I assume h4vent meant http://www.creationkit.com/FAQ:_My_Script_Doesn%27t_Work!.
I don't think there is a way to spit output to the console, but you can output it into external log files. Take a look at the http://www.creationkit.com/Debug_Script for the functions you'll need.
Alright, so I want to attempt just setup a message to display that spits out the 6 global variables as it will make it easier for me to test. The compiler tells me any message that I try to display as "variable ATHSUpdateFull is undefined"
yet I look at examples of messages being used by scripts in the game and it seems like all they do is MarriageRestedMessage.Show() and it seems to work... Not sure what I am missing...
Currently I am thinking that a simple show message would be best because I might leave in the option to turn on a message that shows stats for those variables whenever you go into your inventory.