» Mon Jun 28, 2010 5:19 am
1: Daniela.
Breton female, either medium or tall height. Normal build, maybe somewhat on curvier side (don't like them bones). I probably will spend at least an hour sculpting her face.
Weapons: if swords will remain most lightweight branch by far, then swords that is. Mostly one-handed, because second hand should be occupied either by spell or by shield. If there is no such obvious low-weight advantage of one-handed swords, then it is possible that she will use maces instead.
Magic: often, for most purposes except killing easy/moderate enemies. That's why she needs her weapon for. Mastery in all schools of magic will be her primary focus, but probably she will reach mastery in Restoration and Destruction way before everything else.
Stealth: very rarely. Probably never.
Combat: huh, well, as often as she will be attacked. No random slaughter in villages, that's for sure.
Moral stance: she will be "good" character, without random violence and stealing for pure profit (except if necessary for quest advancement). Although she WILL join Thieves Guild and Dark Brotherhood, if they are in, if there are no conflicts with other, "good" guilds. She believes that it is either her, or someone else will perform these deeds, and because they will be done anyway, why don't get reward for it? Also, when she will become leader of the Dark Brotherhood, she probably will stop bothering about organization, effectively LOWERING violent crimes in region.
Enchanted items: major in Enchant.
Potions: never or almost never. Don't like to carry them.
Smithing: maybe will dabble a bit.
Political: loyal to the Empire.
Story: adventurer and scholar, always ready to help other people, she thinks of herself as of "highest authority". She is absolutely certain in her moral stance, in fact that her choices are good for majority, right and, most importantly, fair. Does that makes her prideful? Yes. Did she made some enemies? Sure, basically because of her idealism (self-centered, but still) she dabbled in contacts with some people she shouldn't had. And they framed her, because it was easy to do and it seemed like a good idea. They probably didn't liked her stance on politics, because she always keeps saying stuff like "Imperial Golden Age" and "we should unite as a common entity, not fight for our separate identities", et cetera. Or, well, maybe just because she was too naive. Now she won't be.
2: Aabach.
Nord male, tall, fat and muscular if possible. Hulkish brute. With beard and scars and stuff. Will contact and won't heal Lycantropy, if possible.
Weapons: two-handed axes and/or maces. Maybe sometimes one-handed with shield, not sure about that. Or maybe dual wielding axes. But two-handed heavy weapons are probably most preferable.
Magic: Restoration for healing, and that's about it, except for "support" spells in other schools, like Water Walking / Water Breathing, Light et cetera.
Stealth: very rarely. Probably never.
Combat: huh, well, as often as he will be attacked. No random slaughter in villages, that's for sure.
Moral stance: anything goes. He is not "evil", he likes to help people for profit, including pure reputation gains, because he sees value in people's love. But, well, gold is gold, and an axe to the head is an axe to the head. Nothing personal.
Enchanted items: of course, they are powerful.
Potions: meh, almost never.
Smithing: sure, will try to craft own equipment as much as it is possible. He don't like to depend on others.
Political: rebel for Skyrim independence.
Story: orphan, whose parents were killed during riot by soldiers of Imperial Legion (or variation of it, whatever is left in Skyrim). Not surprisingly, somewhat grudged. He turned his hatred of Empire into most positive force possible: he became strong and smart man, with firm goal of freedom for his homeland. He does not hate Cyrodilians as a nation, he probably seen very different kinds of them. But Empire? Abomination, which should die and stay dead. Or, at least, it should live somewhere else. Got death sentence because of unfortunate bar brawl, where he pushed some important (but very obnoxious) man so hard that he hit his head and died.
3: Malkav.
Bosmer, Dunmer or Orsimer male — depends on racial abilities and appearance. He needs to be ugly and scary. Smallest size possible, thin but muscular (if possible). Stupid hair. Tatoos. Will contact and won't heal Porphyric Hemophilia, if possible.
Weapons: bow. No melee at all, if possible. Two-handed mace as a weapon of last chance (thought it was a dagger? Hah!), maybe a dagger for sneak melee kills though.
Magic: technically, he is sort of a Nightblade, or more precise "Nightarrow". So yes, magic, definitely. Augmenting his archery, hiding him from other's eyes. And Necromancy, if possible. Oh yes sweet Necromancy. College of Whispers will definitely have a new boss.
Stealth: always.
Combat: whenever possible. Less people alive = more chances to survive.
Moral stance: what's that?
Enchanted items: shinies! Of course.
Potions: well, probably, just because it fits. Poisons, at least.
Smithing: sure, not much though.
Political: don't care. Whichever are funnier.
Story: criminal on the run from authorities from his home province (or wherever), he enters Skyrim to live a new life, completely new man, changed and redeemed... nah, who am I kidding, same old stuff — stealing and killing. Somewhere, he got sloppy. Now he is sentenced to death because of some murder of person who name he can't remember, because he does not cares. Fun fact is that they sentence him only for that murder. If only they knew what other atrocities he performed... he probably'd been boiled alive in acid or something like that, and no amount of old Blades could save him from (completely just) people's anger.