» Sun Oct 25, 2009 8:08 am
I think by "perfect DLC" he means its literally perfect. This means everyone should be willing to pay any price (Im assuming the prices are supposed to be in USD), because the amount of content would be proportionate. In other words, a $1000 DLC would have about 16-17 times the amount of content in the regular game (which isn't even possible, unless it was released as a stand alone game across a [censored] ton of discs). Regardless, people still wouldn't buy it because thats just FAR too much to spend on any one thing. I don't think anyone spends that much on games even in a whole year! This question seems extremely pointless to me though. It's extremely hypothetical and has no real point (yet I make a thread that for some reason gets maked as spam and locked, while this isn't. Sorry, but I'm a little irritated at the moment with the way the moderators seem to throw the word spam around, and not just on the thread I made, but on others too. Spam is people posting links or otherwise advertising, esp repeatedly, not conversations/arguments or suggestions-sorry again for the mini rant). Personally I wish developers would have content priced according to content (kind of like Fable 3, but let's not get into why that should have been in the game to begin w/), instead of every DLC being 800 points/$10.
Side note: One thing I hate about all this DLC and digital market place: the prices NEVER (with the exception of sales) go down! With hard copies, older games have price drops. MS NEEDS to do the same with DLC, Live arcade titles, movies, avatar items (which is a bunch of over priced useless crap, IMO). I should be able to pay the $15-20 for a digital copy of a game (let's say Gears 2), the same price in stores, instead of the price being at least $10 higher. Arcade games or DLC should decrease in value, just like physical products.