How do you think game developers could better appeal to people in your demographic?
The beautiful graphics, alchemy, shiny treasures to decorate the homes, horses, and a nice assortment of light armor and enchanted bows were a draw for me.
Pets, more rare treasures, better jewelry, statues, more elegant armor/clothing combinations, more ingredients with unusual affects, recipes, unusual potions or wines/drinks, Clannfear eggs, Imp nests, baby animals in general, a change in seasons, ways to spend or invest money, striking hidden places, fountains, interior music selection, jewelry boxes and candles you could place where you want, portable camp sites, the ability to shape-shift, disguises, larger assortment of shoes and robes, light weight staffs with crystals in them, secret rooms and places, charm wildlife spells, cauldrens, hair combs which could be enchanted, stands which will display Varla stones upright, treasure maps, and the ability to tell your horse to stay or come to you, a nice male companion with his own horse...would all be nice.
(I know some of these are already in mods.)
Storywise, rare ingredient quests, saving animals, maybe a bit of romance, archeology, psychological twists, lost and restless spirits, and underwater adventures.
All-in-all, I already find Oblivion very appealing (I haven't even used a mod yet) the way it is.