How original is Brink?

Post » Tue May 17, 2011 1:56 am

When I first came across the original cinematic of this game, I thought that it was going to be like nothing I'd ever played before. It seemed fresh, exciting, unlimited in potential. But the more I see gameplay, interviews, and articles on it, the more I question how original it was going to be.

For example, the much vaunted SMART system will probably be quite fun, there's little doubt of that, but hasn't it already been done before? What about Mirror's Edge? And I know that it's not an FPS, but what about Assassins Creed?

The crazy amount of customization is pleasant, but even the developers know not to call it new.

I don't know if any other game has done the same kind of body type system, but it is fairly common for games to force you to play class based combat, which I believe is basically the same thing (correct me if I'm wrong).

I'm really looking forward to May 17, but I'm also wondering if this will be as revolutionary as it's supposed to be.

What are your thoughts?
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Tue May 17, 2011 5:32 am

What does it mean to be original? What's new in the world of video games? Even Pong wasn't new, it was just a new way of looking at something old.

I don't see most of it as new features, but how they bring those features together is what makes the game unique.
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Tue May 17, 2011 11:03 am

When I first came across the original cinematic of this game, I thought that it was going to be like nothing I'd ever played before. It seemed fresh, exciting, unlimited in potential. But the more I see gameplay, interviews, and articles on it, the more I question how original it was going to be.

For example, the much vaunted SMART system will probably be quite fun, there's little doubt of that, but hasn't it already been done before? What about Mirror's Edge? And I know that it's not an FPS, but what about Assassins Creed?

The crazy amount of customization is pleasant, but even the developers know not to call it new.

I don't know if any other game has done the same kind of body type system, but it is fairly common for games to force you to play class based combat, which I believe is basically the same thing (correct me if I'm wrong).

I'm really looking forward to May 17, but I'm also wondering if this will be as revolutionary as it's supposed to be.

What are your thoughts?


Its not just one thing that make it special its the combination of all its attributes. Of course it isn't a completely original game, its a continuation of SD's style of teamwork/objective driven gameplay.

SMART was in the works before Mirror's Edge and is completely different. ME is a parkour sim and Brink is an FPS with a new and interesting movement system.

How many FPS's have the insane amount of customization in both weapons and appearance?

Plenty of games have classes, most aren't aren't that important to the core gameplay. Body types combined with classes provides you many ways to approach this game.

The weapons aren't based on class which is great.

Also having bots is awesome, I mean awesome.

I wasn't aware that Brink was all about originality it is about all the awesome things in it.
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Tue May 17, 2011 7:34 am

I voted "Mostly already done, but packaged very well."

SMART(and its use)? Mirror's Edge and Assassin's Creed did that already.
Leveling? Call of Duty inspired.
Classes? Quake Team Fortress was the granddaddy of classes.
Customization? To a point, done and overdone by too many games.

Brink's original in that it uses all of these together, a feat done only by Brink.

However, Brink DOES boast having created:

Extreme Customization - Tattoos? Weapon magazines? Hoods? Accents? Brink's the only game to go that far.
SMART(and its concept) - Based off of how super-soldiers couldn't get over a 2 foot ledge without super-leaping over it, Brink was the first to solve that age-old problem. Hold one button and you're good.
Mingleplayer - One of Brink's best known breakthroughs, though I can see many future FPSes incorporating mingleplayer.
Actually smart AI - Technically not created by Brink, but created by Splash Damage, so that counts too.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Tue May 17, 2011 9:07 am

When I first came across the original cinematic of this game, I thought that it was going to be like nothing I'd ever played before. It seemed fresh, exciting, unlimited in potential. But the more I see gameplay, interviews, and articles on it, the more I question how original it was going to be.

For example, the much vaunted SMART system will probably be quite fun, there's little doubt of that, but hasn't it already been done before? What about Mirror's Edge? And I know that it's not an FPS, but what about Assassins Creed?

The crazy amount of customization is pleasant, but even the developers know not to call it new.

I don't know if any other game has done the same kind of body type system, but it is fairly common for games to force you to play class based combat, which I believe is basically the same thing (correct me if I'm wrong).

I'm really looking forward to May 17, but I'm also wondering if this will be as revolutionary as it's supposed to be.

What are your thoughts?


Well, yes, other games have had those features before, but what other game has ALL of those features? Paired with the hyper-realistic art style and merging of single and multiplayer, I don't see how much more original Brink can get, really. Brink is extremely original in my eyes, but would I go as far as to say it's one of a kind? Maybe not. I'll have my final thoughts when the game actually releases and I play the damn thing.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Tue May 17, 2011 4:47 am

It's easy to compare individual aspects of Brink to already finished games, what matters is the final product which will hopefully be friggin sweet. As Mathonn said, what hasn't done before?
User avatar
JD bernal
 
Posts: 3450
Joined: Sun Sep 02, 2007 8:10 am

Post » Tue May 17, 2011 8:37 am

I don't see most of it as new features, but how they bring those features together is what makes the game unique.


Pretty much summarizes my view as well.
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Tue May 17, 2011 9:40 am

For know i'm gonna have to say, first of it's kind.
User avatar
Brentleah Jeffs
 
Posts: 3341
Joined: Tue Feb 13, 2007 12:21 am

Post » Tue May 17, 2011 5:22 am

I just edited the poll to try and reflect what I've been hearing here. Feel free to delete and re-vote.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 17, 2011 1:25 am

I just edited the poll to try and reflect what I've been hearing here. Feel free to delete and re-vote.


Ah, that's better, a re-voted the new option :P

I still think it's first of it's kind though, since it brings new features to the table and expands on the ones it borrowed, as explained in other posts.
User avatar
Trey Johnson
 
Posts: 3295
Joined: Thu Oct 11, 2007 7:00 pm

Post » Tue May 17, 2011 11:53 am

Mingleplayer - One of Brink's best known breakthroughs, though I can see many future FPSes incorporating mingleplayer.


Pretty sure that's been done before too.
User avatar
Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Tue May 17, 2011 9:11 am

There are few truly new ideas out there, especially when it comes to games, especially when it comes to FPS games.

What makes games unique these days is finding a new way to apply ideas, combine them, or change old ideas slightly. Customization isnt new, even if you had to reference an RPG to find something similar, it still wouldnt be a new idea. In a similar way, theres always something you can compare to for all the other aspects of the game. What makes Brink unique is that it has the chance to combine and elevate ideas into something better. You could compare a spaceship to a high-flying plane, but that doesn't mean the spaceship isn't unique.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Tue May 17, 2011 7:21 am

Brink is pretty close to a mod called "dystopia" with changes, it just seems really close.
User avatar
Sudah mati ini Keparat
 
Posts: 3605
Joined: Mon Jul 23, 2007 6:14 pm

Post » Tue May 17, 2011 12:07 pm

Brink is pretty close to a mod called "dystopia" with changes, it just seems really close.

A mod on what game? And what are some of the similarities?
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Tue May 17, 2011 4:14 am

I just edited the poll to try and reflect what I've been hearing here. Feel free to delete and re-vote.


Thanks, now I can actually vote.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Tue May 17, 2011 6:05 am

I hate to tell you but almost nothing is original anymore. Its just how well you can hide your ripping **** off. Still I have to say the parkour is quite new to the fps genre. At least on this scale anyway. Mirrors edge did parkour but it was like an 8 hour single player campaign game so I don't care lol. The art style is original. The game is unique with the way it does things, even the taken of other elements from other games. Which is fine with me personally.
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Tue May 17, 2011 3:03 pm

Dystopia is a half life 2 mod, and the similarity would be the light, medium, and heavy guns. Also originality of objectives, very different from the standard! It was a great mod, I just svcked at it. It had a medic and hack ability, it also focused on the objective
User avatar
Jennifer May
 
Posts: 3376
Joined: Thu Aug 16, 2007 3:51 pm

Post » Tue May 17, 2011 3:33 am

Edit: Umm I went to edit my old post and it made this one. please ignore thanks.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Tue May 17, 2011 2:18 am

Thanks, now I can actually vote.

My pleasure. I'm glad the edit helped.
User avatar
SUck MYdIck
 
Posts: 3378
Joined: Fri Nov 30, 2007 6:43 am

Post » Tue May 17, 2011 12:22 am

Brink's originality comes from it having all the best features of past videogames all in one package. Bro.




- :flame:
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Tue May 17, 2011 11:49 am

Edit: Umm I went to edit my old post and it made this one. please ignore thanks.

Haha, ignore the entire post? Regardless, it doesn't really matter. I just wanted to hear what you thought of Brink's originality, no matter what your answer :happy:
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Tue May 17, 2011 9:03 am

Let's be honest,it's a FPS,which isn't original,but what it's doing is eliminating a lot of the things that we all hate in your typical shooters,like camping and OHKs.

So what Brink is doing is flipping the FPS genre on it's head.
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Tue May 17, 2011 6:06 am

Haha, ignore the entire post? Regardless, it doesn't really matter. I just wanted to hear what you thought of Brink's originality, no matter what your answer :happy:


I meant ignore that second post lol. Not the original one :).
User avatar
Katie Samuel
 
Posts: 3384
Joined: Tue Oct 10, 2006 5:20 am

Post » Tue May 17, 2011 8:44 am

I voted other. Why?:

Because the full actual game isn't out yet and can't form facts like, "it's a very unique game" until we actually play it.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Tue May 17, 2011 2:19 pm

If Brink is exactly what the developers are telling us the game will play like. Then YES it most defiantly is original.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Next

Return to Othor Games