I dont want to use 'Forced Reference' option on activated objects because I have many copies of said object in my mod (not even sure if it works like that?).
Scriptname TEST extends ObjectReferenceEvent OnActivate (ObjectReference akActionRef) ;do somethingEndevent
I have this script attached to lever. There is 5 levers close to each other.
If you activate 1st one, its ref is sent to alias.
How to do it?