How to play a mod without console?

Post » Sat May 28, 2011 6:44 pm

Hello.

How do you play a mod without using the console? Is it possible when a player choses new game they will automaticly start in the mod, and not the game?
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gemma
 
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Post » Sat May 28, 2011 11:48 am

Hello.

How do you play a mod without using the console? Is it possible when a player choses new game they will automaticly start in the mod, and not the game?


Your question makes little sense :blink: a mod is short for a modification, basically a change to the original game, you need the game for the actual mod to work. Do you mean how to use a mod that gives you an alternative start or something like that?
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Laura-Jayne Lee
 
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Post » Sat May 28, 2011 7:25 pm

Your question makes little sense :blink: a mod is short for a modification, basically a change to the original game, you need the game for the actual mod to work. Do you mean how to use a mod that gives you an alternative start or something like that?

LOL, did you actually have to explain that to me? I am fairly new to modding something myself, altough known about it for years :)

It would sense if you knew my question so i will try an be more spesific:

What i know is that in order to play Fallout 3 mods you need to use the console in the game to start it "COC ModName", or is there another way? So i was wondering if you could change it so when you click on start a new game you would start the mod instead of the original game, or maiby add a new button you could click to start it. In other games you have a button where you can choose mods or sometimes custom maps.

Did you understand what i mean now?
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Sunny Under
 
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Post » Sat May 28, 2011 4:04 pm

LOL, did you actually have to explain that to me? I am fairly new to modding something myself, altough known about it for years :)

It would sense if you knew my question so i will try an be more spesific:

What i know is that in order to play Fallout 3 mods you need to use the console in the game to start it "COC ModName", or is there another way? So i was wondering if you could change it so when you click on start a new game you would start the mod instead of the original game, or maiby add a new button you could click to start it. In other games you have a button where you can choose mods or sometimes custom maps.

Did you understand what i mean now?


What mod are you referring to? Mods are automatically loaded into the game if you have activated it in the launcher or Fallout Mod Manager. You don't have to use the console.
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Jarrett Willis
 
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Post » Sat May 28, 2011 5:53 pm

What i know is that in order to play Fallout 3 mods you need to use the console in the game to start it "COC ModName", or is there another way? So i was wondering if you could change it so when you click on start a new game you would start the mod instead of the original game, or maiby add a new button you could click to start it. In other games you have a button where you can choose mods or sometimes custom maps.

Did you understand what i mean now?


I understand what you mean, and while there may be some mods that require such a thing most don't. COC is the console command for "change of cell" - basically "move me to the specified cell" and of course a cell is a location within the game.

To use a mod, you would start the launcher (or, preferably, get Fallout Mod Manager or another 3rd-party mod manager and use that), and activate the mod files, before starting the game. Which mod are you trying to use?
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Lewis Morel
 
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Post » Sat May 28, 2011 4:01 pm

Welcome to the forums! :hugs:

No that is not needed, you need to place a mod's esp (and any other texture or meshes etc. folders) into the Fallout/Data folder. It is always a good idea to read the readme's for the mods. When you added a MODNAME.esp into the data folder, you open up the Fallout menu (the one you open outside the game) and click data files.
Inside the date folder, you should see the FILENAME.esp, tinker the box next to the name, and there should appear a check, just like the one for the Falout3.esm.

Now if you downloaded an armor mod, you can find the armor ingame wherever stated in the readme, or in a picture seen on the mod's download location.
If its a mod changing something like FWE or FOOK etc. (game changing mods) they should already have their effect kicked in. No "COC modname" is needed at all. :)
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Syaza Ramali
 
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Post » Sat May 28, 2011 9:58 am

If you're referring to mods that add new world spaces, they are usually accessible from somewhere in the normal Fallout 3 game world. The only map or world space that I could find that you need to use COC to access is the testing/all items room.
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Andrew Tarango
 
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Post » Sat May 28, 2011 7:31 am

COC is the console command for "change of cell"

I thought it meant "center on cell" myself but that's a good one too. :P

What mod(s) are you trying to use Staale2?
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Elisha KIng
 
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Post » Sat May 28, 2011 8:10 am

You really should read this thread, since you're obviously confused as to how mods work:

http://www.gamesas.com/index.php?/topic/972878-fallout-3-mods-faq/
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dav
 
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Post » Sat May 28, 2011 7:44 pm

A big thanks to all that has helped :) I will get the mod manager and try it out.

Also i am not trying any mods, i was just curious in general. I did make a small level and activated it in the data files, but it diden't start. Maiby i did something wrong, i'm sure tho the mod manager will work.
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Holli Dillon
 
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