How to prevent engine from altering animations

Post » Sat Jul 11, 2015 6:33 am

I'm currently working with Oblivion machinima and I have created few animations for it. From time to time I come across one problem, the npc character's head and neck rotation. It seems that engine itself alters characters' head and neck rotations. Most of the time this isn't a big deal, but few custom animations looks terrible or at least strange, when characters don't rotate their heads according to the animation.
I have tried to fix this by setting the animated character to look at himself/herself, but still the engine waters down some of the neck and head rotation.
Is there some way to prevent engine from altering animations or is this feature hard-coded and can't be altered?
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WYatt REed
 
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Post » Fri Jul 10, 2015 4:26 pm

1.) Have you tried changing the game settings related to headtracking?

fAIMaxHeadTrackDistance
fAIMaxHeadTrackDistanceFromPC
fAIBestHeadTrackDistance
fAIInteriorHeadTrackMult

(I'm not sure which one needs to be changed, though)

2.) If that fails, you can also try upping priorities for neck/head bones in your custom animations.

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NEGRO
 
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