What I would like to see from the next Elder Scrolls...
- Detail/Variety -
I agree with larger settlements. I know this is highly unlikely for multiple reasons but what I've been craving in the games is to see a realistic city in terms of size and diversity. Think about how large Whiterun is, population...50? Maybe? A truly developed civilization equipped with encompassing walls, a city guard, etc. should have more than 50 or so people living there. Not just for the sake of having more people, but because there is a need for all the different merchants/services/etc. Carpenters, architects, millers, fletchers, thatchers, masons, tailors, cobblers, tanners, bakers, multiple smiths (blacksmith, bladesmith, armorer, locksmith, goldsmith, etc.), weavers, winesellers, so on and so forth. Realistically there should be hundreds of citizens per city if it is major city for varying reasons (located on a major trade route, port city, capital, etc.). Again, I know it's a high hope, but it's still my hope.
Another reason why a larger population great is large-scale battles. My favorite part of Skyrim was playing as a Stormcloak, driving out the Imperials one fort at a time. I'm all for being the lone hero, the one person who can save the world...but being a part of a battle where you're surrounded by enemies and comrades, everyone's moving, everyone's shouting, soldiers falling left and right, it's so energizing. My bloodlust level skyrockets and I wish the game had more big battle sequences.
A variety of different body types would also aid in this area. Surely not every dude in Tamriel has a 6-pack. Surely not every chick in Tamriel has D-Cups and an hourglass figure. Furthermore, surely not every child is the exact same age. Keep the kids, but add diversity. Add diversity to all the people.
Another aspect that increases immersion for me is variety in terms of weapons and armor. Remember in Skyrim how sometimes you'd find a set of Steel armor with pauldrons (shoulder plates), then you'd find a set withOUT pauldrons? That tiny bit of variation is excellent. But it can be taken a step further. No two smiths from different cities (or even the same city) are going to make an identical suit of armor. Little variations, modifications, etc. gives our characters more customization. Say you had four different versions of the same armor set. They can all have the same stats, but appearance-wise there is something unique about each and players can search for their favorite variation. Then apply the same concept to weapons. So many choices, so many treasures to find!
While on the subject of weapons, first and foremost...bring spears back. Spears, halberds, lances, flails/chain maces, throwing axes, etc. More weapon variety gives players so much to explore.
We have hoods in Oblivion/Skyrim, but who wears just a hood? The Nightingale armor has a sweet half cape. This can be expanded on. And it doesn't need to be attached to armor. Make them a standalone piece of apparel. Talking about variations earlier, you could have a cape, or a hooded cape, or a half-cape, a hooded half-cape, with/without a mask (also like in the Nightingale armor). Invent new garments of clothing native to the province.
- Destructible Environments -
HECK YES. Who wouldn't want that? What if you could actually cut a tree down? I'm sure the next game won't involve the Thu'um but what if trees splintered to pieces when you Fus Roh Da'd them? Thatched roofs catching fire when you carelessly shoot your destruction spells, furniture flipping over when you brawl in the taverns, etc, etc. What if your equipment rusted over time?
- AI -
I don't know if this is sadistic or not but I actually do want more reaction from the NPC's when I nail them with an arrow. Screaming in agony, losing usage of damaged body parts, etc. Have you seen Django Unchained? When the people get shot in that movie, it stirs a reaction, not only for the victims but for the viewer too. You know they're in pain. It's not that I want to inflict pain and see others in pain, it's that reactive AI like that makes the game more real and therefore the player is less detached to the concept of death. It's not all giggles.
- Pets/Mounts -
I've personally never been a fan of pets/mounts in TES, not even followers. But the option to have them is cool. It all ties into the immersion factor. The horses were too clunky for me to use them, but I loved how it fit the aesthetic of the game. If they had a smoother mechanic (similar to horses in Assassin's Creed) I think it would fit wonderfully - Even more so if the game takes place in Hammerfell/High Rock. Imagine the elegant desert steeds striding across the baron wasteland! Perhaps add a new beast to mount, like a Dewback (Star Wars), or a desert version of a Taun Taun!
- Gold -
It would be nice to have some mega expensive things to save up for other than training/houses. That's all I can say on that subject. Surpise me.