how much would you pay for the perfect DLC

Post » Sun Oct 25, 2009 5:12 pm

A perfect DLC would be free.
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amhain
 
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Post » Sun Oct 25, 2009 4:40 pm

Seeing how the perfect DLC for me would have to be specifically made for me, i would have to pay for it's production. So it would cost a whole lot. A whole lot and then some more than i would or could pay for.
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Britta Gronkowski
 
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Post » Sun Oct 25, 2009 3:21 am

DLC?
If it's the size of PL or DM then still only 80 kronors.
If it's the size of SI then still only 240 to 320 kronors.
Not gonna pay more for it no matter how perfect it is.

I think 240-320 kr is pushing it... That's more of an expansion pack anyways =P
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James Baldwin
 
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Post » Sun Oct 25, 2009 2:13 pm

I think 240-320 kr is pushing it... That's more of an expansion pack anyways =P

Well, DLC's are still downloadable content right? ;)
But yeah at that point it would be an expansion so keeping it in line with DLC size/content.... 160 kronor for a DLC is the most I will pay. (Should be around a 1600 MSP DLC)
And even that is kinda "half-expansion".

A DLC designed specifically for me on the other hand, I'd pay 80 to 160 kronors for.
Still not gonna pay more. :teehee:
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Nichola Haynes
 
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Post » Sun Oct 25, 2009 11:14 am

what are we paying with? Real money or Microsoft points?
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My blood
 
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Post » Sun Oct 25, 2009 2:44 pm

what are we paying with? Real money or Microsoft points?


Real points.
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Andrew Perry
 
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Post » Sun Oct 25, 2009 3:22 am

800 points is 10 dollars... so $1 is 80 points. If that's what the OP intended his numbers to be... then I'll be fine with that price.
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Veronica Flores
 
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Post » Sun Oct 25, 2009 2:06 pm

What is a prefect DLC?
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Izzy Coleman
 
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Post » Sun Oct 25, 2009 8:54 am

You mean I'm not playing the perfect DLC now??!!!! :teehee:

Ok, on a more serious note, I'd pay $150-175 USD for a complete game with all 4 or 5 DLCs included that didn't lag too much and didn't CTD every hour or two.
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Stephanie Valentine
 
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Post » Sun Oct 25, 2009 8:08 am

I think by "perfect DLC" he means its literally perfect. This means everyone should be willing to pay any price (Im assuming the prices are supposed to be in USD), because the amount of content would be proportionate. In other words, a $1000 DLC would have about 16-17 times the amount of content in the regular game (which isn't even possible, unless it was released as a stand alone game across a [censored] ton of discs). Regardless, people still wouldn't buy it because thats just FAR too much to spend on any one thing. I don't think anyone spends that much on games even in a whole year! This question seems extremely pointless to me though. It's extremely hypothetical and has no real point (yet I make a thread that for some reason gets maked as spam and locked, while this isn't. Sorry, but I'm a little irritated at the moment with the way the moderators seem to throw the word spam around, and not just on the thread I made, but on others too. Spam is people posting links or otherwise advertising, esp repeatedly, not conversations/arguments or suggestions-sorry again for the mini rant). Personally I wish developers would have content priced according to content (kind of like Fable 3, but let's not get into why that should have been in the game to begin w/), instead of every DLC being 800 points/$10.


Side note: One thing I hate about all this DLC and digital market place: the prices NEVER (with the exception of sales) go down! With hard copies, older games have price drops. MS NEEDS to do the same with DLC, Live arcade titles, movies, avatar items (which is a bunch of over priced useless crap, IMO). I should be able to pay the $15-20 for a digital copy of a game (let's say Gears 2), the same price in stores, instead of the price being at least $10 higher. Arcade games or DLC should decrease in value, just like physical products.
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james reed
 
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