori Joe
 
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Post » Sat Sep 18, 2010 3:19 am

I think the skin tone is slightly better, It's mostly the light I think.
The problem is, when I try and make her skin just a tad darker, the eyes always seem a different shade (usually a lot paler)
When I try and change the eyes to match, they go all black.
I just can't win :shakehead:
Still, I think she looks very pretty as she is. Then again, beauty is in the eye of the beholder so :shrug:


The eyebrows could probably be a bit denser, and maybe the cheeks a bit more gaunt, she looks a little puffy around the jawline and chin =). And I'm not a fan of the hair, but as you say, it's in the eye of the beholder.

Here's my first attempy: http://i54.tinypic.com/2motlxi.jpg http://i51.tinypic.com/24fjpz4.jpg
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Danial Zachery
 
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Post » Sat Sep 18, 2010 12:52 am

The most I've ever spent is almost an hour, but usually I take only 20-30min to make a face I'm almost happy with. I can never get them exactly the way I want them, so I usually give up after it looks decent enough.
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Sian Ennis
 
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Post » Fri Sep 17, 2010 5:34 pm

I recently installed Wrye Bash and have so very much to learn about it, but I'm delighted that I can take a face from a saved game and import it to a new character. I fully expect I will start my character anew in another couple hundred hours or so.


Isn't it easier to just have your character saved before exiting the sewers and then change everything but the face and you have the same result?
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Vahpie
 
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Post » Fri Sep 17, 2010 7:27 pm

All this is just considering the time spent on the player character. Imagine how long it can take getting all the NPC faces for a mod to match the personalities, especially a good enemy.
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marina
 
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Post » Fri Sep 17, 2010 7:38 pm

Whoops - doble post
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Greg Cavaliere
 
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Post » Fri Sep 17, 2010 3:30 pm

Isn't it easier to just have your character saved before exiting the sewers and then change everything but the face and you have the same result?


That of course is a wonderful idea if you never tweak your character's face after leaving the tutorial. I prefer the ability to 'transplant' the face of an established character because, as I said, I am continuously tweaking and fine tuning my character's face even after hundreds of hours of play.

I also really like to start a new character at the very beginning of the tutorial. I learn much about them in the tutorial and would not want to skip over that when starting anew. :)
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Alisia Lisha
 
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Post » Sat Sep 18, 2010 5:25 am

That of course is a wonderful idea if you never tweak your character's face after leaving the tutorial. I prefer the ability to 'transplant' the face of an established character because, as I said, I am continuously tweaking and fine tuning my character's face even after hundreds of hours of play.

I also really like to start a new character at the very beginning of the tutorial. I learn much about them in the tutorial and would not want to skip over that when starting anew. :)


What, like what your class is?

"What? I'm a mage? Baurus, your an idiot. I'm a Nord, I don't do magic."
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Tracey Duncan
 
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Post » Sat Sep 18, 2010 1:28 am

About as much time as I spent on class etc, an hour or so :P
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Matt Terry
 
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Post » Sat Sep 18, 2010 2:02 am

15 seconds, then I save the game, exit, and import a good looking face from a savegame download from Nexus. :P
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Chavala
 
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Post » Sat Sep 18, 2010 4:32 am

What, like what your class is?

"What? I'm a mage? Baurus, your an idiot. I'm a Nord, I don't do magic."


Well, it's an RP thing where my character and I introduce ourselves and begin to learn to work together. As far as what we learn, actually it is quite a bit. Too much in fact to detail here. Here is a link directly to Chapter 2.1 of Buffy's Journal. Ch 2.1 and 2.2 detail her trek through the tutorial and much of what we learned about each other. Wouldn't trade it for anything! :wavey:

http://chorrol.com/forums/index.php?s=&showtopic=4474&view=findpost&p=115760
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Chrissie Pillinger
 
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Post » Fri Sep 17, 2010 10:01 pm

Well, it's an RP thing where my character and I introduce ourselves and begin to learn to work together. As far as what we learn, actually it is quite a bit. Too much in fact to detail here. Here is a link directly to Chapter 2.1 of Buffy's Journal. Ch 2.1 and 2.2 detail her trek through the tutorial and much of what we learned about each other. Wouldn't trade it for anything! :wavey:

http://chorrol.com/forums/index.php?s=&showtopic=4474&view=findpost&p=115760


I liked reading SubRosa's 'Teresa of the Faint Smile' a while ago, and this looks very good too :goodjob:
You do a very good job at making Buffy seem like a real person as you write, instead of some shell we use to enter Tamriel.
On topic, I usually don't spend as much time making males as I do females. Guys are just easier to make look decent I guess :shrug:
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Stephanie Kemp
 
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Post » Fri Sep 17, 2010 8:32 pm

On topic, I usually don't spend as much time making males as I do females. Guys are just easier to make look decent I guess :shrug:

I have serious issues making male characters... I just can't! Besides the fact that I don't know how to play them, which is beside the point anyway, they just look horrible no matter what I do. :P And then I see some peoples' really cool-looking male characters and compare them to the bullfrogs I manage to come up with and blah. I'm sticking to women.
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Micah Judaeah
 
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Post » Sat Sep 18, 2010 5:50 am

What, like what your class is?



To some of us the game is more than just clicking buttons and "beating" the game. Many of us experience the game as a narrative. When we play Oblivion we are telling ourselves a story, we are participating in an interactive narrative. Part of that narrative, for us, includes the tutorial dungeon. Myself, I see the tutorial dungeon as a kind of prologue to my character's story. Skipping it would be like skipping the prologue of a book. Or think of Peter Jackson's Fellowship of the Ring. I've seen the prologue to that movie more times than I can count - by now I practically know it by heart - but if I skipped ahead to Gandalf's arrival in the Shire I would feel that I missed a small but important part of the narrative.
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Anna Beattie
 
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Post » Sat Sep 18, 2010 6:38 am

I liked reading SubRosa's 'Teresa of the Faint Smile' a while ago, and this looks very good too :goodjob:
You do a very good job at making Buffy seem like a real person as you write, instead of some shell we use to enter Tamriel.
On topic, I usually don't spend as much time making males as I do females. Guys are just easier to make look decent I guess :shrug:


Thank you! Buffy is a typical young girl in many ways. Never satisfied with her appearance and envious of others. She thinks her jaw and chin are too square, and her lips and ears are too big. Not to mention how self conscious she is about being so short. Oh, and thanks to her body by BAB, she is not terribly happy about what she considers a rather small small cup size. I keep telling her she is a cute, petite elf but does she listen to me? Of course not. Naturally she wants to be tall and 'statuesque' like her Altmer friend http://i668.photobucket.com/albums/vv43/Acadian6/Cho%20Bk%201/ScreenShot609.jpg. Frankly, I'm a little surprised she doesn't want a tail, simply because she doesn't have one. Lol. :P
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Flesh Tunnel
 
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Post » Sat Sep 18, 2010 4:40 am

To some of us the game is more than just clicking buttons and "beating" the game. Many of us experience the game as a narrative. When we play Oblivion we are telling ourselves a story, we are participating in an interactive narrative. Part of that narrative, for us, includes the tutorial dungeon. Myself, I see the tutorial dungeon as a kind of prologue to my character's story. Skipping it would be like skipping the prologue of a book. Or think of Peter Jackson's Fellowship of the Ring. I've seen the prologue to that movie more times than I can count - by now I practically know it by heart - but if I skipped ahead to Gandalf's arrival in the Shire I would feel that I missed a small but important part of the narrative.


Hey hey, I wasn't taking a jab at roleplayers. In fact, I enjoy roleplaying myself to a degree.
I usually use an alternative start mod however, as sometimes I create characters that aren't really suited for the main quest being forced upon them.
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David Chambers
 
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Post » Fri Sep 17, 2010 9:20 pm

I have serious issues making male characters... I just can't! Besides the fact that I don't know how to play them, which is beside the point anyway, they just look horrible no matter what I do. :P And then I see some peoples' really cool-looking male characters and compare them to the bullfrogs I manage to come up with and blah. I'm sticking to women.


I am the same way. I never play male characters, but when I make them to take pics of for my fan fic, I always get so frustrated with how they turn out. Then I see people make faces like http://img.photobucket.com/albums/v90/subrosa_florens/oblivion/derelasmugshot.jpg, so I know it can be done.
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noa zarfati
 
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Post » Sat Sep 18, 2010 7:00 am

What, like what your class is?

"What? I'm a mage? Baurus, your an idiot. I'm a Nord, I don't do magic."


ha ha ha, this comment is actually funny, and i dont think the poster meant to criticise the initial adventuring dungeon (which i hate to go thru every beginning), but this specific and often very stupid comment by Baurus (seriously, how often does that guy get it right?)
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Alycia Leann grace
 
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Post » Fri Sep 17, 2010 9:46 pm

ha ha ha, this comment is actually funny, and i dont think the poster meant to criticise the initial adventuring dungeon (which i hate to go thru every beginning), but this specific and often very stupid comment by Baurus (seriously, how often does that guy get it right?)


I agree. And I certainly understand folks who prefer to skip the tutorial after playing a few dozen (or hundred) times. An alteranative start mod like soulwithlife uses is a good alternative too.

Baurus actually gets my mystic archers pretty close. He thinks they are 'agents', which is about as close as the standard classes come. Maybe a witchhunter would be closer, but only given the tutorial to work with, his agent guess is pretty close in our case. :)
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Kat Lehmann
 
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Post » Fri Sep 17, 2010 4:00 pm

Depends anywhere from 2min-5min.
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Kate Murrell
 
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Post » Sat Sep 18, 2010 3:48 am

oh god... i just checked the skills that make up a class... and but for one skill (mercantile) and personality (instead of Intel) agent would have matched my character.

i am glad, though, my character did not match a premade. it would have been some sort of identity crisis, and next time she'd be playing, she'd feel a personal motivation to detonate all such classes to oblivion - i mean to Urdgaard.

EDIT: I actually use the Agent's icon for my class (not that it matters, coz we never see it again).
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Jaki Birch
 
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Post » Sat Sep 18, 2010 5:31 am

oh god... i just checked the skills that make up a class... and but for one skill (mercantile) and personality (instead of Intel) agent would have matched my character.

i am glad, though, my character did not match a premade. it would have been some sort of identity crisis, and next time she'd be playing, she'd feel a personal motivation to detonate all such classes to oblivion - i mean to Urdgaard.

EDIT: I actually use the Agent's icon for my class (not that it matters, coz we never see it again).


Yes. The agent's icon passes for a woman better than any other. IMO, the thief's icon is the only other one that could maybe do in a pinch. So, my char uses the agent icon too. :)
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Red Sauce
 
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